• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Hi there! A casual screenshot of a map fix that we've just implemented in the game:

View attachment 1304382
How is this being handled in terms of map proportion? Venice is extremely small in reality (around 7.6 km², correct me if I'm wrong), and representing it at a visible scale seriously skews the map—unless the entire map is being enlarged. I don’t see any other locations of comparable size being given this-level detail. This creates a false sense of scale and undermines both the authenticity and the overall feel of the map as a historical simulator.
 
  • 6
Reactions:
How is this being handled in terms of map proportion? Venice is extremely small in reality (around 7.6 km², correct me if I'm wrong), and representing it at a visible scale seriously skews the map—unless the entire map is being enlarged. I don’t see any other locations of comparable size being given this-level detail. This creates a false sense of scale and undermines both the authenticity and the overall feel of the map as a historical simulator.
The location isn't the city of Venice itself but rather a slightly distorted version of the lagoon surrounding it. The scale has not been altered, it doesn't skew the map, it doesn't create a false sense of scale and it doesn't undermine the authenticity or overall feel of the map as a historical simulator.

Having Venice represented as a location connected to land was the big issue, now the game is WAY more historically accurate (and authentic to the dynamics of the subject). No other tiny locations need or deserve the same special treatment, Venice was however a necessary fix.
 
  • 8
  • 1
Reactions:
compared to converting Greek Orthodox while it should be pretty easy for the Orthodox to convert them to proper Orthodoxy.
You know, the Griko are in a really unique position, because on one hand, they have been under the Greek rite for as long as they have been Christian. And on the other hand, they have always been under the authority of the Bishop of Rome for the entire period they have been Christian. The argument could easily be made that they are the last remnant of the Church before it split into Orthodox and Catholic.

I don't actually think a Orthodox power that takes control over the two Sicilies would convert the Griko, they would already consider them Orthodox.
Thinking this through has made me understand why the are Orthodox in game, I only hope there is contend surrounding them being and having been under the jurisdiction of the Pope.
It should also be easier for proper Catholics to convert the Greek Catholics
In most places where Greek Catholics are likely to be found, namely in Ukraine and the Greek islands, I don't think anyone would really push the Latin rite, least not until the Orthodox pops are small enough to ignore. Really I only see the Latin rite getting pushed in places where one is also trying to assimilate the populous and destroy their culture, like the Mozarabic rite in Spain and the Greek rite in Sicily. Actually scratch that I remembered that the Ambrosian Rite exists and there were plenty of attempts and suppressing it. Man rites and the various Catholic churches are so complicated, I love falling down rabbitholes.
 
  • 3Like
  • 1
Reactions:
The location isn't the city of Venice itself but rather a slightly distorted version of the lagoon surrounding it. The scale has not been altered, it doesn't skew the map, it doesn't create a false sense of scale and it doesn't undermine the authenticity or overall feel of the map as a historical simulator.

Having Venice represented as a location connected to land was the big issue, now the game is WAY more historically accurate (and authentic to the dynamics of the subject). No other tiny locations need or deserve the same special treatment, Venice was however a necessary fix.
I get why Venice was given special treatment, but let’s be honest — it still had to be inflated just to show up on the map. That alone proves it doesn’t scale naturally, unless the entire map was rescaled around it (which I doubt). So even if it's technically “the lagoon,” it’s still a distortion done for usability.

Other historically important micro-regions don't get that kind of visual boost. If we start making one-off exceptions like this, we risk breaking the consistency and integrity of the map. Venice’s influence could be better reflected through mechanics, not forced visibility on a map where it just doesn’t fit without exaggeration.
 
  • 8
Reactions:
I get why Venice was given special treatment, but let’s be honest — it still had to be inflated just to show up on the map. That alone proves it doesn’t scale naturally, unless the entire map was rescaled around it (which I doubt). So even if it's technically “the lagoon,” it’s still a distortion done for usability.

Other historically important micro-regions don't get that kind of visual boost. If we start making one-off exceptions like this, we risk breaking the consistency and integrity of the map. Venice’s influence could be better reflected through mechanics, not forced visibility on a map where it just doesn’t fit without exaggeration.
Venice needs to be click able, full stop. The only other thing I would accept is a blown up box or circle to show it like you can see on some maps, but I think this is a more elegant solution. It's harder to use that kind of solution for lake texcoco given there are other relevant things nearby.
 
  • 5
Reactions:
If we start making one-off exceptions like this, we risk breaking the consistency and integrity of the map.
1. No
2. The map needs neither consistency nor "integrity", it's a map for a game and should serve that purpose.
Venice’s influence could be better reflected through mechanics, not forced visibility on a map where it just doesn’t fit without exaggeration.
No, it could not better be reflected through mechanics - that would basically force them to implement several unique mechanics for a single location when owned by a particular tag. Venice NEEDS to be an island with a strait, and now that is the case.
 
  • 3
  • 1
Reactions:
Venice needs to be click able, full stop. The only other thing I would accept is a blown up box or circle to show it like you can see on some maps, but I think this is a more elegant solution. It's harder to use that kind of solution for lake texcoco given there are other relevant things nearby.
1748084272119.png

This is the map of Italy—take a close look and you’ll see how tiny Venice really is. You have to zoom in way too much just to make it visible to the naked eye. Yet, paradox has now added a large island to represent it, despite repeatedly saying that including Venice would be too immersion breaking and inconsistant. This feels like a step away from solid game design principles and consistency .
 
  • 12
  • 1
Reactions:
View attachment 1305672
This is the map of Italy—take a close look and you’ll see how tiny Venice really is. You have to zoom in way too much just to make it visible to the naked eye. Yet, paradox has now added a large island to represent it, despite repeatedly saying that including Venice would be too immersion breaking and inconsistant. This feels like a step away from solid game design principles and consistency .
I understand the scale, but the republic was too important in the period to make their island real scale. It would be like impossible to click on or see.
 
  • 8Like
Reactions:
Yes, I agree.

it will look really "unhistorical" on the map though, with a huge island :)

There are plenty of islands so far that has been exagerrated in size to fit, but they were already about 50 to 100 times as big as Venice island, so in this case it would be a dramatic change from real life to the game.

1) the tiny island outside of Stockholm is the main islands of Värmdö, which is about 450km2, and is too small to be a feasible location in our game. Yes I know Malta is smaller, but still.

2) Venice Island is 5.2km2, which is about hmm.. 1.15% of Värmdö.
@Johan @Pavía Could you please reconsider this? I was really hoping for alternative ways to represent Venice without resorting to such a large island. Take a close look at the map of Italy—you have to zoom in way too much just to see Venice clearly. Adding such a big island contradicts your previous statements about Venice being too small to include .
 
  • 11
Reactions:
You know, the Griko are in a really unique position, because on one hand, they have been under the Greek rite for as long as they have been Christian. And on the other hand, they have always been under the authority of the Bishop of Rome for the entire period they have been Christian. The argument could easily be made that they are the last remnant of the Church before it split into Orthodox and Catholic.

I don't actually think a Orthodox power that takes control over the two Sicilies would convert the Griko, they would already consider them Orthodox.
Thinking this through has made me understand why the are Orthodox in game, I only hope there is contend surrounding them being and having been under the jurisdiction of the Pope.

In most places where Greek Catholics are likely to be found, namely in Ukraine and the Greek islands, I don't think anyone would really push the Latin rite, least not until the Orthodox pops are small enough to ignore. Really I only see the Latin rite getting pushed in places where one is also trying to assimilate the populous and destroy their culture, like the Mozarabic rite in Spain and the Greek rite in Sicily. Actually scratch that I remembered that the Ambrosian Rite exists and there were plenty of attempts and suppressing it. Man rites and the various Catholic churches are so complicated, I love falling down rabbitholes.
It is pretty interesting. I really do hope we will see it in the game, it just adds that extra bit of flavour that makes the game more realistic and immersive.
 
  • 1Like
Reactions:
Can we get an answer to Hormuz?

- I agree, Hormuz (and Diu or Ternate/Tidore for that matter) should be much closer to the Venice example than to the Tenochtitlan one, at least in the Diu case probably even easier than Venice.

- Tenochtitlan has always been the hardest of the comparable situations to adjust geographically, because it's inland so creatively editing reality has much bigger impact there.

So , I don't know if those others are possible to treat the same way, but showing the impossibility of Tenochtitlan shows nothing for them...
While having Venice drawn out makes it WAY less likely that the issue gets solved in a clean way for all similar locations.
 
  • 4Like
Reactions:
How about starting by not forcing in a tiny 6 km² landmass just because it’s Venice, while 100X larger location is too small to be represented?
No, first present your proposed solution for how the location of Venice should be protected from invasion like it was historically - THEN you get to complain about the actual solution they implemented. Just spouting map purity nonsense without taking a modicum of care for the gameplay consequences is unconstructive and honestly pretty ignorant.
 
  • 4
  • 2
  • 1Like
Reactions:
it's a map for a game and should serve that purpose.
No, first present your proposed solution for how the location of Venice should be protected from invasion like it was historically - THEN you get to complain about the actual solution they implemented. Just spouting map purity nonsense without taking a modicum of care for the gameplay consequences is unconstructive and honestly pretty ignorant.
And now historical accuracy is suddenly a concern? The oversized landmass was the problem from the start—not the solution. Venice was never that big in reality, and representing it this way is historically inaccurate. Just dragging over the same inflated design from EU4 doesn’t solve anything—it only repeats the same mistake. If the setup looks nearly identical, what was even the point? I just don’t want to see a giant lump on the map. If someone really cares about that level of detail, let them zoom in 100x—don’t compromise the whole map’s integrity for it.
 
And now historical accuracy is suddenly a concern? The oversized landmass was the problem from the start—not the solution. Venice was never that big in reality, and representing it this way is historically inaccurate. Just dragging over the same inflated design from EU4 doesn’t solve anything—it only repeats the same mistake. If the setup looks nearly identical, what was even the point? I just don’t want to see a giant lump on the map. If someone really cares about that level of detail, let them zoom in 100x—don’t compromise the whole map’s integrity for it.
Venice being an island location is more important for historical accuracy than the map looking spot on. The devs chose this scale, and the consequence is that some workarounds are necessary in order to re-introduce what the scale took away.

Again, what is your proposed solution for the location of Venice that allows for accurate representation of history without distorting the map? I would personally be happy if Venice was but a single pixel on the map inside the lagoon - but that isn't an option.
 
  • 2Like
  • 1
Reactions:
Venice being an island location is more important for historical accuracy than the map looking spot on. The devs chose this scale, and the consequence is that some workarounds are necessary in order to re-introduce what the scale took away.

Again, what is your proposed solution for the location of Venice that allows for accurate representation of history without distorting the map? I would personally be happy if Venice was but a single pixel on the map inside the lagoon - but that isn't an option.
Make the area much smaller, but when you hover near it, a bold translucent border should appear to indicate that it’s clickable. At the very least, the actual region should be significantly smaller than it is now. I’ve seen other islands in EU4—even ones larger than Venice—represented with smaller areas. Perhaps the region could be clickable from the surrounding sea tiles, while visually being shown as smaller on the map.
 
  • 1Like
  • 1
Reactions: