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Dev Diary #175 - Ritsuryō, Sōryō, Meritocratic

Hey, I’m Chop, a designer working on the upcoming All Under Heaven expansion, particularly Japan and Korea. Speaking of which, in today’s development diary we will be exploring the Japanese archipelago and Korean peninsula! Let’s take a closer look at the gameplay mechanics of three new government types: Ritsuryō, Sōryō, and Meritocratic.




The Land of the Rising Sun

The Japanese islands occupy an interesting position, being near enough to China to have been heavily influenced by its culture, but remote enough to have largely escaped direct interference from its Hegemons. Expanding to eventually cover the southern islands of Kyūshū and Shikoku, and most of the main island of Honshū, the Yamato people occupy most of the archipelago united under a single emperor, and with no real external threats.

However, the northern reaches of Honshū are populated by the Emishi tribes, further north the Ainu tribes reside on the island of Hokkaidō, and far to the south the island chains of Okinawa and Amami are home to the Ryukyuan tribes. Famed horse archers, the Emishi have long struggled against encroachment from their southern neighbors, who have launched incremental campaigns of conquest for centuries.

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[The Japanese political map, note coats of arms are work in progress]

Eagle-eyed diary readers will notice that Japan is no longer red, instead taking the Murasaki purple of the wisteria flower, to add some visual distinction from Chinese Hegemons of the crimson variety.


A Fragile Peace

During our period, Japan transitioned from a peaceful bureaucratic realm headed by aristocratic families, to a military shogunate dominated by more pragmatic samurai families, but is still a largely unwarlike place, far from the more militarized Japan of the later Sengoku era.

Amidst all this, there is also a ruling emperor, or Ten’nō, who is nominally the head of state, but whose power varies considerably depending on the circumstances. The Yamato dynasty has held this position in an unbroken line from ancient times, even up to the present day.

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[The government split inside Japan at the 1066 bookmark.]

We strived to represent both of these styles of governments, as well the transition between them, along with the ever-present imperial family.


The Ritsuryō System

In our earlier start dates, the Heian (Peace) era is in full-swing, following Emperor Kanmu’s establishment of the aptly named capital of Heian-kyō (now Kyōto) in 794. This bustling city’s palace is the center of the government bureaucracy and home of the imperial family, with the Manors of the aristocratic families close at hand.

Taking inspiration from China, Ritsuryō is the Japanese legal framework, and as in China, the many provinces of Japan are assigned to governors, or kokushi. Along with the many branches of the Fujiwara family, the other aristocratic families of note compete for appointments and recognition.

Unlike China, the government is de facto directed by a regent ruling on behalf of the sitting emperor. For gameplay purposes, we have simplified the naming distinction between regents of underage emperors, Sesshō, and those of adult emperors, under the unified name Kampaku. Though nominally a regent, the Kampaku is not in a Diarch relationship with the emperor, and both characters may have their own Diarch when relevant.

Historically the position of regent was totally dominated by the main line of the Fujiwara family, who tried to minimize the influence of the imperial family beyond their ceremonial roles and maintain their pre-eminence among nobility. The Fujiwara were an extremely prolific family, whose influence and sheer size essentially dwarfed those of any other family, with almost 500 living members in 1178. Playing as another bureaucratic family attempting to unseat the Fujiwara is a great challenge in itself, though not impossible.

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[Example of Kampaku succession score]

Becoming Kampaku works similarly to the Acclamation succession of Byzantium, and can be directly raised or lowered by spending Influence, but also has a unique system of specific weights related to the imperial family, and Blocs (which we will discuss more below).

image_04.png

[The Japanese province map]

Also unlike China or other administrative government types in the game, provinces are largely county tier appointments, and generally a governor cannot hold more than one at the same time. This represents the historic Ritsuryō provinces, or kuni, of Japan, and the fragmented power of any one official. Almost all historical kuni are represented as counties in-game, except for a few exceptions which were deemed too small and incorporated into a neighbour, such as Iga, Shima, and Awa (in Chiba).

By default, Ritsuryō rulers cannot create duchies or kingdoms in Japan, even the Kampaku. Shrewd Houses may instead fill many appointments with their own members, leveraging their power as a united family rather than as individuals, a theme common in our Japanese features.

image_05.png

[The Japanese Manor domicile, art is work in progress]

The Manor is a new type of domicile, unique to Japanese governments, with its own buildings, art, and bonuses. Sōryō (more on that shortly) is our only non-administrative government type that grants an estate-style domicile, retaining any upgrades when switching between the Japanese government types. Some building chains are only unlocked by certain House Aspirations, which will be discussed more later.

The Chrysanthemum Throne

Though historically the emperor was largely sidelined, the Yamato family was still an influential political force. Over time, it became common for emperors to become monks, abdicating the throne to their heir to escape the direct responsibilities of the throne, while still influencing politics as a so-called cloistered emperor, or Hōō.

In All Under Heaven, the emperor is a playable character, a member of the Yamato family who holds a Noble Family and Manor like other Ritsuryō rulers, and has their own Royal Court. The emperor is only a valid candidate for the regency of Japan itself, while other members of the Yamato family are valid candidates only for governorships.

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[The Emperor of Japan, note art is still WIP]

If an emperor does manage to take the top title by Influence, they will receive an event where they are given the option to abdicate and rule Japan as a powerful cloistered emperor, or attempt to hold on to both titles, representing the historical possibility of renewed direct rule, though doing so will not be well received by the chattering classes.

Historically, many branches of the Yamato family were eventually disinherited to prune the royal ranks, taking new names, the most famous being the various Taira and Minamoto houses, identified by which emperor they descend from. In our game, Yamato governors can form or join these houses, organically creating new branch families.

Imperial Policies

The sitting top liege of Japan, be they Kampaku, Shōgun, or Ten’no, always has access to a unique law category, Imperial Policies, issued in the name of the emperor. Despite the relative political stability, the policies of the Japanese government varied substantially throughout our era, as the bureaucracy was replaced and external politics changed. Like Crown Authority, Imperial Policies can be changed freely besides a cooldown.

There are a variety of available policies, suited to different objectives and situations, some with wide-reaching edicts which can substantially change the gameplay in the Japanese islands. For example, rulers in the empire of Japan are not able to freely declare external wars, representing the general lack of ambition for conquest besides extending the northern frontier for most of our period. However, by implementing the Imperial Expansion policy, the usual inter-realm casus bellis available elsewhere may be unlocked, along with a reduction to the cost of Mercenaries and Men-at-Arms.

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[The Imperial Policies law window, art and vassal approval requirements are work in progress!]

Other Policies change the balance between government types in Japan, or provide simple situational benefits at an opportunity cost.

Conversely, if Japan finds itself under true threat from an external invasion, the Defence Mobilization policy will become available, providing an extra edge in Advantage and allowing Ritusryō rulers access to the usually Sōryō-limited Mounted Samurai horse archer Men-at-Arms.

House Aspirations

Each House in Japan has an Aspiration, similar to the House Powers of Byzantium, representing the character and goals of the family as a whole. Each Aspiration has several Levels, each granting new boons. The House Head may spend Prestige to increase the Level of their current Aspiration or change its Type, starting from the lowest Level once again when changing Type.

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[The House Aspiration window, art very much work in progress!]

Each type of Aspiration is focused on a different area, with some more suited to certain government types than other; Service grants bonuses to Governor Efficiency and Candidate Score, and is a good pick for those who wish to climb the bureaucratic ranks and serve emperor; Ceremony grants bonuses to Prestige and Renown generation, a sure choice for the noblest of families; Strength improves Men-at-Arms and martial skill, ensuring dominance on the battlefield.

Beyond the bonuses granted, the Aspiration a House chooses will also determine their political goals to a certain extent, and is a driving force in another new feature, House Blocs, which I will touch on a little later.

House Relations

Our free patch accompanying All Under Heaven includes another family-oriented mechanic, the House Relation. These work similar to character relations like Rivals and Friends, but are between two Houses rather than two Characters.

Now, whenever a friendly or hostile action is taken between Houses within the same Realm or similar rank, such as declaring wars or arranging marriages, the Relation between the two Houses will increase or decrease.

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[Example of a House Relation and the levels, art work in progress!]

There is a spectrum of 7 levels, from Feud to Amity, with each rank towards the extremes modifying the Opinion of all House members to members of the other House. In addition, each level grants other bonuses or modifiers to standard gameplay when interacting with the other House, such as allowing the free negotiation of Alliances, or reducing the costs of all Wars.

image_10.png

[Work-in-progress image of the work-in-progress House Relation history window. It's a work in progress.]

This change allows inter-generational disputes and collaborations between families to persist more organically, adding another layer of reactivity to the world. Like Character Memories, the reasons for changes over time are tracked, and can be similarly browsed to get a picture of how a relationship has developed over time.

Blocs

With the fragmented political map inside Japan, we wanted a better way to depict the various political groups, and a way to allow them to defend each other without traditional Alliances, maintaining the fragile peace that so often prevailed.

House Blocs are our solution, and work similarly to the Confederations added in Khans of the Steppe, but with Houses as members rather than Characters. A Leading House acts as the main decision-maker of the Bloc, with other Houses considered to be their willing cooperators. The House Head of the Leading House gets to decide which Houses are allowed entry to the Bloc, and may also expel other member Houses at will.

image_11.png

[The House Bloc window, still very work in progress]

Each House Bloc has a Cohesion value, with additional bonuses for all members unlocked for keeping this value high. Cohesion is based on the number and governments of member Houses, whether their House Aspiration matches that of the Leading House, and the Relations between its member Houses.

The Aspiration of the Leading House acts as a sort of defining principle of the Bloc; a Service orientated Bloc will naturally represent Ritsuryō interests, while a Strength focused Bloc seeks to expand military power. The Aspiration of a House is not generally limited by their government type, and various combinations are possible. Generally multiple Blocs led by Houses of the same Aspiration type are not common, with interests coalescing around the most able leadership.

Crucially, Bloc members will automatically join the Factions of the House Head of their Bloc’s Leading House, increase their succession score for Kampaku (if they are Ritsuryō), and also join in their defensive wars, including Tyranny wars started by attempts at Imprisonment or Revocation. This makes challenging a Bloc something to consider carefully, and any wars that do occur are far more impactful than they would be if Japanese vassals were merely isolated county-tier rulers with scattered alliances.

In addition, acquiring governorships for members of Houses within your Bloc, be they your own or others, can directly aid in strengthening your Factions and succession score or preventing attacks to your position, while being without a Bloc leaves you worryingly exposed to your enemies.

The Rise of the Bushi

As the Heian era wore on, many noble families, frustrated by the fierce competition for appointments with the Fujiwara, despaired of ever climbing the bureaucratic ranks, and instead left the capital, establishing manors in the provinces. Far from the disinterested aristocrats of the capital, the power of these families eventually grew to the point they ruled de facto as a hereditary local nobility.

We represent this by allowing Ritsuryō rulers to establish a held appointment as a fief, switching their government type to Sōryō. This is considered a crime by the Kampaku, and all Ritsuryō governors are able to use a casus belli which returns the title. However, Sōryō rulers pack more of a punch than the bureaucrats, with access to the Mounted Samurai horse archer Men-at-Arms type. In addition, Sōryō rulers will generally band together to defend themselves, making resisting their spread a less simple proposition.

By our last start date almost all of Japan was effectively beyond the reach of the Ritsuryō apparatus, instead now dominated by the rising bushi families, most notably the Taira and Minamoto houses.

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[The political situation of Japan in 1178]

By 1178, the head of the Kanmu Taira, Kiyomori, had effectively supplanted the power of the Fujiwara, ruling as a de facto dictator in a manner which would ultimately come to be known as a Shōgun. Just two years after our last bookmark, the Minamoto houses resisted the overwhelming Taira domination in the Genpei, or Minamoto-Taira, war, with their leader Yoritomo ultimately wiping out the Taira and establishing the first true shogunate in Kamakura.




