• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tinto Talks #66 - 4th of June 2025

Hello, and welcome to another Tinto Talks, the happy Wednesdays where we talk about Europa Universalis V!

Today, we will discuss the mechanics of Islam. In EUV, it is considered a Religious Group, as Christianity or Buddhism:
Islam.png

As usual, please consider all UI, 2D, and 3D art WIP.

As you see, three Religions compose the group: Sunnism, Shiism, and Ibadism:
Sunnism.png

Shiism.png

Ibadism.png

They share similar features, and then inside them is where we make the religious differentiation:
Islam panel.png

The first mechanic is Schools, an old companion from EU4, but that has been reworked in EU5:
Religious School.png

Muslim countries start with a School, which gives some modifiers:
Hanafi.jpg

As you can see, each School has a different view of the other. This is important because you can invite Scholars of Schools that are available for your branch of Islam, and also don’t have a negative opinion of your chosen School.

Because, yes, the old EU4 Scholars are also present in EU5, but they’re now inside a new category, the ‘Religious Figures’, which gives some more flexibility on how to use them:
Religious Figure.jpg

Scholar.png

Scholars are now characters that can travel through the Islamic world and be invited to work for you:
Invite Scholar.png

This unlocks the possibility to change the Main School of your country to that of the Scholar:
Change Main School1.png

Change Main School2.png

Change Main School3.png

In total, we have this number of schools, with some schools being available to more than one religion:
  • 10 Sunni:
    • Ḥanafī
    • Ḥanbalī
    • Mālikī
    • Shāfi'ī
    • Ẓāhirī
    • Ash'arī
    • Māturīdī
    • Aṯarī
    • Mu'tazilī
    • Wahhābī
  • 11 Sufi - Both for Sunni and Shia, except 3:
    • Bektashi
    • Chishtī (only for Sunnism)
    • Ḵalwātī
    • Mevlevi
    • Naqshbandī (only for Sunnism)
    • Qādirī (only for Sunnism)
    • Ṣafavī
    • Shāḏilī
    • Suhrawardī
    • Īsāwī
    • Dīn-i Ilāhī
  • 8 Shia:
    • Ismā'īlī
    • Ja'farī
    • Zaydī
    • Imāmīya
    • Nizārī
    • Musta'lī
    • Alevism
    • 'Alawī
  • 1 Ibadi:
    • Ibadi - only for Ibadi
    • It also has access to all the Sunni and Shia schools, but not the Sufi ones

The main currency for the religion is Piety, again a returning concept from EU4. Piety can go from a value of -100 to +100 (representing Mysticism or Legalism respectively), giving scaling benefits to the country depending on the direction.
Piety.png

Piety will be modified towards one extreme or the other mainly through events, although there are also some ways of adding a passive monthly tendency towards one direction, including privileges and cabinet actions. Another important aspect to mention regarding piety is the fact that to be able to invite a Scholar belonging to any of the Sufi schools, the country must already be leaning towards Mysticism.

There are a couple of actions in which the country can spend its piety to gain some benefits. A country can exchange piety for either stability or manpower, and both actions require being at 50 piety towards either direction, and move the value 40 towards the center.
Manpower Action.png

Stability Action.png

There is also the option to perform a pilgrimage to one of the Holy Sites, as long as they are owned by the country, an ally, or someone with good relations. Performing a pilgrimage will give a small increase in piety, as well as sending the ruler on a holy journey.
Pilgrimage.png

Another important aspect to mention is the fact that Muslim countries have access to some unique laws and policies:
Iqta Law.png

Nikah Policy.png

Shariah Law Policy.png

Implementing the Sharī'ah Law will unlock an extra law, the Sharī'ah Jurisprudence, with policies dependent on the country’s main school.
Shariah Jurisprudence.png

Finally, there are a couple of unique buildings available for Islamic countries:
Madrassa.png

Sufi Loge.png

And that’s all for today! Tomorrow is Thursday, which means that we will publish a new ‘Behind the Scenes’ video, and on Friday, we will take a look at the Ottomans and the Rise of the Turks situation!

