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Family traits: Each dynasty should have traits unique to it, that influences how the character matures. This doesn't mean for example that all members of the direct Norman dynasty should get the cruel trait, but that they should be more likely to get it than a dynasty that's reputed to be pious. This basically would just be how the family at large is viewed, irregardless how accurate it is. Generated dynasties can earn unique traits based on their first few members, and conversely established dynasties (Such as the Capet) may develop their own if their members change their behaviours. This would be beneficial to the power gamer AND the role playing gamer.
Family names: While it's understandable from a developer standpoint, I think in an EU3 engine CK2, they could give unique names to dynasties. For example, the Capet dynasty would have more Louis's than average, but the Valois would have more Philippe and Charles' than Louis. If one looks at historical monarchs, you find a pattern more often than not in the naming of monarchs and the family they come from.
I had more idea's, but I can't fit them or remember them.![]()
What I was thinking was that the choices you make through the corse of the game determines the "Dynastic Character", does this make sense? So that if you tend to favor events that bring justice to your realm, the dynasty could have the moniker "Just" as one of their inherited traits. Of corse, chosing bad traits also would give you monikers too.