• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tinto Maps #6 Great Britain & Ireland Feedback

9 September 2024 12 May 2025​


What an exciting week we have had, and best of all I finally get to say the name Europa Universalis V. It still feels weird in my mouth after carefully saying Caesar for what feels like a lifetime.

But lo, the day is finally come for the British Isles feedback thread. This short update was supposed to come out a few months ago, but I just had to teach some of you a lesson. Also I had a lot of other things on, like appearing in the announcement show last week.


Here we see the updated topography:

topography.jpg



The updated vegetation:
vegetation.jpg



Many impassable barriers have been added, for example the various peaks of the Pennines and the Wicklow Mountains. The Shannon also now poses a more significant barrier between east and west Ireland, with only a few crossing points often guarded by stockades.


Here we have the Locations map, bear in mind they are only showing the default English names but many places have Gaelic or Brythonic versions.

locations.jpg




Every country has had a general increase in density.

England, in particular the south, has had a big revamp at Location and Province level to more accurately reflect the historical counties, many of them pre-Norman in origin and many of them still in use today in some form. Westminster as a capital has been killed and rolled into a monolithic London.




Provinces:
provinces.jpg


Areas:

areas.jpg



And political mapmode (with overlord colouring off):
political.png




And Dynasties:
dynasty.jpg


We have added the Earldom of Orkney in the northern isles as a Norwegian vassal. Meanwhile the Palatinate of Durham and Chester have both been promoted from a special set of buildings to vassals under England. Wales has also been limited strictly to the Principality of Wales, with the marcher lords existing as very low control locations under England.

Ireland has had a major rework in terms of locations and tags. Mostly there have been minor Irish chieftaincies added. As always we are grateful to the many suggestions that have come from the forumers.



Culture:
culture.jpg



The most obvious culture change is that English has had Northumbrian split off, to represent the divide between southern and northern dialects and attitudes. A practical example of this is how in the south the English are more friendly to Normans, whereas the Northumbrians hate them (the northern shires still bear the scars of the Harrying of the North). Northumbrians and Scots also spoke a similar form of English in this period, so it helps to set them up as a sort of middleman.

Norwegians in northern Scotland and the nearby North Atlantic have also been split into Norn.


As a bonus, Court Language, showing 3 main worlds: Gaelic, Anglo-French, and Roman Catholic Bishoprics.

court_language.jpg



There have also been some changes to Raw Goods, as you can see here:

raw.jpg





We still have time to make some changes, so let us know what we can do to push this even further towards where it needs to be.

I won’t show Population numbers right now, as it’s pending a proper rework. Among other things, the idea is to reduce the population numbers in England.
 
Last edited:
  • 164Like
  • 76Love
  • 8
  • 5
Reactions:
I like all of these suggestions a lot excepting one point - why Kidwelly/Cydwelli and not Llanelli/Carnwyllion? At the start of the game it's a toss-up, but Llanelli went on to be a more significant economic community over the period of the game.
Llanelli only really became relevant with the industrial revolution, and the invention of the blast furnace. Prior to this, it was a small seaside village. As far as I can tell the name "Llanelli" only starts appearing in the 17th century, with Carnwyllion probably providing a better name beforehand.

Kidwelly goes back to the 9th century, giving its name to the cantref that contained both it and Llanelli, as well as being one of the most important forts in western Wales and the seat of a Marcher Lordship.
 
  • 2Like
Reactions:
I'm not an expert, but it's far from being the most impassable terrain in Ireland. In fact, I'm pretty sure I could probably find records of British armies marching through the region during the period. There are dozens of old castles and forts in the wicklow/Dublin boundary, showing that raids regularly crossed from wicklow into the pale.
Yeah fair enough. I did find it odd myself but thought it added a bit of flavour to the island gameplay wise and perhaps it was different going back to the 12th century. Tbh I'm mostly focused on getting our silver mines added. Idk if its working though lol
 
Wouldn't that only be relevant in the 17th century?
Yeah, from like very early 17th century, about 1606-1609. Although Wikipedia claims there were some minor settling even earlier. Though considering the game goes well into the 19th century it'd be cool if it could happen, either dynamically or through events, over the course of the game, depending on circumstances.
 
  • 3Like
Reactions:
Yeah, from like very early 17th century, about 1606-1609. Although Wikipedia claims there were some minor settling even earlier. Though considering the game goes well into the 19th century it'd be cool if it could happen, either dynamically or through events, over the course of the game, depending on circumstances.
When did Scottish planters define themselves as Scots-Irish? Was hardly straight away? Even today they'd call themselves Ulster-Scots

Idk if there'd be events because everything is up to change. Like you'd have to create them yourself mechanically.
 
  • 3Like
Reactions:
Yeah, from like very early 17th century, about 1606-1609. Although Wikipedia claims there were some minor settling even earlier. Though considering the game goes well into the 19th century it'd be cool if it could happen, either dynamically or through events, over the course of the game, depending on circumstances.
I suspect it would be modelled through an assimilation to 'Anglo-Irish' -- or perhaps a similar Scots-dialect pop, if needed.
 
