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Tinto Maps #6 Great Britain & Ireland Feedback

9 September 2024 12 May 2025​


What an exciting week we have had, and best of all I finally get to say the name Europa Universalis V. It still feels weird in my mouth after carefully saying Caesar for what feels like a lifetime.

But lo, the day is finally come for the British Isles feedback thread. This short update was supposed to come out a few months ago, but I just had to teach some of you a lesson. Also I had a lot of other things on, like appearing in the announcement show last week.


Here we see the updated topography:

topography.jpg



The updated vegetation:
vegetation.jpg



Many impassable barriers have been added, for example the various peaks of the Pennines and the Wicklow Mountains. The Shannon also now poses a more significant barrier between east and west Ireland, with only a few crossing points often guarded by stockades.


Here we have the Locations map, bear in mind they are only showing the default English names but many places have Gaelic or Brythonic versions.

locations.jpg




Every country has had a general increase in density.

England, in particular the south, has had a big revamp at Location and Province level to more accurately reflect the historical counties, many of them pre-Norman in origin and many of them still in use today in some form. Westminster as a capital has been killed and rolled into a monolithic London.




Provinces:
provinces.jpg


Areas:

areas.jpg



And political mapmode (with overlord colouring off):
political.png




And Dynasties:
dynasty.jpg


We have added the Earldom of Orkney in the northern isles as a Norwegian vassal. Meanwhile the Palatinate of Durham and Chester have both been promoted from a special set of buildings to vassals under England. Wales has also been limited strictly to the Principality of Wales, with the marcher lords existing as very low control locations under England.

Ireland has had a major rework in terms of locations and tags. Mostly there have been minor Irish chieftaincies added. As always we are grateful to the many suggestions that have come from the forumers.



Culture:
culture.jpg



The most obvious culture change is that English has had Northumbrian split off, to represent the divide between southern and northern dialects and attitudes. A practical example of this is how in the south the English are more friendly to Normans, whereas the Northumbrians hate them (the northern shires still bear the scars of the Harrying of the North). Northumbrians and Scots also spoke a similar form of English in this period, so it helps to set them up as a sort of middleman.

Norwegians in northern Scotland and the nearby North Atlantic have also been split into Norn.


As a bonus, Court Language, showing 3 main worlds: Gaelic, Anglo-French, and Roman Catholic Bishoprics.

court_language.jpg



There have also been some changes to Raw Goods, as you can see here:

raw.jpg





We still have time to make some changes, so let us know what we can do to push this even further towards where it needs to be.

I won’t show Population numbers right now, as it’s pending a proper rework. Among other things, the idea is to reduce the population numbers in England.
 
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There no words to express the joy I feel looking at the detail within Ireland. Seriously!

Just wondering if there was a reason why the Silver mines weren't present in Nenagh? Pretty sure they were a thing in the 13th century and they were included in I:R, perhaps it was for balance?

Also, sorry if unique buildings aren't being discussed yet but will the Rock of Cashel be present? Very important at this time. Brian Boru having been crowned there even.
 
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Having just had a cursory look it doesn't look like Bideford actually contains Bideford. Less certain about Oakhampton and Bath, but if they are in those locations they're at the very extremes of them.
 
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I am liking the paper map. It is looking great. (I like the removal of the shadow and the water border that made it feel like the land was floating over the sea).

Any thoughts on being able to reduce the word repetition on this map (and those like it)? Maybe a legend. Then it can also highlight the 'item' in the legend when you are hovering an area.
topography.jpg
 
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I’m really disappointed with the confirmation the population is going to be reduced, the low estimates tend to stop at a little over 4mil and the high estimates a little over 6mil so the 5.3 struck previously seemed practically and reasonable given the swaths of conflicting data.
There are conflicting estimates, for sure, but the paper that I linked in the previous thread actually looked at grain yields and came to the conclusion that England in the early 14th century couldn't have been able to sustain more then 4.25m people.
And if you place the starting population at 5.3m, you're suggesting that ~57% of the English population died to the Black Death. That's a very high number. With a starting population of 4.25m it becomes 46%, which is still high, but more realistic.
 
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Anglo-Irish is part of the British and Irish culture groups.
Thank you for your answer! I wanted to say that I deeply appreciate all of your work by the way, amazing all round!

So does this mean that if an Anglo-Irish nation becomes an empire and uses the decision to make everyone in their culture group become part of their primary culture they get all of Ireland and Britain as part of their culture? That's actually really cool and a nice reward for a harder start than England or Scotland.

If you know already, would you be able to provide any clarity as to whether it is relatively easy for an Anglo-Irish nation to convert to Irish with more ease than normal?
 
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I'm very happy to see Saffron Walden and the surrounding area producing its namesake. I believe it only started growing the plant in substantial amounts in the decade or so after the game's startdate, and you could have shown its introduction with an event. I think it's uncertain enough that the current setup works well, though.
 
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I recall in the North American map post it was confirmed that there would by dynamic RGOs to represent changing goods overtime. Are there plans to have Glasgow and other industrial areas in the Isles change their goods to coal towards the end of the game?
 
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I recall in the North American map post it was confirmed that there would by dynamic RGOs to represent changing goods overtime. Are there plans to have Glasgow and other industrial areas in the Isles change their goods to coal towards the end of the game?
Where was that confirmed?
I was under the impression that RGOs won't be dynamic and that goods like potatoes in Europe or horses in America will be produced by buildings.
(We know that there are events to change RGO goods though)

In this post, Johan said that it's not planned for countries to be able to change raw materials.
 
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