• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
There should be possibility that the heir is challenged by his younger brother, an uncle or an older sister's son.... Vassals would back one or another rival, depending theirs traits and family ties. They could also change sides if their party lost battles or provinces.

Aslo, their should be less prone to rebel if closely related to the king/duke.

Maybe you didn't mean for it to come out the way you posted it, but you can't have it both ways. A close relative of the ruler who wants to seize the throne can't be both rebellious and loyal.

I can see adding a pretender to the Throne with other vassals choosing to take sides, tho in a 400 year long game, there'd be a chance for Civil war about every 30-40 years, way too many times for my liking.
 
Maybe you didn't mean for it to come out the way you posted it, but you can't have it both ways. A close relative of the ruler who wants to seize the throne can't be both rebellious and loyal.
A vassal may rebel any time. Alike in CK I. Civil war between legal heir and pretender may erupt only after death of the previous king. Those are different kinds of events.

I can see adding a pretender to the Throne with other vassals choosing to take sides, tho in a 400 year long game, there'd be a chance for Civil war about every 30-40 years, way too many times for my liking.
Yes, a chance for, but not the war actually. It should be random, but more probable in early time of gameplay. Quarrels on succession were common in 11th century.
 
i think the regency consuls should be added so that if your ruler is young your advisers vote on important things such as diplomacy war etc. and also i have already vocied my support for changes of power stuff
 
Taken into account the spirit of CK, maybe there should be also something like "bloodline score" in the game, measuring the ruler's ability to manage his dynasty, and the "quality" of it? This score could be reflected in the monthly prestige change. /.../

Well, I just stumbled upon an awesome tool that tries to capture different aspects of dynastic success of rulers/families and compress them into one score - DynasticGlory by Kinniken (http://forum.paradoxplaza.com/forum/showthread.php?t=339966).
And after using DynasticGlory, I'm even more convinced that the idea developing a bit more complex scoring and ranking system (than just Prestige and Piety) for CK2 would be a good one.
 
Last edited:
I think like some members of the forum, that adding a micromanagement aspect(i.e that estate/lower noble title) is not also important but necessary.

For a couple of years I've been ranting about a system that would combine the map of Knights of Honor and the large number of provinces in CK(or even I dare dream HoI2!). Empire Total war finally used that idea, they used the Knights of honour concept of "mini-towns". Although graphics wise creating such a large number of mini-towns for CK is virtually impossible(especially with 3d graphics kickin in), i think those estates idea can still be put it. It would require a total revision of the count/duke/king concept though.

The way I see it:

Each province is given a number of fiefs, would produce money for its owner. Each fief is also responsible for a certain number of levy/feudal troops. Basically imagine that each fief = a county, but instead of being graphically represented, it will be just a number like A population number in EUIII or Vicky.

Alternatively they can be represented by red dots on the map(of the province of course).

The number of dots/fiefs in the province will increase or decrease proportionally to the wealth of the province.

This way it is possible to represent lower noble titles, prevent such problems such as the liege stealing a whole county from the nobles for his relatives, prevent the rise and fall of empires within a decade, give stability to kingdoms as loss of county/province would result in utter defeat, and finally this could allow civil wars/neighbour strifes/raids to become possible as fighting on such level would be mere skirmishes.

Another thing that would be nice to see would be a more advanced tree tech and/or a decisions panel like in EU3. You could choose whether you would rely on feudal forces, at some point change to recruitment of mercenaries and finally to creating standing armies.

A lot of other things, such a coups, abdications etc can be represented in the form of events. So a coup would only pop up(as an event) if there are a number of influential nobles who hate your guts and ironically are your closest advisors. Divorces, abdications etc. should also find their physical place in CK2.

Also I'd like to see a tweak to certain titles. Such as Governor,Palatine, Military-Governor etc. Like when your the owner of a whole province, and you want someone to rule in your name but without giving them the place as a fief(a lil like in EU:Rome).

Also It would be nice to see populations in CK2. A lot of people(including myself) like to play a "sit-in" game building up the province, arranging marriages instead of going out and burning the whole world. Well putting in populations and a more advanced trade/production system would let us play around as administrators. In that way, you could colonize places, invite settlers to a depopulated region etc.
 
I'd love CK2 starting on 400AD till 1200-1300AD, possibility to create your own Duchy (for example creating the Kingdom or Duchy of Lotharingia, formed by Nederlands, west Germany and north Italy provinices, you should be totally free to decide what provinces are part of that Duchy/Kingdom).
After so many years of being part of a Duchy/Kingdom the culture would change: so for example the Flemish population being part of Lotharingia for 100years will become Lotharingian so you can really forge a new Europe, but I'm not sure the CK engine would support such possibility.

And the tech system, with those random spreading techs, needs a change: I agree with the focusing system, but an advance bar (or a probability number) showing how far you are from getting e.g. windmills would be great
 
One thing I'm sure has been suggested before is private warfare. I've been reading about William the Conqueror, and during his minority there was a good bit of that going on in Normandy. Of course this happen other places too, this just what brought it to mind.

