• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Except given their firing speed, 120,000km at 3,000km/s is 40 seconds, or less than one round of their fire isn’t it?

With every hit they inflict damaging a shield, while every hit the Hussars land inflicts 10+ internal damage?
Even if we can do this without taking anything but shield damage, it's still going to take FOREVER unless we can score a few lucky Winged Hussar hits.

We'll be firing at extreme range with single-digit to-Hit numbers and doing only a few points of damage per hit. The Sarthe will be firing back at medium range with around 25%-35% to-hit numbers and probably doing something like 40 points per hit (it's 26 points at 600,000 km, no?).

I would like to either knock some of them out before we engage (which means Fighters) or at least damage their armor enough that it would make sense for the Emotions to just charge in to medium range and kill them.

We have eight missile tenders all the way forward with the Combined Fleet. They aren't even waiting on the other side of the jump point... they are formated with the Carriers. Each one carries 200+ AMM-PD missile reloads and 250+ Equalizer anti-ship missile reloads.



I understand that Battlecruiser vs Battlecruiser would be more fun, but I would like to destroy the entire enemy fleet, Sarthes and Lot-et-Garonnes, not just the Sarthes.

Here's a possible time-line:

We cannot send the Emotions out to fight the Sarthes until the Lot-et-Garonnes are out of ammo. So we must wait until the Lot-et-Garonnes fire off all their missiles. We duck in-and-out of the jump point to shake off the missiles... and then what?

The Lot-et-Garonne will turn back toward the planet to re-arm with another load of missiles. We cannot pursue them because the Sarthes are in the way and we must fight them instead, and that will be a long, drawn-out fight at long range and low to-hit numbers. We will be retreating in front of the Sarthes during the knife-fight, in order to do our "duck out of range" maneuver... and that will also take us away from the Lot-et-Garonnes. Meanwhile, the Lot-et-Garonnes escape and re-arm.

Now compare that to the following time-line:

We kill or cripple the Sarthes with a Fighter strike.
Then we use the jump point trick to waste all the Lot-et-Garonne's missiles.
Then we run them down and kill them.
 
  • 4
  • 3Like
Reactions:
Everything you say makes perfect sense. Alas, I still feel dirty as a good gunship proponent!

However, my alter ego who is an enthusiastic proponent of the new missile fighter doctrine is all in favour of this proposal.
 
  • 4Haha
  • 1Like
Reactions:
Even if we can do this without taking anything but shield damage, it's still going to take FOREVER unless we can score a few lucky Winged Hussar hits.

We'll be firing at extreme range with single-digit to-Hit numbers and doing only a few points of damage per hit. The Sarthe will be firing back at medium range with around 25%-35% to-hit numbers and probably doing something like 40 points per hit (it's 26 points at 600,000 km, no?).

I would like to either knock some of them out before we engage (which means Fighters) or at least damage their armor enough that it would make sense for the Emotions to just charge in to medium range and kill them.

We have eight missile tenders all the way forward with the Combined Fleet. They aren't even waiting on the other side of the jump point... they are formated with the Carriers. Each one carries 200+ AMM-PD missile reloads and 250+ Equalizer anti-ship missile reloads.



I understand that Battlecruiser vs Battlecruiser would be more fun, but I would like to destroy the entire enemy fleet, Sarthes and Lot-et-Garonnes, not just the Sarthes.

Here's a possible time-line:

We cannot send the Emotions out to fight the Sarthes until the Lot-et-Garonnes are out of ammo. So we must wait until the Lot-et-Garonnes fire off all their missiles. We duck in-and-out of the jump point to shake off the missiles... and then what?

The Lot-et-Garonne will turn back toward the planet to re-arm with another load of missiles. We cannot pursue them because the Sarthes are in the way and we must fight them instead, and that will be a long, drawn-out fight at long range and low to-hit numbers. We will be retreating in front of the Sarthes during the knife-fight, in order to do our "duck out of range" maneuver... and that will also take us away from the Lot-et-Garonnes. Meanwhile, the Lot-et-Garonnes escape and re-arm.

Now compare that to the following time-line:

We kill or cripple the Sarthes with a Fighter strike.
Then we use the jump point trick to waste all the Lot-et-Garonne's missiles.
Then we run them down and kill them.
Any plan that does not involve me jumping in on a Partystarter is a good plan.
 
  • 5Haha
Reactions:
Any plan that does not involve me jumping in on a Partystarter is a good plan.
Did you want to try a different ship? These Aurora 4X games usually involve career progression.

We have everything from Emotion gunships to Winged Hussars to PD vessels to AWACS to Fighters available.

Dai Orribly can always command the Partystarters. Until he dies horribly, I mean.
 
  • 3Haha
Reactions:
Tactical, Mechanus:

The Modron fleet is about 1.6 billion km from the jump point, and just over 110 million km from our closest Intel scout ships.

sc-3546.jpg
 
  • 2Like
  • 1Love
Reactions:
Our Salvagers have returned from unloading all that tech data on Earth, and are back in the combat area to clean up the results of the Partystarter battle.

Maybe we'll get Laser or Fire Control info from the Sarthes... they are ahead of us in both technology areas.
 
  • 2Like
  • 1
Reactions:
I would feel a lot more relaxed about this if I knew where those damn 20,000 kps FACs were.
 
  • 2
  • 1Like
Reactions:
I would feel a lot more relaxed about this if I knew where those damn 20,000 kps FACs were.

Yeah, I can imagine. For all we know they are intercepting our scouts in mechanus.

Do we have a fallback plan if they take out the spies?
 
  • 2
Reactions:
Nah, just playing to my cowardly role.
Do you think you are in the ostrich corps? Get your head out of.......the sand and join us in the Emucracy. ;)
 
  • 3Haha
Reactions:
Nah, just playing to my cowardly role.

I actually think that anyone crazy enough to get into a bucket designed to get launched through a dimensional hole, for the express purpose of getting shot at with nukes until the nausea subsides and then launch nukes of his own must either have balls of steel, a death wish, be deeply convinced of his own invulnerability, a religious fanatic, or outright insane.

Or any combination of that.
 
Last edited:
  • 2Haha
  • 2
Reactions:
I actually think that anyone crazy enough to get into a bucket designed to get launched through a dimensional hole, for the express purpose of getting shot at with nukes until the nausea subsides and then launch nukes of his own must either have balls of steel, a death wish, be deeply convinced of his own invulnerability, a religious fanatic, or outright insane.

Or any combination of that.
It's a job. I'm in the space military now, yanno. Plus I get a combat deployment bonus and if I happen to get killed my next of kin get my mustering out bonus.

Plus they told me only the best of the best of the best are allowed to fly these buckets, and I got this cool callsign painted on my helmet.
 
  • 3Haha
Reactions:
I actually think that anyone crazy enough to get into a bucket designed to get launched through a dimensional hole, for the express purpose of getting shot at with nukes until the nausea subsides and then launch nukes of his own must either have balls of steel, a death wish, be deeply convinced of his own invulnerability, a religious fanatic, or outright insane.

Or any combination of that.
Now consider how crazy you have to be to sign up for the spy squadron… at least in the party starters you get excitement before you die a hero and are celebrated.

The spies have long periods of extreme boredom before they “never existed”.
 
  • 3Haha
Reactions:
The enemy main body is now close enough that we are picking up their shield harmonics with the EM sensors on our stealth Intel vessel.

It is 69 million km away from the enemy.

sc-3547.jpg
 
  • 4Like
Reactions:
Now only 55 million km apart.

I wonder why we haven't been intercepted by those FACs yet?

sc-3548.jpg
 
  • 3Like
Reactions:
Oooops.

sc-3549.jpg


OK, we just learned something.

Those missiles are probably coming from the Deux-Sevres, because we have already captured examples of the Lot-et-Garonne, the Gard, the Vosges and the Sarthe and none of those designs has a fire control that could resolve an R5 (250 ton) target at this distance. The Deux Sevres is the only ship present that we don't have hard intel on... we never captured one... so presumably they are the guilty party.

An alternative possibility is that those ten missing FACs are actually present with this force but are too small and dim for our passive sensors to make out at this distance... and that they carry anti-Fighter fire controls and RADARs. But I don't buy it. We already know that those FACs are under 1,000 tons displacement and that they move at 20,000+ kps. If they also carry RADARs capable of painting a Fighter at 58 million km, and Fire Controls capable of locking on at that distance, and seven missile launchers each, and a magazine carrying missile reloads... that's way too much STUFF to pack into a 1,000 ton displacement. WAY too much.

This looks like the Deux-Sevres at work.
 
  • 3
  • 1Like
  • 1
Reactions:
That spy is dead meat now, isn't it?
Who is captaining that thing? Dai Orribly?

So the purpose of the Deux Sevres is as a anti fac / fighter missile ship design. Not anti warship. Hence the shortish range compared to the Lot-et-garonnes.
 
  • 1
Reactions:
That spy is dead meat now, isn't it?
Who is captaining that thing? Dai Orribly?

So the purpose of the Deux Sevres is as a anti fac / fighter missile ship design. Not anti warship. Hence the shortish range compared to the Lot-et-garonnes.
Does make sense, as we had wondered what it's purpose was. And iirc it fired at much closer ranges to the lot when fighting the warships.
 
  • 2Like
Reactions: