• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
can you transfer your tradepower in a node to another state?
any good guides on becoming rev france?

You can transfer a portion of all of your trade power to another nation although if I recall correctly they have to request it (or force it in a peace deal).

If you are asking about having your own trade power affect a different node than the node it's located in that is done automatically (more or less) when applicable (as follows).

In any node where you have no merchant present the following happens to your trade power:

home node: all power is used to collect
node that is immediately downstream from a node you collect in: a percentage (30% iirc) of your trade power in the node is applied to the upstream collecting node instead and there is no effect in the node
all other nodes except end nodes: trade power is applied to move trade value out of the node (direction is determined bynations with merchants present in the node transferring trade)
other end nodes: no effect

In nodes where you have a merchant placed (including nodes directly downstream of your collection points) your trade power is used in the node to collect or to move and steer value out of the node in the selected direction
 
node that is immediately downstream from a node you collect in: a percentage (30% iirc) of your trade power in the node is applied to the upstream collecting node instead and there is no effect in the node
all other nodes except end nodes: trade power is applied to move trade value out of the node (direction is determined bynations with merchants present in the node transferring trade)
other end nodes: no effect

Not quite. Any node that you have province* trade power in will apply an additional 20% of that province trade power to each trade node directly upstream of that node. This is the "transfers from traders downstream" part of your trade power, and it happens even if you have a merchant there. The one exception is that you need to discover a node before propagating trade power this way, so some nodes become worse as the colonizers discover them.

Also, if you don't have a merchant present in a node, your trade power will be used to push trade forward if there is any possible route back to a node you collect in, even if it has to go halfway around the world. If there's not a route back to a collection point, your trade power does nothing but propagate upstream, which is why it gets highlighted in this situation.

*also applies to ship trade power with the right age ability
 
Is it possible for a pirate republic to transition into a monarchy? Playing a Pirate Gotland round and intend to go for the "form HRE as Scandinavia" achivement once the pirate related ones are done. Is this at all doable? I noticed that there's a tier 13 reform for becoming a republic but that's extremely late game and doesn't give much time for the HRE game as I still have to switch from that to a monarchy.
 
How much of a nightmare is the Dutch Revolt in the current version of the game? I'm playing as France, and have unexpectedly inherited Burgundy in a PU, very early in the game (1473). The Emperor (Austria) demanded the Low Countries, and in the past I know I've acceded to this demand, because I knew the Dutch provinces would be more trouble than they're worth, but this time it was clearly a war I could win quite easily, and I'm just not sure how big a problem the Dutch are now, so I went to war, and now have the PU.

I think my options are fairly limited now. Burgundy is too big to absorb quickly, since they inherited all their vassals. I'm not sure, for instance, if (or how) I could release the Dutch provinces before the revolt fires. Obviously, I can just wait and see how it pans out, but if anyone can tell me what to expect, and the current best practice, I'd be grateful.
 
How much of a nightmare is the Dutch Revolt in the current version of the game? I'm playing as France, and have unexpectedly inherited Burgundy in a PU, very early in the game (1473). The Emperor (Austria) demanded the Low Countries, and in the past I know I've acceded to this demand, because I knew the Dutch provinces would be more trouble than they're worth, but this time it was clearly a war I could win quite easily, and I'm just not sure how big a problem the Dutch are now, so I went to war, and now have the PU.

I think my options are fairly limited now. Burgundy is too big to absorb quickly, since they inherited all their vassals. I'm not sure, for instance, if (or how) I could release the Dutch provinces before the revolt fires. Obviously, I can just wait and see how it pans out, but if anyone can tell me what to expect, and the current best practice, I'd be grateful.
Its annoying but not that bad. Just 20 years of playing whack-a-mole with rebels. As long as you keep one decent size stack in the low countries you should be fine.

Alternatively, you could culture shift to Burgundian or get yourself elected emperor and you can take the Great Council of Mechelen government reform, it prevents the revolt from starting and has some other pretty nice buffs.
 
  • 1Like
Reactions:
How much of a nightmare is the Dutch Revolt in the current version of the game? I'm playing as France, and have unexpectedly inherited Burgundy in a PU, very early in the game (1473). The Emperor (Austria) demanded the Low Countries, and in the past I know I've acceded to this demand, because I knew the Dutch provinces would be more trouble than they're worth, but this time it was clearly a war I could win quite easily, and I'm just not sure how big a problem the Dutch are now, so I went to war, and now have the PU.

I think my options are fairly limited now. Burgundy is too big to absorb quickly, since they inherited all their vassals. I'm not sure, for instance, if (or how) I could release the Dutch provinces before the revolt fires. Obviously, I can just wait and see how it pans out, but if anyone can tell me what to expect, and the current best practice, I'd be grateful.

Like said, it's now very manageable. You must however watch out for autonomy in the Dutch provinces, or the revolt can end with Dutch independence immediately (or next month, I don't remember) after it starts. See this. If you're otherwise able to hold on to the area, the upcoming disaster is no reason to give it up.
 
  • 1Like
Reactions:
Or just move your capital to the Lowlands; the Channel is a better trade node than Champagne anyway...

Already moved my trade hub there. I then inherited Burgundy outright, when their queen fell off her horse (odd, since I was already king, but never mind).

The Dutch revolt, as advised above (thanks guys), is no longer the living hell that I remembered from some years back, when you would literally have hundreds of rebels spawning. Twenty years does seem to pass very slowly, and you don't have enough culture slots to allow you to accept both Dutch and Flemish, so I don't see a way to stop the event firing, but it's manageable.

I'm now in a very strong position, dominating the Channel node, and have taken SE England already.
 
Is it possible for a pirate republic to transition into a monarchy? Playing a Pirate Gotland round and intend to go for the "form HRE as Scandinavia" achivement once the pirate related ones are done. Is this at all doable? I noticed that there's a tier 13 reform for becoming a republic but that's extremely late game and doesn't give much time for the HRE game as I still have to switch from that to a monarchy.
Not easily. If you took the Mandate of Heaven you'd become a monarchy with the Celestial Empire tier 1 reform, but you need the correct religion and it's obviously a lot of work. The final reform is the simplest way I think for pirate republic to become a monarchy.
 
Releasing as vassal a former tribal country bug.

I'm posting this topic here because I don't know if it's something well-known or already solved, as I only have version 1.37.5.0.

Being a "monarchy" if you "liberate" as a vassal a nation that was a "tribal" government and implicitly a "nomadic" technology, it embraces the "monarchy" type of government but the technology remains "nomadic" although in the current logic of the game according to the procedure for reforming the "tribal" government, when the "tribal" government is given up, the "nomadic" technology is automatically given up as well.
 
Releasing as vassal a former tribal country bug.

I'm posting this topic here because I don't know if it's something well-known or already solved, as I only have version 1.37.5.0.

Being a "monarchy" if you "liberate" as a vassal a nation that was a "tribal" government and implicitly a "nomadic" technology, it embraces the "monarchy" type of government but the technology remains "nomadic" although in the current logic of the game according to the procedure for reforming the "tribal" government, when the "tribal" government is given up, the "nomadic" technology is automatically given up as well.
Tech groups such as nomadic or western are tied to the country tags with limited options to change it after game start. It is not related to government type, such as monarchy and does not typically change with a change of government type.
 
Tech groups such as nomadic or western are tied to the country tags with limited options to change it after game start. It is not related to government type, such as monarchy and does not typically change with a change of government type.

I find this on eu4 wiki:

1750163984785.png
 
I find this on eu4 wiki:

View attachment 1320262
Yes there are some ways to change tech group.

At the time of the release of a new vassal, it gets the government type, stability of the overlord and government reform progress of the overlord but not tech group. Tech group is tied to it's default at game start, even if the nation didn't exist it still has a default tech group and will take this if released after 1444.

If the vassal is released as a monarchy to match the overlord, I don't think it can choose the level 6 reform to reform into a monarchy, so doesn't trigger those additional effects.
 
  • 1Like
Reactions:
Yes there are some ways to change tech group.

At the time of the release of a new vassal, it gets the government type, stability of the overlord and government reform progress of the overlord but not tech group. Tech group is tied to it's default at game start, even if the nation didn't exist it still has a default tech group and will take this if released after 1444.

If the vassal is released as a monarchy to match the overlord, I don't think it can choose the level 6 reform to reform into a monarchy, so doesn't trigger those additional effects.
Yes, and I think it's a bug, when you reform your tribal goverment in monarchy / republic/theocracy you advance automatically from yout nomad technology because the game does consider that a monarchy / republic/theocracy should no longer have nomadic technology, and now your vasal it's a monarchy and is technology is struck nomad.
 
If I force my vassal Majapahit to complete the "Exploit Local Resources" missions (Palopo Iron, Banjar Textiles, etc), and then I annex them, will the province modifiers stick around? Or will they be cleared?

(I know a lot of province modifiers are cleared on ownership change, but these are described as "static" in the wiki, so maybe they are different?)

(It's worth feeding them if the province modifiers will stay after their annexation. Otherwise, well, I'd rather not: they never completed their "Demand Loyalty" mission, so they are locked out of disabling their disaster and continuing their missions, so I'm going to want to annex them asap after returning their cores.)
 
Last edited:
If I force my vassal Majapahit to complete the "Exploit Local Resources" missions (Palopo Iron, Banjar Textiles, etc), and then I annex them, will the province modifiers stick around? Or will they be cleared?

(I know a lot of province modifiers are cleared on ownership change, but these are described as "static" in the wiki, so maybe they are different?)
I don't see "static" in the wiki. They are "permanent" province modifiers and those are kept when the owner changes
1750692456699.png
 
  • 1
Reactions:
I don't see "static" in the wiki. They are "permanent" province modifiers and those are kept when the owner changes
View attachment 1324261
I was checking several different pages and misremembered, sorry! But thanks for the answer!

(I managed to get one of the provinces, and did a quick test with granting it to them then seizing it back a few days later, and the modifier stayed. So, this is experimentally verified too.)
 
Last edited:
  • 1Like
Reactions:
If I have my capital in the new world and annex a European coloniser, will I become overlord of their colonial nations? Ie does the location of my capital matter?

As far as I know I cannot annex my colonial nations - so if I want a one tag new world I would have to make sure my capital is in the new world, then, either annex other colonial nations before their overlord, or set my newly acquired colonial nations free and then declare war on them. Correct?