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That's difficult with an active sensor ship keeping them painted.

I guess they want the Sarthes to fight first.
But why. They we can beat those.
 
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As a reason, trying to pull an opponent who has demonstrated ability to dictate range out of position is pretty silly too…

I prefer my “who can understand the alien mind of the Xenos?” logic to explain the bad decisions the AI makes
They don't have many good options though. Hoping we have a hot blooded commander who will send our fleet elements chasing the Sarthes deep into the LeG missile envelope is a far more favorable engagement than engaging the entire fleet. Sure, it relies on us making a mistake, but they don't have many good options that don't rely on us making a mistake.
 
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Is it worth letting the gunships slip forwards a little? With a view to trying to tempt the Sarthes AMM-PD escorts into firing upon them while remaining out of range of the Lot-er-Garonnes?
The Gard have a firing range of about 48 million km. The Lot-et-Garonne a range of 235 million km or so.

So we would need to wait until the seperation between the two enemy task forces approached 200 million km.
 
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What have we got to lose by trying to encourage the mistake though?
I was intending to Fighter-strike them once they got close enough anyway.

An attempt to draw the Sarthes about 200 million km away from the Lot-et-Garonne would mean giving up or deferring the opportunity for that strike.
 
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As a reason, trying to pull an opponent who has demonstrated ability to dictate range out of position is pretty silly too…

I prefer my “who can understand the alien mind of the Xenos?” logic to explain the bad decisions the AI makes
I remember a quote I read from a game developer:
"the purpose of a AI vs a single player is to fight hard, fight well, fight logically; AND LOSE!"
 
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I was intending to Fighter-strike them once they got close enough anyway.

An attempt to draw the Sarthes about 200 million km away from the Lot-et-Garonne would mean giving up or deferring the opportunity for that strike.
My thinking was not to “not fighter strike” the Sarthes, it was if the Sarthes keep pulling ahead of the L-e-Gs, kite the AMM-PD and then launch the missiles at their advance party!
 
My thinking was not to “not fighter strike” the Sarthes, it was if the Sarthes keep pulling ahead of the L-e-Gs, kite the AMM-PD and then launch the missiles at their advance party!
We could give it a try.

What's the worst that could happen?

=> 140 incoming missiles from the OTHER set of seven Lot-et-Garonne that we haven't detected yet.

As long as we remain stacked, we are effectively immune to that sort of nasty surprise.

Bear in mind that we have no RADAR coverage at all outside those light-blue circles, and no EM/Thermal coverage beyond about 180 million km from the Spy vessel. We are relying on the enemy's own RADAR emissions to track them. What if one of their forces has remained silent, and just made use of telemetry from the others?
 
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The gunships can control the range, so they can be safely moved forwards so long as they maintain a 250Mkm distance from the Lot-et-Garonnes.
This assumes that the seven Lot-et-Garonnes that we see are the only ones that exist.

The Modrons have pulled four Sarthe, one Gard and one or more Vosges out of the Sarthe task force and have sent them back toward planet Mechanus.

Why?

To rendezvous with a recently-constructed group of warships, who currently lack escorts?

As long as we stay stacked, this sort of question is largely academic. We'll beat them anyway.

But if we move our Gunships outside our PD envelope, we leave ourselves open to nasty surprises.
 
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We really need a fast AWACS cruiser to keep pace with the gunships!
You mean Aegis cruiser? The SPY radar equivalent should work great if the game allows such integration
 
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We really need a fast AWACS cruiser to keep pace with the gunships!
We really do.

This war came at a very awkward time. Another ten years to prepare, and our Navy would have looked VERY different.
 
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Might the Modron fleet have, too?

Depends. If they managed to find a good source of minerals, sure, they could have built more and more advanced ships, too. If they didn't however, it's possible not much would have changed.

If we'd discovered them later in the game the entire NPR generation routine would have used different starting numbers too, so that one is obviously yes.

But we wouldn't have been mid doctrine pivot.
 
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Doctrine pivot? I thiguht we still had a gunship doctrine.

Well, the main change is really about shields and making the gunship fleet more capable of dealing with missile attacks. So in a sense it didn't change. And in a sense, it did. We had a base strike doctrine before, and parts of the fleet are still based on that doctrine.
 
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Well, the main change is really about shields and making the gunship fleet more capable of dealing with missile attacks. So in a sense it didn't change. And in a sense, it did. We had a base strike doctrine before, and parts of the fleet are still based on that doctrine.
What's a base strike doctrine and how does it differ from a gunship doctrine?
 
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What's a base strike doctrine and how does it differ from a gunship doctrine?
These terms are borrowed from the HOI series of games. To gain a real, if basic, knowledge of naval doctrine start here
In HOI, "base strike" could be called "carrier doctrine" a good real world example would be the war on the Pacific in WW2. In HOI, the gun ship path was known as "fleet in being" and emphasized big gun battleships as the main weapon for control of the sea . Think the battle of Jutland or the British Fleet vs the Spanish Armada.
 
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What's a base strike doctrine and how does it differ from a gunship doctrine?
Base Strike Doctrike is typically Carrier based. An alternative is Gunship Doctrine, or Jeune Ecole or some other raiding Doctrine.
 
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