While I'm on the subject, the whole feudal system needs to be reworked to a degree. A duke/large count should not necessarily be the vassal of only one liege. My idea is that the land itself is what owes allegiance to a given king. Or in other words lets say you are count of Dublin (in Ireland) and Carrack in Scotland. You could be the vassal of the King of Scotland, and the Duke of Meath, at the same time. This means that when the king of Scotland calls upon you to raise troops you only need to call up your forces from Carrack. Also, he would only help you defend your Scottish possessions.

Continuing along my line of thought, the revoke title option should either be removed, or made extremely dangerous to use. It was most common for a king to remove titles from rebellious or traitorous vassals, not because his fourth son needed land and he was down to one county in the royal demese.

I have a good many other ideas but right now they're on the tip of my brain and show no interest in moving either way, so I'll close with this. Savegames can accumulate too many characters, so in addition to automatically deleting characters who never married/ had children etc, autodelete extinct lines and give plays the option to autodelete all non-dynasty characters who have been dead for 50/100 years or so.
 
I think I posted here, but I'm not sure I gave any idea's. Figure I would now, I know there may be a few I didn't suggest.

Different family branches: It's kind of odd seeing the odd-cousin branches wandering around without taking their own names. This would be rather historical, a good example being the Valois in France, who were still directly descended from Hugh Capet.

Family traits: Each dynasty should have traits unique to it, that influences how the character matures. This doesn't mean for example that all members of the direct Norman dynasty should get the cruel trait, but that they should be more likely to get it than a dynasty that's reputed to be pious. This basically would just be how the family at large is viewed, irregardless how accurate it is. Generated dynasties can earn unique traits based on their first few members, and conversely established dynasties (Such as the Capet) may develop their own if their members change their behaviours. This would be beneficial to the power gamer AND the role playing gamer.

Family names: While it's understandable from a developer standpoint, I think in an EU3 engine CK2, they could give unique names to dynasties. For example, the Capet dynasty would have more Louis's than average, but the Valois would have more Philippe and Charles' than Louis. If one looks at historical monarchs, you find a pattern more often than not in the naming of monarchs and the family they come from.

As others suggested, unique CoA's: Not much to say, it would be easy for a few countries. The game could use a quartered coat of arms style, much like the great tool Dynastic Glory does. This means each dynasty has their own unique coat of arms (barring weirdness), rather than a county that doesn't represent them at all.

More unique Courtiers: This is probably too ambitious, but alot like lower nobles I think Courtiers should be rather unique. It would be intriguing to start as a courtier, but scheme/charm your way to a title. Maybe courtiers could be the representation of aforementioned lower nobility?

And lastly, more flexible titles: Perhaps instead of religion being attached to a title, the culture should be instead. For example, the English have Earls, while the French have Dukes, so on and so forth.

I had more idea's, but I can't fit them or remember them. :)
 
I want an option to convert a province by the sword if you have an army present in the province. Also if the inhabitants choose to contest the occupying army they can rise up in revolt. Perhaps this could be based on a percentage.
 
Some ideas:
-Make it so that Excommunication will not always block inheritance; if a King has only one son and there is Primogeniture law, then the son will inherit, excommunicated or not.
-Revise the marriage system so that the daughters of titled characters will prefer to marry the sons of titled characters. Also, it should be possible for marriages to come as part of a peace treaty or alliance.
-Option to imprison or execute disloyal characters, like in EU: Rome VV
-No BB from executing a rebel vassal and stripping him of his titles.
 
Last edited:
Some ideas:
-Make it so that Excommunication will not always block inheritance; if a King has only one son and there is Primogeniture law, then the son will inherit, excommunicated or not.
-Revise the marriage system so that the daughters of titled characters will prefer to marry the sons of titled characters. Also, it should be possible for marriages to come as part of a peace treaty or alliance.
-Option to imprison or execute disloyal characters, like in EU: Rome VV
-No BB from executing a rebel vassal and stripping him of his titles.

I like these ideas, especially the marriage as part of the treaty or alliance pact.
 
Some ideas:
-Make it so that Excommunication will not always block inheritance; if a King has only one son and there is Primogeniture law, then the son will inherit, excommunicated or not.

Maybe tie this into the Religious law you have ... if you have Regal Supremacy, then you can do as you wish (maybe with whining events from the Pope), but if you have religious supremacy (or whatever it is called), then any excommunicated heirs will not be allowed to inherit.
 
I think like some members of the forum, that adding a micromanagement aspect(i.e that estate/lower noble title) is not also important but necessary.

For a couple of years I've been ranting about a system that would combine the map of Knights of Honor and the large number of provinces in CK(or even I dare dream HoI2!). Empire Total war finally used that idea, they used the Knights of honour concept of "mini-towns". Although graphics wise creating such a large number of mini-towns for CK is virtually impossible(especially with 3d graphics kickin in), i think those estates idea can still be put it. It would require a total revision of the count/duke/king concept though.

The way I see it:

Each province is given a number of fiefs, would produce money for its owner. Each fief is also responsible for a certain number of levy/feudal troops. Basically imagine that each fief = a county, but instead of being graphically represented, it will be just a number like A population number in EUIII or Vicky.

Alternatively they can be represented by red dots on the map(of the province of course).

The number of dots/fiefs in the province will increase or decrease proportionally to the wealth of the province.

This way it is possible to represent lower noble titles, prevent such problems such as the liege stealing a whole county from the nobles for his relatives, prevent the rise and fall of empires within a decade, give stability to kingdoms as loss of county/province would result in utter defeat, and finally this could allow civil wars/neighbour strifes/raids to become possible as fighting on such level would be mere skirmishes.

Another thing that would be nice to see would be a more advanced tree tech and/or a decisions panel like in EU3. You could choose whether you would rely on feudal forces, at some point change to recruitment of mercenaries and finally to creating standing armies.

A lot of other things, such a coups, abdications etc can be represented in the form of events. So a coup would only pop up(as an event) if there are a number of influential nobles who hate your guts and ironically are your closest advisors. Divorces, abdications etc. should also find their physical place in CK2.

Also I'd like to see a tweak to certain titles. Such as Governor,Palatine, Military-Governor etc. Like when your the owner of a whole province, and you want someone to rule in your name but without giving them the place as a fief(a lil like in EU:Rome).

Also It would be nice to see populations in CK2. A lot of people(including myself) like to play a "sit-in" game building up the province, arranging marriages instead of going out and burning the whole world. Well putting in populations and a more advanced trade/production system would let us play around as administrators. In that way, you could colonize places, invite settlers to a depopulated region etc.

I really like that idea. It would make the provinces even more dynamic and interesting, and help simulate the move away from cities and towns (more in the very early times not covered by the original game, admittedly). In any case, I definately would love to see a CK II. It may well be my favorite Paradox game.
 
I can see adding a pretender to the Throne with other vassals choosing to take sides, tho in a 400 year long game, there'd be a chance for Civil war about every 30-40 years, way too many times for my liking.



Actually, a kind of rebel prince after every succession is historical.

At least for Hungary it is!

I mean the main reason why the Árpád dynasty ended was that the rebel princes were executed/blinded/emasculated to end the threat.
After a while there were simply very few Árpád's were left, and since they were not really a healthy type (we have maybe 3-4 Árpád's who lived for 50 years), this lead to 'end of the line'.


I think this would be not hard to implement: when someone drops in the line of succession, gets a rival trait against the guy who entered the line before him.
Of course we would need an option to blind/inprison/emasculate/execute these rebels :cool:





Also, what I would like to have is a kind of administrative title to model the hungarian feudalism.
There were no inheritable duchy titles, but the king named men (bán in slavonia, vajda in Transsylvania, ispán in lots of places) to administer parts of the country for him. The king got 2/3, the administrative guy got 1/3 wealth.
These folks were moving continously, for example a good 'steward' was sent to improve a poor region, when he was done, he was sent somewhere else. A good soldier was sent to a place where his combat skills could be put to good use (most of the time Byzantine border or Transsylvania).

This is hard to represent in CK at present, because:
- their heirs shouldn't inherit the region
- the king should be able to remove them without loyalty issues to other guys
- they shouldn't revoke titles

This was the hungarian way of feudalism till II. András (who participated in the fifth crusade), who was the first to give out inheritable duke titles.
 
If they make a Crusader Kings II... I hope you can play as the Muslims. I always wanted to play as the "Persians" or something like that. I actually wanty to play as the Ottoman turks, and defeat the Byzanites. Albeit, for some reason I do not see them putting this in CK 2... :(
 
I bet they do! Like in Rome, where you can play different factions like republics, monarchies, tribes - with different policy & dynasty system.

For CK 2, I would like to see as playable factions

- kingdoms, duchies and counties with different ties to each other-
- the papacy
- bishoprics
- republics
- knight orders
- muslim empires
- pagan tribes and kingdoms
- robber barons

all of them with different power & policy systems, like in Rome:VV
 
I bet they do! Like in Rome, where you can play different factions like republics, monarchies, tribes - with different policy & dynasty system.

For CK 2, I would like to see as playable factions

- kingdoms, duchies and counties with different ties to each other-
- the papacy
- bishoprics
- republics
- knight orders
- muslim empires
- pagan tribes and kingdoms
- robber barons

all of them with different power & policy systems, like in Rome:VV

I am still confident that they will make a CK2 .. since they have already incorporated some of the dynastic system into the EU3 engine, in Rome. It just needs to be expanded on, but think it will be relative simple to make a CK2 based on the Rome game.
 
I would also like to see non-province/country-based characters, like independent merchants, pirates, assasins, "black knights", robbers, "Robin Hoods", pilgrims, rebel and mercenary leaders. The other characters could interact with them ...

Dreams can fly ...