The Three Kingdoms

Like Japan, the Korean peninsula occupies an interesting position as a heavily Chinese-influenced region, with its own deep cultural and political history. Though it is at greater exposure to invasion from the various states and tribes which lay to its north, it is a fairly developed mountainous region, and any threats will struggle to gain a foothold as long as Korea remains united.

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[Kingdom of Goryeo in 1066, character art, coats of arms, and map are work in progress]

By our earliest start date, the Gim dynasty of the Unified Kingdom of Silla in the east had long-subdued its main rivals, the kingdoms of Baekje in the south and Goguryeo in the north-west. The struggle between these three states, known as the Later Three Kingdoms or Husamguk, had raged for centuries, with Silla ultimately emerging victorious. Further north, the kingdom of Balhae, or Bóhǎi, straddles the hinterland between China, Korea, and the Jurchen tribes.

However, this status quo would not last long; a resurgent Goguryeo aristocracy under the Wang dynasty would ultimately overthrow Silla, establishing the Unified Kingdom of Goryeo based in Gaeseong, ruling the entire peninsula until the establishment of the Joseon dynasty in the late 14th century. Meanwhile, soon after Silla fell, Balhae was conquered by Khitan nomads, who would later establish the Chinese-influenced state of Great Liao.

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[Unified Silla in 867 and the Unite the Husamguk decision, art is work in progress]

We represent the unification of the Later Three Kingdoms via a special decision, Unify the Husamguk, which can be taken by any ruler who holds at least one of the kingdoms and has taken over the entire peninsula in a dominant position. This decision destroys the old kingdom titles and creates an empire-tier Unified Kingdom title, which may be named Samhan or Goryeo based on the culture of the unifier. This is the only way for a Korean culture ruler to form the Korean empire-tier title.

This decision also creates the Yongsun Throne, a special Primogeniture kingdom-tier titular title similar to the Chrysanthemum Throne of Japan. The name of this title may also vary based on the culture of the decision taker, with Yongsun, or Dragon, deriving from the legend of King Taejo the Great’s draconic heritage, the historical founder of Goryeo. In addition, the decision increases cultural acceptance between your culture and the other Korean cultures, making it easier to create a new Hybridized Korean culture, uniting the Silla, Baekje, and Goguryeo peoples.

image_15.png

[Screenshot of the Unified Kingdom of Goryeo in 1178, art and map are work in progress]

The new Unified Kingdom title also gains a unique Acclamation-style succession law, which is weighted towards the ruling Yongsun Throne dynasty. This leaves open the historical possibility of a powerful family taking control of the state from the royalty, as happened by our latest start date with the rise of the military dictators, or Banju, beginning with Yi Ui-bang and Jeong Jung-bu, leaving the royal Wang dynasty in a ceremonial position similar to the Yamato family.

Meritocratic Government

Along with the Korean kingdoms, the kingdoms of Dai Viet, Balhae, and the Liao and Jin states will use a form of government similar to the Chinese Celestial Government, known as Meritocratic. This government type represents the largely administrative states heavily influenced by China due to proximity, interference, or their aspiration to claim the Mandate of Heaven as a conqueror.

image_16.png

[Map of governments in East Asia in 1178]

Meritocratic governments retain the Noble Families, Estates, Merit, and Examinations of the Celestial government type, promoting their bureaucrats to governorships via a similar system, but may not hold Imperial Examinations of the highest tier. When other forms of government transition into administrative via decision, if they are near to Celestial China they tend to adopt Meritocratic rather than the standard Administrative type.




