can you transfer your tradepower in a node to another state?
any good guides on becoming rev france?
any good guides on becoming rev france?
can you transfer your tradepower in a node to another state?
any good guides on becoming rev france?
node that is immediately downstream from a node you collect in: a percentage (30% iirc) of your trade power in the node is applied to the upstream collecting node instead and there is no effect in the node
all other nodes except end nodes: trade power is applied to move trade value out of the node (direction is determined bynations with merchants present in the node transferring trade)
other end nodes: no effect
Its annoying but not that bad. Just 20 years of playing whack-a-mole with rebels. As long as you keep one decent size stack in the low countries you should be fine.How much of a nightmare is the Dutch Revolt in the current version of the game? I'm playing as France, and have unexpectedly inherited Burgundy in a PU, very early in the game (1473). The Emperor (Austria) demanded the Low Countries, and in the past I know I've acceded to this demand, because I knew the Dutch provinces would be more trouble than they're worth, but this time it was clearly a war I could win quite easily, and I'm just not sure how big a problem the Dutch are now, so I went to war, and now have the PU.
I think my options are fairly limited now. Burgundy is too big to absorb quickly, since they inherited all their vassals. I'm not sure, for instance, if (or how) I could release the Dutch provinces before the revolt fires. Obviously, I can just wait and see how it pans out, but if anyone can tell me what to expect, and the current best practice, I'd be grateful.
How much of a nightmare is the Dutch Revolt in the current version of the game? I'm playing as France, and have unexpectedly inherited Burgundy in a PU, very early in the game (1473). The Emperor (Austria) demanded the Low Countries, and in the past I know I've acceded to this demand, because I knew the Dutch provinces would be more trouble than they're worth, but this time it was clearly a war I could win quite easily, and I'm just not sure how big a problem the Dutch are now, so I went to war, and now have the PU.
I think my options are fairly limited now. Burgundy is too big to absorb quickly, since they inherited all their vassals. I'm not sure, for instance, if (or how) I could release the Dutch provinces before the revolt fires. Obviously, I can just wait and see how it pans out, but if anyone can tell me what to expect, and the current best practice, I'd be grateful.
Or just move your capital to the Lowlands; the Channel is a better trade node than Champagne anyway...
Not easily. If you took the Mandate of Heaven you'd become a monarchy with the Celestial Empire tier 1 reform, but you need the correct religion and it's obviously a lot of work. The final reform is the simplest way I think for pirate republic to become a monarchy.Is it possible for a pirate republic to transition into a monarchy? Playing a Pirate Gotland round and intend to go for the "form HRE as Scandinavia" achivement once the pirate related ones are done. Is this at all doable? I noticed that there's a tier 13 reform for becoming a republic but that's extremely late game and doesn't give much time for the HRE game as I still have to switch from that to a monarchy.
Tech groups such as nomadic or western are tied to the country tags with limited options to change it after game start. It is not related to government type, such as monarchy and does not typically change with a change of government type.Releasing as vassal a former tribal country bug.
I'm posting this topic here because I don't know if it's something well-known or already solved, as I only have version 1.37.5.0.
Being a "monarchy" if you "liberate" as a vassal a nation that was a "tribal" government and implicitly a "nomadic" technology, it embraces the "monarchy" type of government but the technology remains "nomadic" although in the current logic of the game according to the procedure for reforming the "tribal" government, when the "tribal" government is given up, the "nomadic" technology is automatically given up as well.
Tech groups such as nomadic or western are tied to the country tags with limited options to change it after game start. It is not related to government type, such as monarchy and does not typically change with a change of government type.
Yes there are some ways to change tech group.
Yes, and I think it's a bug, when you reform your tribal goverment in monarchy / republic/theocracy you advance automatically from yout nomad technology because the game does consider that a monarchy / republic/theocracy should no longer have nomadic technology, and now your vasal it's a monarchy and is technology is struck nomad.Yes there are some ways to change tech group.
At the time of the release of a new vassal, it gets the government type, stability of the overlord and government reform progress of the overlord but not tech group. Tech group is tied to it's default at game start, even if the nation didn't exist it still has a default tech group and will take this if released after 1444.
If the vassal is released as a monarchy to match the overlord, I don't think it can choose the level 6 reform to reform into a monarchy, so doesn't trigger those additional effects.
I don't see "static" in the wiki. They are "permanent" province modifiers and those are kept when the owner changesIf I force my vassal Majapahit to complete the "Exploit Local Resources" missions (Palopo Iron, Banjar Textiles, etc), and then I annex them, will the province modifiers stick around? Or will they be cleared?
(I know a lot of province modifiers are cleared on ownership change, but these are described as "static" in the wiki, so maybe they are different?)
I was checking several different pages and misremembered, sorry! But thanks for the answer!I don't see "static" in the wiki. They are "permanent" province modifiers and those are kept when the owner changes
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