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Unfortunalty this does not work as well. The SPA event triggers still one day later. I guess that is because the nation is new then.

I wouldn't change the intervention events to fire immediately, on the contrary I would make them historical, which AFAIK are later than happens in the game. For this to work, you would need to make somehow the republican AI versus nationalist AI as passive as possible until the major interventions fire. However, don't bother if it isn't easy to achieve, as it is not as important as other aspects.
 
However, don't bother if it isn't easy to achieve, as it is not as important as other aspects.

I think i will concentrate on the majors instead. This here should restore the SCW to how it was before i tried to change it.

Code:
\ai\jap_1936.ai
		infantry = 35 changed to 40
		garrison = 20 changed to 15

\db\events\nationalist_spain.txt
		changed back

\db\events\republican_spain.txt
		changed back
 
That's because the last Beta has new vars in the db\misc.txt file which CORE does not define, such as shore bombardment cap. They guys who develop CORE needs to take the latest misc.txt and apply their changes to it.
I see, thank you for clarification - needs to be brought up in their thread.
 
See my post in the CORE forum. Please do not expect two teams working on different tasks to continuously adapt to each others´ changes. When AoD 1.08 is done you will get CORE for 1.08.
 
SCW: both spanish AI load SPR_civilwar.ai (SPR additionally loads air_ground.ai), this file has some enemy_handicap and passivity settings affecting SPA but not SPR. I suggest to copy this file to SPA_civilwar.ai and adjust both files for their specific country. Both should have the enemy_handicap setting and a very high passivity setting. Once the SCW support events fire (regardless which) another ai switch file should clear the passivity restrictions for both (one file should be enough).
 
tested AI_Infra_CHI in my own little mod; i think that is a bit too much? CHI had 150 infra by 1937 (starting with 80), JAP was builing infra from scenarios start via the .inc and reached 130 (from 100).
just in case others experienced the same, couldnt you that reduce this a bit? its blocking nippon.
 
A short while ago it was limited to 50% and i could easily reduce it again. If CHI would build infra on a regular basis when cut of from resource trading than 50% would suffice. But the Infra AI is faulty. :(

its blocking nippon.

That is intended. The increasement of infra in Chongqing to 150% would require about 3 years if done on a regular basis by the AI.
 
New update.

Improved the way AI assigns leaders to units

some key features:
- no more commando leaders for non pure commando units
- old guard or no traits preferred for commanding transport planes
- HQ units guaranteed to be commanded by Generals or Field Marshalls
- pure panzer units guaranteed to be commanded by Panzer leaders
- pure fast units (panzer, mechanized, motorized, cavalry) favored for Offensive doctrine
- carriers guaranteed to be commanded by Superior tacticians

... plus other tweaks to assign generals with proper traits
 
tested AI_Infra_CHI in my own little mod; i think that is a bit too much? CHI had 150 infra by 1937 (starting with 80), JAP was builing infra from scenarios start via the .inc and reached 130 (from 100).
just in case others experienced the same, couldnt you that reduce this a bit? its blocking nippon.

In my current game Infra is not increased above 50% before april 1938. In may this changes. The events do not need to be changed for 108.
In case of your mod you might lower the treshold to 100 or so. You can do this by changing all "building = 5 size = 1.49" to "building = 5 size = 0.99". notepad++ works fine for this.


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Pang Bingxun said:
A short while ago it was limited to 50% and i could easily reduce it again. If CHI would build infra on a regular basis when cut of from resource trading than 50% would suffice. But the Infra AI is faulty.
well, why not adding these things to the .incs then? i use these for JAP/Tokyo and ENG/London, could be done for CHI as well?

as for blocking JAP by cheating i dont think thats cool.

Improved the way AI assigns leaders to units

some key features:
- no more commando leaders for non pure commando units
- old guard or no traits preferred for commanding transport planes
- HQ units guaranteed to be commanded by Generals or Field Marshalls
- pure panzer units guaranteed to be commanded by Panzer leaders
- pure fast units (panzer, mechanized, motorized, cavalry) favored for Offensive doctrine
- carriers guaranteed to be commanded by Superior tacticians

... plus other tweaks to assign generals with proper traits

thanks so much!
 
well, why not adding these things to the .incs then?

I did not want to touch the starting value of the provinces. But it is an alternative.

as for blocking JAP by cheating i dont think thats cool.

It is no cheating. The rate the events can fire can be faster than regulary buildung infra. But the ICD paid for the consumed money is as high as the ICD needed for building Infra or IC. As a matter of fact CHI would perform even better if buildung those buildung on a regular basis. But neither regular AI nor regular AI events offer such a solution.
 
I changed the Italy AI. It builds more infantry and more IC. I also changed research, that section was completely blanc! I did not change the behavoir. Italy has 79 Inf, more than 100 land units at all. Not a single units protects the main land. Is that WAD? :confused:

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