Map Corner

Let’s conclude with a little look at the current map, all of which is of course subject to change based on feedback and should be taken with a pinch of salt. Let’s start with the de jure title structures of the far east.

image_17.png

[De jure Empire mapmode]

As you can see, Japan does not have de jure rights to the north of Honshū at game start, given the ongoing campaigns against the Emishi tribes and that part of Japan being the least integrated into the bureaucracy. Instead the kingdom of Hitakami, or Michinoku if ruled by Japan, is a de jure part of the empire of Amur, along with the islands of Sahaliyan and Hokkaidō in the kingdom of Aynumosir. On the mainland, the empire of Samhan, or Goryeo, is bordered by the empire of Andong, composed of Balhae and its environs.

image_18.png

[De jure Kingdom mapmode]

Here we can see the internal kingdoms of Japan, made up of Tsukushi covering the island of Kyūshū, Yamato covering western Honshū and Shikoku, and Azuma covering most of eastern Honshū . On the mainland, Samhan is divided between its three constituent kingdoms of Goguryeo, Baekje, and Silla.

image_19.png

[De jure Duchy mapmode]

As for duchies, Japan is split into regional administrative divisions based on the Gokishichidō circuits. As Ritsuryō rulers cannot create duchies, they will mostly be formed by powerful Sōryō lords, who will use their House names. The duchies of Samhan are based on the Mok administrative divisions of the kingdom of Goryeo. To the north, Balhae is split into its administrative divisions, while other areas are based on the dominant tribes of those areas.

image_20.png

[Culture mapmode in 867]

Our cultures are still a work in progress, but broadly Japan is mostly united under the Yamato culture, while the cultures of Korea’s Later Three Kingdoms are yet to be united in the Goryeo culture present by 1066. To the north, the Balhae culture is a hybrid of Goguryeo and Mohe.

Our faith map is about to undergo a large overhaul, so I will hold off on that one this week!



That wraps up our topics for today, I hope you enjoyed this early look at Japan and Korea. Your thoughts and feedback are most welcome, and I’ll do my best to answer your questions below!
 
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@Trin Tragula @PDX_Chop You guys know that "Mohe" is an ethnic slur, right? It's a name the Chinese gave them. Its literal meaning is approximately "Shoe People" but the intended meaning is basically "drooling barbarian morons." Even if it's a bit early, you might just want to call them Jurchens or literally anything but Mohe. lol

Amur River Markat (Heishui Mohe 黑水靺鞨
https://www.academia.edu/2455514/No...China_Ouyang_Xiu_and_the_Shatuo_Dynastic_Myth

actual academics used it all the time so why are you against paradox using it?

Murkit and Marghat are two successive versions of what appear to be the same name of roughly the same people, living along the Amur and Sungari Rivers. That they were at least in part the ancestors of the later Jurchen people is widely accepted. Their names are pronounced as Mulgil and Malgal in Korean and Wùjí and Mòhé in modern Mandarin, and appear as Moukri in a Greek source from the East Roman Empire (see Atwood 2014c). The Murkit-Marghat along the Amur River had a common way of life focused on fish products from the river, but they spoke a wide variety of languages, undoubtedly including an early form of Jurchen.
The Rise of the Mongols : Five Chinese Sources, Hackett Publishing Company, Incorporated, 2021. ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/montclair/detail.action?docID=6722993.
Created from montclair on 2025-06-18 01:34:58.

 
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Great journal! I am really looking forward to playing characters from these regions when it comes out!
I also have some suggestions for new cultures in Japan.

坂東 (Bandō / Bandou)
Covers the Kantō region and possibly areas bordering Emishi lands
Diverges from Yamato in 889
Alternatively: Hybridization of Yamato and Emishi in 889

Note: 889 marks the year when Prince Takamochi was granted the surname Taira and sent to govern the eastern provinces. This period marks the beginning of serious imperial efforts to develop and control Japan's eastern frontiers. His grandson, Taira no Masakado, would later become famous for rebelling against the imperial court.

This culture draws from the historical notion of 坂東武者 (Bandō musha), warriors from the eastern provinces. Known for their hardiness, fierce independence, and perceived "barbarism," they stood apart from the refined court culture of Kyoto. Living on the frontier and frequently interacting with the Emishi, they were sometimes referred to as あづまえびす (Azumaebisu, "Eastern Barbarians"). The Kamakura Shogunate was established by samurai of Bandō origin.

隼人 (Hayahito)
Covers the Southern Kyushu region
Diverges from Kumaso in 682

The Hayato were fierce indigenous people of southern Kyushu who resisted Yamato rule. They first appear in Japanese historical records around 682 CE. Historians speculate they may have been descendants of the earlier Kumaso people, who had been subjugated by the Yamato state. The Hayato often rebelled against imperial control, but they gradually disappeared from historical records after the early 800s. In 805, the court banned many of their cultural practices and began assimilation.

The name はやひと (Hayahito) is thought to be an older or alternate phonetic form of はやと (Hayato).

隼人 (Hayato)
Hybridization of Yamato and Hayahito in 805

This one is very anachronistic. In later periods, particularly during the Sengoku era, the people of southern Kyushu (especially those from the Satsuma Domain) were known as fierce warriors and earned the nickname "Satsuma Hayato."
 
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@Trin Tragula @PDX_Chop You guys know that "Mohe" is an ethnic slur, right? It's a name the Chinese gave them. Its literal meaning is approximately "Shoe People" but the intended meaning is basically "drooling barbarian morons." Even if it's a bit early, you might just want to call them Jurchens or literally anything but Mohe. lol
Mohe is the term English, Korean (malgal), and Russian language historians use, and their relationship to the Jurchens is complicated enough I definitely wouldn't use the terms interchangeably. It'd be best if we had their own term for themselves, but given it's been 1,500 years the slur has kind of lost its barbs.
 
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Amur River Markat (Heishui Mohe 黑水靺鞨
https://www.academia.edu/2455514/No...China_Ouyang_Xiu_and_the_Shatuo_Dynastic_Myth

actual academics used it all the time so why are you against paradox using it?
Academics were also the primary dispensers of words like "Mongoloid" and "Chinaman" too. The traditional term for this kind of Academia is Orientalism. Even though Orientalism has largely fallen out of favour, you can still find it all over if you look hard enough.
 
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Feudal Jeju makes sense. Jeju was semi-autonomous until 1404. Its kings were renamed as seongju or Star Lords (星主) and held a hereditary office on the island until 1404. The real question is why is Ullengdo Island feudal? The kingdom of Usan was annexed in 1022, it should be treated as any other territory of Goryeo.
View attachment 1320760
Conquering the world as a Star Lord does have a certain appeal to it... Ok, I'm in!
 
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Academics were also the primary dispensers of words like "Mongoloid" and "Chinaman" too. The traditional term for this kind of Academia is Orientalism. Even though Orientalism has largely fallen out of favour, you can still find it all over if you look hard enough.
Murkit and Marghat are two successive versions of what appear to be the same name of roughly the same people, living along the Amur and Sungari Rivers. That they were at least in part the ancestors of the later Jurchen people is widely accepted. Their names are pronounced as Mulgil and Malgal in Korean and Wùjí and Mòhé in modern Mandarin, and appear as Moukri in a Greek source from the East Roman Empire (see Atwood 2014c). The Murkit-Marghat along the Amur River had a common way of life focused on fish products from the river, but they spoke a wide variety of languages, undoubtedly including an early form of Jurchen.
The Rise of the Mongols : Five Chinese Sources, Hackett Publishing Company, Incorporated, 2021. ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/montclair/detail.action?docID=6722993.
Created from montclair on 2025-06-18 01:34:58.
https://www.academia.edu/11055584/The_Earliest_European_Reference_to_Korea_
This is by an expert in the field who is in linguistics and borderlands studies specially for this region if you seem overly caught up with the idea that it's orientalism even though it's obviously not
 
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@Trin Tragula @PDX_Chop You guys know that "Mohe" is an ethnic slur, right? It's a name the Chinese gave them. Its literal meaning is approximately "Shoe People" but the intended meaning is basically "drooling barbarian morons." Even if it's a bit early, you might just want to call them Jurchens or literally anything but Mohe. lol
It was used to refer to several groups, but here it is not being used to refer to the Jurchens as can clearly be seen on the culture map as Jurchen is a seperate culture.
 
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It was used to refer to several groups, but here it is not being used to refer to the Jurchens as can clearly be seen on the culture map as Jurchen is a seperate culture.
Makes sense as the Jurchens were only descended from one of the various Mohe subgroups, the Heishui Mohe.
Murkit and Marghat
Are there any other instances of this term being used besides Atwood, out of curiosity? I'm assuming its a reconstructed term only used by him so far.
 
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Excited to see what "Wanua" government is for SEA.

Have we heard anything about Wanua government which seems to be present in Taiwan and the Philippines before?

Is Wanua government a mandala government?

I think Wanua in the Philippines is translated as Banua or towns? Maybe a collection of Kampo or Kampung? Maybe there's a unique mechanic to other SEA peoples or maybe it's just a fancy way of saying Tribal.

I found this on Bilibili (https://www.bilibili.com/opus/1079425165265207299). Here Wanua is translated as "南岛部落制" which literally means "Austronesian Tribal".

So I think is it a unique tribal government for Austronesian cultures.

I did a cursory search on the research engines and this was the best one I could find that mentions it directly. In this paper, focusing on Balinese society and religious traditions, "wanua" is mentioned as a sort of statelet(?) or village authority.
During the reign of the Ancient Balinese kingdoms, the term raja was never used. Instead, kings were called tuha tuha which later became rama as the wanua region developed into karaman or thani (see Korn, 1983[1932]). Rama grew to possess more authority and eventually the word changed to ratu. The vast wanua powers were called keratuan, with the keraton as the seat of government. The Rama, leader of the karaman is not hereditary, but is elected. This tradition is still practiced in some Bali Aga communities, for example the appointment of a jero or kubayan. Such is the case in the old village of Cempaga in Buleleng (Notiasa, 2005).
- Kuckreja p. 4

As you can see, the quote refers to Korn's 1932 paper and Notiasa's 2005 paper, both of which are cited below.

Further digging found two Wikipedia articles with useful references—one in Bahasa Indonesia and one in English. The first article, simply titled Wanua, has the following excerpt which I translated through Google.
Wanua in Old Malay (Proto-Malay), is interpreted as a residential area. Perhaps because several thousand years ago, the old Malays had spread throughout Southeast Asia to the Pacific islands. After experiencing a long historical development, the meaning of the word Wanua has also developed. Previously, the word Wanua was interpreted as a residential area, now it has developed into a village, the country can even be interpreted as a state. Meanwhile, in the Minahasa language, the word Wanua is interpreted as a country or village.

Thus, it can be concluded that the term Wanua - which is interpreted as a place of settlement - has been used since the Minahasa people were still one taranak when they lived in the Wulur-Mahatus mountains, which they then divided into three groups of Taranaks, respectively: Makarua Siouw, Makatelu Pitu, Telu Pasiowan.

The second article, an English Wiki article titled Mataram kingdom, has additionally useful information.

During this period the administration level of Javanese polity was only consists of two levels; the central government level centred in king's court, and the wanua or village level took form of settlements scattered around within kingdom's realm. The palace where the King resided was mentioned as kadatwan or karaton, the court was the centre of kingdom's administration. The wanua or village is more likely took shape of an "island" filled with housings and orchards in the middle of vast rice paddies, this village layout still can be found in modern Javanese desa....

...The Rakais ruled an administrative unit called watak that formed from the collection of several villages or wanua. Rakai can be considered as regional landlord or the landed gentry, that rule a large collection of villages. The Rakais transmit the king's order to the Rama or village leaders that rules their own domain called karaman or watak. As the kingdom grew larger and complex, entering the 10th century during the reign of Balitung, series of state officials are added to add hierarchy levels.

Extrapolations
From the cited articles, we can conclude that the wanua were a sort of municipal/village authorities across Malay-speaking Indonesia and possibly farther abroad, likely organized in a decentralized network of rural communities with no major authority or fealty besides that to the Karaton of the local kings/princes. In the context of the mandala systems seen elsewhere throughout SEA, one can interpret wanua as a blanket term for those villages and rural communities that are the sort of fatty tissue of mandalas—that is to say, those areas peripheral to power centers, that swear fealty or tribute to the same.