And also remember, you can wishlist Europa Universalis V now! Cheers!
 
  • 133Like
  • 84
  • 27Love
  • 20
  • 2
  • 1Haha
Reactions:
Hopefully one of the Iqta policies allows you to change tax efficiency for manpower generation. To represent muslim rulers granting tax exemptions to those that volunteered to the army.
I also think that muslim countries should get a bonus to same faith tribal levy size, to incentivice them to keep tribal pops around.
 
  • 5Like
Reactions:
Now for the schools you have, you should not have Wahhābī around at the start of the game, as it's an 18th century movement and its precursors were not all that influential before then. You should consider how you're portraying the Zahiri, as Ibn Khaldun wrote that they were practically extinct in the 14th century. If they're around, it should only be in the Mahareb.
 
  • 11Like
  • 5
Reactions:
How is religion treated over the course of the game? My understanding is that "state religions" were less of a solid concept before westphalia. Is there any flavor around this or an evolution of how religion is treated/the states interaction with it?
 
  • 4Like
Reactions:
  • 50Like
  • 8
  • 1
  • 1
Reactions:
Could you add the distinct Ibadi schools? Those would be the Wahbi School, the Nukkari School, and the Azzabas School.

The school of Oman would be Wahbi, M'zab would be Azzabas, and Nukkari would be limited to Ibadi tags in northern Algeria and Tunisia (Djerba/Jarba).
 
  • 12Like
  • 3
  • 2
Reactions:
All in all, good work, but:

There should be distinction made between jurisprudence schools and theological schools of islam, cause they are not the same nor mutualy exclusive. Can't be sure, but, it doesn't seem to much work to make another aspect of sunni viewpoint of islam.

Another thing is, piety +/-, it seems like you are pious if you follow legalism and impiuous otherwise, which doesn't seem the luckiest solution, maybe just make it piety leaning towards legalism vs mysticism or something like that.

In addition, clergy (which should be named 'ulema) should get different bonuses if leaning towards one or the other, and, in my opinion, mysticism should increase ulemas power instead of satisfaction (cause, traditionally, mystic teachings were more dependent on holly men, sinless leaders etc, than legalist ones).

Bonuses for spending piety should be made like modifiers instead of instant manpower or stability increase, like 20% manpower/stability growth increase for a year, or something like that, depending on game impact of course.

Niqah policy should give pop increase modifier, as it allows men, to have more children, and they can marry christian and jewish women in addition, as opposed to most other religious groups.
 
  • 15Like
  • 3
  • 2
Reactions:
There are different pops that can be enslaved, like Peasants and Tribals, this a modifier that accounts for that.
Would slave-soldiers like Mamluks (that had ample privileges and responsibilities compared to labourer slaves) be considered Peasants? Or would they be a kind of "Noble slave"?
 
  • 6Like
  • 1
Reactions:
Now for the schools you have, you should not have Wahhābī, as it's an 18th century movement and its precursors were not all that influential before then. You should consider how you're portraying the Zahiri, as Ibn Khaldun wrote that they were practically extinct in the 14th century. If they're around, it should only be in the Mahareb.
I think same goes for mutazili it was dead for centuries before the game's start
 
  • 2
  • 2
Reactions:
So you can only have one religious school and you've grouped three different concepts into this mechanic?

That's a mistake. A School of Jurisprudence (Madhhab) is a different facet of faith to a theological school which endorses a creed (Aqidah) which is in turn a different facet from a Sufi Order (Tariqa). A person can follow the Hanafi school of Jurisprudence while being theologically Ash'ari and be a member of Mevlevi order.

