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Tinto Flavour #19 - 20th of May 2025

Hello and Welcome to another Tinto Flavor! This time, I have been forced to write it, as I am the one responsible for the country we will learn about today.

Today, we are going to delve into all the fun flavor that you get from playing Sweden! But prior to that, just remember to wishlist https://store.steampowered.com/app/3450310/Europa_Universalis_V/ !


Sweden is a feudal kingdom under the rule of Magnus Eriksson, who also holds the crown of Norway. Skåne was bought from the impoverished Danes just a few years ago. Our realm is vast, but sparsely populated, and mostly covered by forests. Inside those forests, riches of iron and copper remain hidden, but can soon be exploited to enrich our country.

sweden.png


Mostly Catholic Swedes, but there are plenty of different Finnish people as well. Even a few Norse pagans live in the inland forests.

The King is not only ugly, he also has shitty stats. 33/0/33 is a bit boring numbers though, so feel free to suggest any fitting variants within +/-10 of it.


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Sweden is large on the map, but very different from the modern borders of the country.



Sweden starts with a relatively powerful Commoners estate, as they are both represented in the Riksdag and have the privilege to freely move.

estates.png


They also have a unique privilege for the Commoners:

unique_commoner.png


This one requires quite a lot of crown power to remove, and while it's active, you can not remove free mobility and their representation in parliament either. Luckily, a bit more food and better fighting levies are not all bad..


Sweden also has access to this unique cabinet action that can be done in any province in Norrland or Finland that has a total population of less than 10,000 people. This is to simulate the insane population growth that Finland had during the 14th and 15th century, which was the highest in the world at that time.

cabinet.png


While Sweden does not start with any Works of Art, it has a unique bonus in Falun, where the Great Copper Mountain gives a lot of extra copper per laborer working there.

kopparberget.png


Sweden gets two unique units in the Age of Absolutism:

hakkapelitta.png

This cavalry unit has +5 initiative, +10% movement speed and +1 combat speed compared to the regular cavalry units of this age.


caroleans.png

Caroleans have +2 initiative, do 10% more morale damage and take 20% less morale damage.

These units enable a Swedish army to have the possibility of quickly and decisively winning battles in the Age of Absolutism, which was the time period where Sweden had its military successes historically.


While you get these units from advances, there are also plenty of other advances that Sweden has access to. Some of these include the following..



1_advance.png

The mentality of always attacking is an important one! GÅ PÅ!


2_advance.png

A quality government involved both the King and the Estates.

3_advance.png

This used to be a sign of quality….

4_advance.png

One of the greatest scientists of the Age of Absolutism.



Advances alone do not always give enough flavor, so there are plenty of dynamic historical events as well.

While Sweden starts with a historical saint in Erik the Holy, there are others presented as well in the game.

saints.png


After this event, close to the start of the game, where Bridget of Sweden first appears…

birgitta_1.png


Eventually, after she dies, you get this event.



birgitta_2.png

She will become a saint, and you have the possibility to get a minor holy site for the Catholic Faith in Vadstena!


Some of the other over 60 unique historical events include the following..


sala.png




wallons.png



göteborg.png



rudbeck.png



Tomorrow, @SaintDaveUK will talk about how our unit graphics work..
 
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Also does the event for the founding of Göteborg appear when the player makes a town in that location, or will it trigger once certain conditions are met?

during a certain time it triggers
 
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I wish the devs didn't change the city size to look so small. They are way too small now and you can barely see any buildings at maximum zoom in my opinion. I think the cities would look perfect if they were halfway between this size and the way they were before. I edited the picture and I think about this size on maximum zoom looks just right:

View attachment 1302746

thats not maximum zoom
 
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I think very good this flavor in the names off the estates, but, for one who don't speak this languange, it can be difficult to undertand, I think that if you make an traduction on the side, like "Kronan (Crown)"
 
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Regarding this event, does this mean that only Sweden would be able to discover this silver? If I'm playing as either Norway or Denmark (or anyone else), I would not be able to utilize this silver?

View attachment 1302745

ofc.. The silver in Sala can only be found by Sweden. Anything else would unhistorical.
 
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View attachment 1302761
I think very good this flavor in the names off the estates, but, for one who don't speak this languange, it can be difficult to undertand, I think that if you make an traduction on the side, like "Kronan (Crown)"
I think you very quickly just automatically know which one is which due to its position and colour and I would prefer to have have the generic English name be in the tooltip when you hover over the flavour name than being in () besides it.
 
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Ohhh, not sure I read about those before.
Are there other ways to get a "minor holy site" or are they tied to the canonization mechanic?
Also what do they do?
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The 3D map still looks great, my only complains are that:
- impassable mountains with the Arctic climate should have permanent snow caps (of course seasonally changing, so in the summer it only has snow around the very peaks and in "pockets" such as on the images below, and completely covered in snow in the winter). As you already designated snow-capped impassable mountains all around the world as Arctic in climate, this would make the map a lot more vibrant and lively
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- while I realize using 2D sprites for trees is a lot more performance friendly than 3D trees, these 2D trees look a bit too 2D; I'm not really sure how to solve that besides using simple 3D geometry like CK3 does, or perhaps some trickery I'm not familiar with

- while there are no wetlands on the map portions displayed today, I've noticed that they are barely visible, and it's very hard to tell flatlands and wetlands apart. The watery spots would likely have to be made more prominent
 
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Sweden seems one of the most interesting tags to play with, as always.

Only one question, Falun mine, with all advances, modifiers etc, is it going to be "powerfull" as in reality during that time period?

with some focus from the player yes :)
 
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I remember in the Novgorod TF you teased an event where you challenge Novgorod to a theological debate and the loser has to convert. Could you show us more of how that drbate works?
 
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Do we get a modifier similar to the Falun copper for the Golconda diamonds? (Only known source of fine diamonds for pretty much the entire span of the game)
 
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that’s pretty cool there are more Holy Sites. I thought you couldn’t make anymore? Or is it only through events? Or are minor holy sites different from the other holy sites? Can you make more minor holy sites or is it only through events?
 
Since there is a mention of Norse pagans, any change that we can turn our faith to existing pagan one? Even as just basic heretic religion? I see that you mentioned them in 2024 post, but I wonder if they could be playable
 
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