Sources

Kuckreja, Ravinjay & Segara, I. (2024). The Social Stratification System in Forming A Balinese Identity. Jurnal Kajian Bali (Journal of Bali Studies). 14. 1-18. 10.24843/JKB.2024.v14.i01.p01.

Korn, V.E. (1983 [1932]). Hukum Adat Bali. Terjm. I Gde Wayan Pangkat dari Het Adatrecht van Bali. Denpasar: Pemda Bali.

Notiasa, I W. (2005). Pemunculan Sistem Soroh dan Implikasinya Terhadap Kehidupan Masyarakat Desa Bali Aga (Studi Kasus di Desa Pakraman Sidatapa, Banjar, Buleleng, Bali). Tesis. Denpasar: Program Pascasarjana Univ. Hindu Indonesia.
 
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But maximum rivalry is literally called feud.
BtW current feud is a terrible mechanic, mostly affecting house heads, as if it is just their rivalry.
This could be a way to revisit feuds and make them more palatable. Here we have a measure for the player to actually see when a potential house feud could erupt, giving the player agency.

If the player sees their rivalry scale getting close to triggering an actual feud than they can fix that by performing friendlier actions towards the opposing house.
 
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To me, setting Korea as an empire-tier title feels a bit strange, because historically, people wouldn’t really consider Korea an empire.
Perhaps the way the game handled a unified India in the past would be a more suitable approach.
If Korea is going to be an empire-tier title, I think it should at least include parts of the Jurchen territories.
 
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To me, setting Korea as an empire-tier title feels a bit strange, because historically, people wouldn’t really consider Korea an empire.
Perhaps the way the game handled a unified India in the past would be a more suitable approach.
If Korea is going to be an empire-tier title, I think it should at least include parts of the Jurchen territories.
They adopted an imperial title on and off throughout history. Hwangje would be the imperial title and it was the direct Korean translation of Huangdi, the title of the Chinese emperor. This practice came to a halt when they were subjugated by the Mongols.
 
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To me, setting Korea as an empire-tier title feels a bit strange, because historically, people wouldn’t really consider Korea an empire.
Perhaps the way the game handled a unified India in the past would be a more suitable approach.
If Korea is going to be an empire-tier title, I think it should at least include parts of the Jurchen territories.
Korean dynasties(Silla, Goryeo) and Vietnam referred to their rulers as emperors domestically but as kings in foreign relations, particularly with the Chinese court, in order to maintain diplomatic ties.
Like their Chinese counterparts, their rulers received temple names posthumously and used their own era names.
Goryeo ceased this practice after the Mongol invasion.
 
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Korean dynasties(Silla, Goryeo) and Vietnam referred to their rulers as emperors domestically but as kings in foreign relations, particularly with the Chinese court, in order to maintain diplomatic ties.
Like their Chinese counterparts, their rulers received temple names posthumously and used their own era names.
Goryeo ceased this practice after the Mongol invasion.
True, but the same could be said about Vietnam. So does that mean Vietnam should also be given an empire-tier title? Vietnam also claimed the title of "Emperor" when dealing with other Southeast Asian countries, while referring to itself as a "Kingdom" when addressing China.
 
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True, but the same could be said about Vietnam. So does that mean Vietnam should also be given an empire-tier title? Vietnam also claimed the title of "Emperor" when dealing with other Southeast Asian countries, while referring to itself as a "Kingdom" when addressing China.
Empire is small beans as of this expansion. Hegemonies are now the apex predators. Vietnam and Korea being Empires still makes them second rate compared to China.
 
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True, but the same could be said about Vietnam. So does that mean Vietnam should also be given an empire-tier title? Vietnam also claimed the title of "Emperor" when dealing with other Southeast Asian countries, while referring to itself as a "Kingdom" when addressing China.
Yeah, probably? If you look at the Empire de Jure maps shown in dev diary #173, I believe Đại Việt will also be portrayed as an empire-tier title.
 
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