I hope also for Diu!Also, did you do a similar thing for Hormuz and Tenochtitlan?
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I hope also for Diu!Also, did you do a similar thing for Hormuz and Tenochtitlan?
While this is very nice, I believe you've now inadvertently set a precedent of distorting the map by making the city of Venice 100 times larger than it is in real life.Hi there! A casual screenshot of a map fix that we've just implemented in the game:
View attachment 1304382
Cut it out, this was a no-brainer and does not in ANY way set a precedent for anything.While this is very nice, I believe you've now inadvertently set a precedent of distorting the map by making the city of Venice 100 times larger than it is in real life.
Does this mean that other similarly significant locations might get enlarged or added in-game? For example, San Marino, Vatican City, the City of London, etc.
Still, love your work!
If I didn't know you were already married, I would have proposed right nowHi there! A casual screenshot of a map fix that we've just implemented in the game:
View attachment 1304382
I understand what you mean by this, but Venice's entire existance as a country is based on the fact that their city is detached from the mainland, if there is one exeption to the rule that can and should be made in this game it's VeniceWhile this is very nice, I believe you've now inadvertently set a precedent of distorting the map by making the city of Venice 100 times larger than it is in real life.
Does this mean that other similarly significant locations might get enlarged or added in-game? For example, San Marino, Vatican City, the City of London, etc.
Still, love your work!
since there's an additional location now, can you separate Treviso(Ceneda, Castelfranco Veneto and Conegliano too) from the province of Venice(Mestre and Chioggia) and give it a province of its own please?Hi there! A casual screenshot of a map fix that we've just implemented in the game:
View attachment 1304382
I'm pretty sure you could say the same thing for TenochtitlanI understand what you mean by this, but Venice's entire existance as a country is based on the fact that their city is detached from the mainland, if there is one exeption to the rule that can and should be made in this game it's Venice
Didn't lake Texcoco get drained during this time period?I'm pretty sure you could say the same thing for Tenochtitlan
Nice! News about Northern Tuscany?Hi there! A casual screenshot of a map fix that we've just implemented in the game:
View attachment 1304382
Thank you!Hi there! A casual screenshot of a map fix that we've just implemented in the game:
View attachment 1304382
Honestly, the same principle applies to Tenochtitlan, which was built on an island and similarly relied on its water-based geography for defense, trade, and urban planning. The canal system and floating gardens were as integral to its identity as Venice's lagoon was to the Venetian Republic. I wouldn't be surprised if it was also the case for other historically significant island or water-dependent cities elsewhere.I understand what you mean by this, but Venice's entire existance as a country is based on the fact that their city is detached from the mainland, if there is one exeption to the rule that can and should be made in this game it's Venice
Hi there! A casual screenshot of a map fix that we've just implemented in the game:
View attachment 1304382
So what? Lake will still continue stay even if they didnt make it a islandDidn't lake Texcoco get drained during this time period?
Great news! Really satisfied to hear of this change. Thank youHi there! A casual screenshot of a map fix that we've just implemented in the game:
View attachment 1304382
I think it's fine for a mod, but for official I would like they wait to get dynamic map for thisSo what? Lake will still continue stay even if they didnt make it a island
after a certain condition there would be direct crossing added
As it was even possible in eu4 as anbennar implemented buildable tunnels to link provinces
Or just make the lake Permanently freezed to simulate it is drained so that armies can walk over it
Request: consider also ability change sea locations to land locations in the future engine work dont just limit it to deforestation, or making farmlands, by this way lake texcoco could be properly drained
Teno doesn’t make sense as there’s not any naval control so to speak on the lake. A province modifier for defensiveness would be logical. But also while it was on an island it wasn’t afaik entirely detached like how Venice is.Honestly, the same principle applies to Tenochtitlan, which was built on an island and similarly relied on its water-based geography for defense, trade, and urban planning. The canal system and floating gardens were as integral to its identity as Venice's lagoon was to the Venetian Republic. I wouldn't be surprised if it was also the case for other historically significant island or water-dependent cities elsewhere.
I'm not arguing that Tenochtitlan should necessarily be represented as an island city (though it probably should), just pointing out that while I'm pleased Venice received this special treatment, it's not accurate to consider their geographical situation unique.