  • 2Like
Reactions:
When did Scottish planters define themselves as Scots-Irish? Was hardly straight away? Even today they'd call themselves Ulster-Scots

Idk if there'd be events because everything is up to change. Like you'd have to create them yourself mechanically.
Ulster-Scots or Scots-Irish, the name is not terribly important (to me, maybe some people have very strong feelings on the matter).

Just make a Plantation of Ulster event where you can choose to settle Scot pops in Ulster, making a new Scots-Irish/Ulster-Scots culture from the resettled pops, probably at the cost of some gold. Of course, some qualifications should apply, like you actually need to own the territory, but I don't see why it'd be especially hard. That's just me though, I'm not a game developer.
 
  • 6Like
Reactions:
I suspect it would be modelled through an assimilation to 'Anglo-Irish' -- or perhaps a similar Scots-dialect pop, if needed.
The Ulster Scots were religiously and culturally distinct enough from the Anglo-Irish that it often caused tensions - I think either representing them as unassimilated Scottish pops or having the decision to settle Scot create a location/province modifier which makes settlers convert to a new "Scots-Irish" culture over time.
 
  • 3Like
  • 3
Reactions:
Ulster-Scots or Scots-Irish, the name is not terribly important (to me, maybe some people have very strong feelings on the matter).

Just make a Plantation of Ulster event where you can choose to settle Scot pops in Ulster, making a new Scots-Irish/Ulster-Scots culture from the resettled pops, probably at the cost of some gold. Of course, some qualifications should apply, like you actually need to own the territory, but I don't see why it'd be especially hard. That's just me though, I'm not a game developer.
Scots-Irish in my estimation is more of a American concept. There has been little to no intermingled between the native Gaelic population. It was just Loyal Scots planted in formally Gaelic lands. It's as simple as that.
 
  • 3Like
  • 3
Reactions:
Ulster-Scots or Scots-Irish, the name is not terribly important (to me, maybe some people have very strong feelings on the matter).

Just make a Plantation of Ulster event where you can choose to settle Scot pops in Ulster, making a new Scots-Irish/Ulster-Scots culture from the resettled pops, probably at the cost of some gold. Of course, some qualifications should apply, like you actually need to own the territory, but I don't see why it'd be especially hard. That's just me though, I'm not a game developer.
Idk just seems like you want it to be railroaded in the game 300 years after the start date. Sorry if I'm misunderstanding you.
 
  • 1Like
Reactions:
Scots-Irish in my estimation is more of a American concept. There has been little to no intermingled between the native Gaelic population. It was just Loyal Scots planted in formally Gaelic lands. It's as simple as that.
I think people overly focused on the term I used. I'm not an English-speaker, so I'm not married to the term. I have changed it so to not cause as much confusion. And even if the answer is it will just be regular Scots pops located in Ulster, or not be represented at all, that's a fine answer also.
 
Last edited:
  • 1Like
Reactions:
I think people overly focused on the term I used. I'm not an English-speaker, so I'm not married to the term. I has changed it so to not cause as much confusion. And even if the answer is it will just be regular Scots pops located in Ulster, or not be represented at all, that's a fine answer also.
What's the difference between an Ulster-Scot and a Scot?
 
Idk just seems like you want it to be railroaded in the game 300 years after the start date. Sorry if I'm misunderstanding you.
I don't really understand how it would be railroaded? If you don't own Ulster, of course you can't settle Ulster. And even if you can, you (or the AI) should be able to choose not to, depending on if it makes sense for your particular game. But the settling did happen in the OTL. Is it railroading to have events/decisions about what happened in history? The last Prussia dev diary had events and flavor about stuff that happened centuries into the game also. The English settling in Ireland is hardly a crazy thing to happen even in alternate timelines.

Also, this wasn't a suggestion of how it should be done, just an example of how it could be done. I'm sure a dev could invent a more sophisticated way than me (not a game dev) just writing something after 2 seconds of thinking. Also, I was just curious if it would be, not necessarily advocating for the idea.
 
  • 4Like
Reactions:
I don't really understand how it would be railroaded? If you don't own Ulster, of course you can't settle Ulster. And even if you can, you (or the AI) should be able to choose not to, depending on if it makes sense for your particular game. But the settling did happen in the OTL. It is railroading to have events/decisions about what happened in history? The last Prussia dev diary had events and flavor about stuff that happened centuries into the game also. The English settling in Ireland is hardly a crazy thing to happen even in alternate timelines.

Also, this wasn't a suggestion of how it should be done, just an example of how it could be done. I'm sure a dev could invent a more sophisticated way than me (not a game dev) just writing something after 2 second of thinking. Also, I was just curious if it would be, not necessarily advocating for the idea.
You're asking for an event to trigger a cultural pop 300 years into the game. That's railroading man. First you asked if they'll be in the game now you're saying you were just suggesting how they could be present. I've already explained that mechanically it seems you can do it without events. I'm gonna stop now cos we're just spamming the thread.
 
  • 10
Reactions:
That Michael Dwyer could sustain a guerilla campaign in wicklow says more about the boggy hilly terrain of wicklow itself then the ability to cross into wicklow from Dublin.

I don't know what the region was like in 1400, but I do know there are hundreds of structures in the boundary region (where I live) dating back hundreds of years. It wasn't some impassable no man's land.
There's a difference between a no man,'s land and being able to bring an army through an area. That is what this is trying to illustrate.
 
  • 1Like
Reactions: