As someone who does software testing professionally, I can guarantee that giving access to 5000 people would cause a logistical nightmare. Even getting people to properly give the all the necessary information to debug correctly would be a problem.People say this to sound smart always like its something super technical and difficult and us plebs would not understand. The reality is that the actual good feedback that does change the game and does actually find balance issues, exploits and bugs, and design issues, as always with PDX games releases, is the one players give once the game releases and everyone can actually test it.
Yes, QA might be good at catching bugs that would otherwise cause crashes so that is what counts to them as a "polished release". But the issues which mud PDX releases are usually the ones brought up by the actual players which "magically", nobody found before despite running "betas" and having QA and what not.
So having 5 guys giving supper well thought out technical reports is very useful. It will never be as useful as 5,000 people finding all the bugs, balance, and design issues that no professional team could ever just because of lack of capacity and scale.
I just hope this time is right and we dont get yet another release mudded with issues because, once again they refused to give access. I really hope that the only issues with the game are the ones being reported by the youtubers and the community, for the first time in a PDX release and it is super smooth and there cannot be negative feedback after release. But I doubt it.
And im not saying the game won't be good. I know I will love it no matter the balance issues or bugs it has. I just know they will get a shitstorm because of it because other people dont see past that and are looking for any excuse to crap on PDX and review bomb their products and be proven right on their crusade against "Paradox shitty practices". I know releasing games as a beta/alpha does not look "professional" or "flashy" or like a "respectable triple AAA company". But it is a safe bet.
I just reaaaally hope I am wrong and with just the few people they have they find all the balance issues and bugs by release and its super smooth. But after seeing the state the the game was given to youtubers with GLARING issues that anyone playing 10 hours would have picked up, forgive me if i lose a bit of confidence in their strategy of "only a super small tight circle of people will test the game".
I'm sorry to say this, but yes, there will be bugs and balance issues in the initial release. Any video game, but especially one as complex as EUV, will have those problems.
However, I don't think it will be as bad as you're worried it will be. EUV seems to be in what I would call the "friends and family" stage, where the internal release is exposed to a small number of outsiders who aren't directly part of the development team, allowing for fresh new feedback. Although you might not believe it, a small number of people (especially content creators with experience breaking/mastering similar games) can shake loose a huge number of bugs, balance issues, and other general feedback, while being easier for developers to act on due to the more intimate nature of the release. We've already seen a lot of the feedback given in the various videos acted up on and resolved.
That said, I do think that Early Access would be a viable solution for PDX, but I also think Early Access games need to be designed around that from the start which in many ways is actually the opposite of the PDX release and development cadence.
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