@delta180 thank you, that was very interesting. Once upon a time when people used to make strategy guides for games, this exploit would have made a great addition. It's unfortunate we don't keep such information in a systematized manner, because there is probably lots of such knowledge on the forum that's lost. Instead, there are paid chatbot/search engine services which index what we write, and offer the information for money, but that's another subject.
Your GDP-layer map in 1856 looks exactly like mine as well
It also illustrates what I see as a problem with the game balance. With regard to how I play, I doubt I would have found this exploit on my own in thousands of hours. My reasoning is - I've already broken the game enough in order to lose interest, so why look for an even more optimized strategy.
I feel like much of the intricacy of the systems, which is undoubtedly there, is lost when the player can succeed without having to know the systems. The devs wouldn't have designed all these layers of simulation and poured all the pops and province data, only for the game to be cheesed. In this example we have, you know of the exploit, I don't know of it, but the difference is only by how much we can break the game. This breaks the illusion of realism for me and ultimately makes me lose interest.
Your GDP-layer map in 1856 looks exactly like mine as well
It also illustrates what I see as a problem with the game balance. With regard to how I play, I doubt I would have found this exploit on my own in thousands of hours. My reasoning is - I've already broken the game enough in order to lose interest, so why look for an even more optimized strategy.
I feel like much of the intricacy of the systems, which is undoubtedly there, is lost when the player can succeed without having to know the systems. The devs wouldn't have designed all these layers of simulation and poured all the pops and province data, only for the game to be cheesed. In this example we have, you know of the exploit, I don't know of it, but the difference is only by how much we can break the game. This breaks the illusion of realism for me and ultimately makes me lose interest.
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