I was really hoping for a more nuanced and interesting view of the faith that what's basically a slightly better version of EU4's portrayal. Even if you changed it to allow a separately endorsed Sufi order it would fail to represent the historical reality, as states often endorsed multiple. The Ottomans famously endorsed Rumi's Mewlewi order as part of state events, while the Bektashi order was popular among the Janissaries. Those are just two I think of off the top of my head.

My ideal would be to have you able to endorse a Madhhab and Aqidah separately (Where it makes sense - some are incompatible). I'd want Sufi orders similarly depicted to how you've depicted unlanded Catholic religious orders, with them as BBCs and able to exist on a sub-country level, and interacted with by the countries who own the locations their buildings are in. It opens up options for consistently portraying groups like the Safavid order, which can later come to control locations.

This just feels like EU4 mechanics have been ported to EU5, rather than making much improvement.
We'd like to potentially have the Madhhab and Aqidah schools separated in different categories, because you may notice that we're already covering both types in detail. But that requires some non-trivial code work to make it work as it should, which is why I'm saying potentially.

Regarding orders, we don't really have Catholic religious orders as BBCs, just some Military Orders (Iberian). If, some time in the future, we add religious orders, which is an interesting suggestion, we might think about it. We also had an initial draft of having the Schools as IOs, like with the Hindu branches, but that wasn't really working as we wanted from a design standpoint, so we changed to the current design.
 
  • 65
  • 24Like
  • 3
Reactions:
Will some of the religious schools become available via events in game representing historical developments? It would be pretty weird if you could access the Wahhābī school in the 14th century....
 
  • 5
  • 1Like
Reactions:
Are there any mechanics to convert pops outside of your country? Such as sending Imams or da'is to other countries that we don't own, or are those types of conversions only script based for now?
 
  • 4Like
Reactions:
We'd like to potentially have the Madhhab and Aqidah schools separated in different categories, because you may notice that we're already covering both types in detail. But that requires some non-trivial code work to make it work as it should, which is why I'm saying potentially.

Regarding orders, we don't really have Catholic religious orders as BBCs, just some Military Orders (Iberian). If, some time in the future, we add religious orders, which is an interesting suggestion, we might think about it. We also had an initial draft of having the Schools as IOs, like with the Hindu branches, but that wasn't really working as we wanted from a design standpoint, so we changed to the current design.
I think you can just remove Aqidah schools and treat it as connected to your Madhhab because they are tied in real life too
 
  • 1Like
Reactions:
1749045038803.png


The Sheikhdoms of Mecca and Medina embrace the Shiite faith?!

Short-lived Shia Rule:
The Fatimid Caliphate's (which was Shiite) control over the Hejaz (the region including Mecca and Medina) was relatively short-lived, lasting from the 10th to the 12th centuries. Saladin, a Sunni ruler, eventually overthrew the Fatimids in 1171.

Subsequent Dynasties:
After the Fatimid era, the Hashemite Sharifs of Mecca (a branch of the Prophet Muhammad's descendants) gained significant control in the Hejaz, often subject to the suzerainty of various empires, including the Mamluks of Egypt and later on the Ottoman Empire.

Unless you can provide a solid source that backs up the fact that some Shiite dynasties/rulers were in control of Mecca and Medina at 1337; this should be changed to make the Sheikhdoms of Mecca and Medina embrace the Sunni faith.

Also, for everything else I have to say great work, but I'm curious to know if the caliphate will be an international organization like the Catholic church for example?! Maybe with the ability to call for jihads in a similar mechanism to calling for crusades?!
 
  • 12Like
  • 5
  • 1Haha
  • 1
Reactions:
Yea it feels unfair there is only 1 diary long content for all of Islam, the diary is not that long anyways
I mean, the really big problem is the instant manpower button.
 
  • 7Like
  • 7
Reactions:
Please reconsider the instant manpower button! Now that EU5 manpower is connected to pops is specially weird. It goes into the manpower pool but you don't gain population; in the other hand, if you lose that manpower you lose pops. Doesn't make much sense.
 
  • 16Like
  • 8
Reactions: