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Family traits: Each dynasty should have traits unique to it, that influences how the character matures. This doesn't mean for example that all members of the direct Norman dynasty should get the cruel trait, but that they should be more likely to get it than a dynasty that's reputed to be pious. This basically would just be how the family at large is viewed, irregardless how accurate it is. Generated dynasties can earn unique traits based on their first few members, and conversely established dynasties (Such as the Capet) may develop their own if their members change their behaviours. This would be beneficial to the power gamer AND the role playing gamer.

Family names: While it's understandable from a developer standpoint, I think in an EU3 engine CK2, they could give unique names to dynasties. For example, the Capet dynasty would have more Louis's than average, but the Valois would have more Philippe and Charles' than Louis. If one looks at historical monarchs, you find a pattern more often than not in the naming of monarchs and the family they come from.



I had more idea's, but I can't fit them or remember them. :)


What I was thinking was that the choices you make through the corse of the game determines the "Dynastic Character", does this make sense? So that if you tend to favor events that bring justice to your realm, the dynasty could have the moniker "Just" as one of their inherited traits. Of corse, chosing bad traits also would give you monikers too.
 
What I was thinking was that the choices you make through the corse of the game determines the "Dynastic Character", does this make sense? So that if you tend to favor events that bring justice to your realm, the dynasty could have the moniker "Just" as one of their inherited traits. Of corse, chosing bad traits also would give you monikers too.

Yes, that's exactly what I meant. As we know, many dynasties in history have many members that shared some common traits. We always remember the Bourbons for indulgent behaviour for example.
 
The crusader kings map gets pretty irrational pretty quickly, thanks to the actions of rebellious dukes going freelance all the time. CKII should take a leaf out of Europa Universalis' book and have special rebel tags, so unstable countries won't instantly descend into a patchwork nonsense.

Most rebel duchies in CK aren't independence movements, they're lords of the realm who want a change in ruler, law, tax, etc. This kind of rebellious duke shouldn't simply break free, but instead go over to a special tag called 'x rebels' where x is the name of the kingdom, a bit like in EUIII. Other discontents would join up to the same cause, thus making civil wars a dangerous battle between two distinct groupings, rather than a prolonged game of 'whack-a-mole'. Whichever side wins the civil war, the country has maintained its territorial integrity; foreign powers would not be able to attack the rebel group without it counting as a DOW on the whole nation (like in EUIII). And the map would look less absurd, in theory anyway.
 
gja102 said:
Most rebel duchies in CK aren't independence movements, they're lords of the realm who want a change in ruler, law, tax, etc. This kind of rebellious duke shouldn't simply break free, but instead go over to a special tag called 'x rebels' where x is the name of the kingdom, a bit like in EUIII. Other discontents would join up to the same cause, thus making civil wars a dangerous battle between two distinct groupings, rather than a prolonged game of 'whack-a-mole'. Whichever side wins the civil war, the country has maintained its territorial integrity; foreign powers would not be able to attack the rebel group without it counting as a DOW on the whole nation (like in EUIII). And the map would look less absurd, in theory anyway.
I think a EU:Rome style civil war system would make more sense for CK than the EUIII rebels; but overall the idea is quite nice.

Drachenfire said:
What I was thinking was that the choices you make through the corse of the game determines the "Dynastic Character", does this make sense? So that if you tend to favor events that bring justice to your realm, the dynasty could have the moniker "Just" as one of their inherited traits. Of corse, chosing bad traits also would give you monikers too.
Yes, this would be pretty cool. It would be interesting if gaining a dynastic trait also affected the chances of family members getting related traits (eg., in your justice example, family members might be more likely to get the 'Just' trait at various points. Even niftier would be if it affected AI choices, but that's probably for a CKIII or IV.

@galuska: A different sort of setup like that would also be nice for Byzantium and the Russian princes. Neither is modeled particularly well by the current system, but both are pretty interesting places (not to mention the main two Orthodox power centers)

@LouisXI: A more dynamic dynastic system would be fantastic, especially if it better modeled cadet branches and very complicated families. For example, right now I'm playing a game where I've essentially set myself up as a branch of the Piasts in Jerusalem. It would be nice if, over time, and especially if I succeed in Arabizing my rulers, if my branch developed into a different dynasty entirely. On a similar note, it would be nice if patronymics were better modeled, say by having a "patronymic_culture" flag that would automatically append a patronymic at the end of character's names.
 
Yes, I've recently got in to this game and it could really use a sequel in the future.

This is my main problem that I hope CK2 fixes. Real-world Europe in 1453 looks roughly the same as Europe in 1066. In CK, Europe of 1100 might as well be fantasy-land.

Isn't it part of the charm? Those crazy and weird tales people have about their games.
 
What frustrates me about CK DV is the fact that rulers are essentially powerless even with regard to their own court.

You can't banish a courtier when you want, without a event - but who cares you don't have a good reason? In the Middle Ages, the ruler could not only banish anybody he wanted, he could have him executed. Sure, it would cause outrage, hurt his prestige and piety, but he could do it.

You also don't have any control over who comes to your court - does it make any sense? No! I am sick of being spammed by some useless losers who arrive at my court with their ugly wives and start breeding like rabbits :D

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In CK2, I'd love to have much more control over these things - who do I let to my court, who do I banish/execute* and how many random characters can appear in the game (there is way too much of them). The average fertility of the random characters should be GREATLY lowered, as they only spam the game with children. Children mortality should be much higher, as it was historically.

* - Execution would be different from assasination - you could execute anybody at your court, but the higher the prestige/piety of your victim, the higher penalties would you get. Also, family members would be excluded from this.

I'd also love some realistic graphics for the faces of your dynasty members. As of now, it's simple 2D and it makes no sense from genetics point of view (since when is beard a genetic trair? :rolleyes: ) I'd love if the appearance to follow at least some kind of simplified genetic rules, Mendelian model perhaps. Also, aging should be implemented - people really do not look the same in 16 as they look in 60 :D In 3D, it should be much easier to simulate genetics and it would look really nice in the game.
 
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What frustrates me about CK DV is the fact that rulers are essentially powerless even with regard to their own court.

You can't banish a courtier when you want, without a event - but who cares you don't have a good reason? In the Middle Ages, the ruler could not only banish anybody he wanted, he could have him executed. Sure, it would cause outrage, hurt his prestige and piety, but he could do it.

You also don't have any control over who comes to your court - does it make any sense? No! I am sick of being spammed by some useless losers who arrive at my court with their ugly wives and start breeding like rabbits :D

---

In CK2, I'd love to have much more control over these things - who do I let to my court, who do I banish/execute* and how many random characters can appear in the game (there is way too much of them). The average fertility of the random characters should be GREATLY lowered, as they only spam the game with children. Children mortality should be much higher, as it was historically.

* - Execution would be different from assasination - you could execute anybody at your court, but the higher the prestige/piety of your victim, the higher penalties would you get. Also, family members would be excluded from this.

I'd also love some realistic graphics for the faces of your dynasty members. As of now, it's simple 2D and it makes no sense from genetics point of view (since when is beard a genetic trair? :rolleyes: ) I'd love if the appearance to follow at least some kind of simplified genetic rules, Mendelian model perhaps. Also, aging should be implemented - people really do not look the same in 16 as they look in 60 :D In 3D, it should be much easier to simulate genetics and it would look really nice in the game.

I would say for court management, they would probably use elements (mostly or partly) from EU:Rome ... where you do have the possiblity to execute, imprison or banish anyone you want.

There also seem to be more intrigue in-court in that game, even if the character aspect of Rome is alot less than CK. But I am sure they could build on that, to make CK2 great.

Rome even supports play as a republics and tribes (pagans) .. which should make most or all of the realms found in CK playable.
 
I'd also love some realistic graphics for the faces of your dynasty members. As of now, it's simple 2D and it makes no sense from genetics point of view (since when is beard a genetic trair? :rolleyes: ) I'd love if the appearance to follow at least some kind of simplified genetic rules, Mendelian model perhaps. Also, aging should be implemented - people really do not look the same in 16 as they look in 60 :D In 3D, it should be much easier to simulate genetics and it would look really nice in the game.


Firkin hell, no!

The 2D models are awesome, no need for 3D or aging!
 
They should keep the 2D models but aging is welcome. Just three variants of one face. (Young, Normal, Old.) You wouldn't really notice it after a while but it would be a nice touch.

Oh, and I must say that there should be a regional map. (You know, Germany,France etc. . Instead of the current thingy that tells what kingdom and duchy the province belongs to.)

The map should show you both the region and the kingdom, duchy.

EDIT : PS. Scratch the thing about kingdom,duchy i just wrote. An an option to make yourself king of whatever you currently control would be uber cool. You're the duke of Austria, but because you're super wealthy and the pope likes you, and everyone respects you, and a lot of other things you need to acomplish, you can make yourself King of Austria.

Or simply implement a LOT of new kingdoms.
 
They should keep the 2D models but aging is welcome. Just three variants of one face. (Young, Normal, Old.) You wouldn't really notice it after a while but it would be a nice touch.

This.
 
An an option to make yourself king of whatever you currently control would be uber cool. You're the duke of Austria, but because you're super wealthy and the pope likes you, and everyone respects you, and a lot of other things you need to acomplish, you can make yourself King of Austria.

Or simply implement a LOT of new kingdoms.

Maybe not King of Austria, but an Archduke, certainly. Though then you're messing with the basic three-tier title system, and that could get messy if not implemented properly.
I think ambitious dukes should have more options to work within their realm (rather than just breaking free), like forcing concessions from the king, greater autonomy, etc.
That happens a little bit at the moment, with vassals demanding changes between royal perogative and feudal contract, etc, but ultimately the different laws don't feel all that different, and you just switch painlessly between them.
I would like realm laws that really portrayed the differences between different kingdoms, so that switching between them would be a really big deal.
I'm not an expert, but as I understand it there was a lot of difference between political structures, from centralised monarchy (England) to decentralised monarchy (France) to loose federation (Germany), with the power of the dukes varying accordingly. These should all play very differently.

(I actually thought about modding this into the current game, as the laws are editable, but I'm not skilled enough)

Anyway, an ambitious duke should be able to wrest a lot of power from the king, and keep it that way.
 
Wouldn't it be bit difficult to make it work in a strategy game which is based to the control of the provinces? I would probably get bored if I couldn't build anything or raise troops during the first century or so.
If courtiers could marry, and had more events there'd be plenty of stuff for you to do. Especially compared to Guatemala in HoI2, Orkney in CK, etc.

If it happens in CK2 we could also hope for some more dynamic game elements. ie: you could order your son to spend time with the Crown Prince in hopes they'd become friends. Perhaps there could be an estate-level. Say each province has 20 estates, and each estate represents 5% of province income. In that case you could have troops to command like RL courtiers did.

Nick
 
If courtiers could marry, and had more events there'd be plenty of stuff for you to do. Especially compared to Guatemala in HoI2, Orkney in CK, etc.

If it happens in CK2 we could also hope for some more dynamic game elements. ie: you could order your son to spend time with the Crown Prince in hopes they'd become friends. Perhaps there could be an estate-level. Say each province has 20 estates, and each estate represents 5% of province income. In that case you could have troops to command like RL courtiers did.

Nick

Yep now the court system seems little dull. In reality there is too much influence by the player what traits they get, who are their friends and who are their enemies. In real life it was not that easy. I'm now playing a game where I decide the option to choose in events by a roll of a dice. Got bored of every character turning to be mostly the same. This way the characters and their actions are more funier. In reality making the game have several layers would benefit game like CK.