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Garbon said:
If you look, the first Political Turmoil event fires around 1584 (3566) which is firmly in Abbas I's reign...yet the event suggests that there wasn't turmoil during his reign. That's a bit odd.
Garbon said:
I don't mind the cutting down of duplicate texts, just pointing out that in this case it doesn't really make a difference.
Sorry, my study has been insufficient about the issue. I can reserch it more but it might be a better idea to wait your posts.
 
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Well, I found an extra semicolon in line 30104 of text.csv:

EVENTHIST260158;In 1634, Olivares appointed Princess Margaret of Savoy, as Governess of Portugal. The purpose was two-fold: To ; to silence Portuguese complaints of royal neglect and to raise new taxes to support the Empire. Unfortunately, under Margaret's tenure, more Castilians found their way into the Portuguese government as advisors to Margaret. The court quickly divided into two factions which made effective government, all but impossible.;;;;;;;;;;

EDIT:Used colon insted of semicolon or camma. Thanks you!
 
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i thought the morocco bugs have been fixed in beta 10;
i repeat, IF the player chooses "anarchy shall prevail" (technically becoming sus, even if no tag as such actually triggers...) he looses the cores on tagers and fez. BUT then upon reunification in 1554 the player never gets them "back" even if technically it is the reunified morocco.

same with issues regarding sudan. in NO event marocco gets any cores there other then timbk and the corridor. but there is an event that marocco looses those cores( that he never got in the first place) so what's the deal there? :confused:
 
beregic said:
i thought the morocco bugs have been fixed in beta 10;
i repeat, IF the player chooses "anarchy shall prevail" (technically becoming sus, even if no tag as such actually triggers...) he looses the cores on tagers and fez. BUT then upon reunification in 1554 the player never gets them "back" even if technically it is the reunified morocco.

No change was made vis-a-vis the ahistorical option. A different event will be needed to add those cores back.

beregic said:
same with issues regarding sudan. in NO event marocco gets any cores there other then timbk and the corridor. but there is an event that marocco looses those cores( that he never got in the first place) so what's the deal there? :confused:
This probably related to when the sequence was revamped. I think Morocco might have had cores there at one point, so forgetting to remove those lines might have been an oversight.

Code:
#(1600-1605) Rulership of the Sudan
event = {
	id = 232030
	trigger = {
		event = 232029
		NOT = {
			event = 232031
			war = { country = SON country = MOR }
			exists = BAN
		}
		owned = { province = 1495 data = MOR }
	}
	random = no
	country = MOR
	name = "EVENTNAME232030" #Rulership of the Sudan
	desc = "EVENTHIST232030"
	#-#

	date = { day = 1 month = january year = 1600 }
	offset = 25
	deathdate = { day = 1 month = january year = 1605 }

	action_a = {
		name = "ACTIONNAME232030A" #Appoint a Pasha to rule Timbuktu
		#command = { type = AI which = morocco.ai }
		command = { type = stability value = 2 }
		command = { type = independence which = BAN }
		command = { type = trigger which = 232032 } #MOR: The Pashas of Timbuktu
		command = { type = domestic which = CENTRALIZATION value = 1 }
	}
	action_b = {
		name = "ACTIONNAME232030B" #We shall remain a cohesive empire!
		#command = { type = AI which = morocco.ai }
		command = { type = stability value = -5 }
		command = { type = domestic which = CENTRALIZATION value = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = 1487 } #Awdaghost
		command = { type = revolt which = 1488 } #Walata
		command = { type = revolt which = 1489 } #Jenné
		command = { type = revoltrisk which = 72 value = 9 }
		[color=red]command = { type = removecore which = 1494 } #Buré[/color]
		command = { type = removecore which = 1490 } #Bambuk
		[color=red]command = { type = removecore which = 1489 } #Jenné
		command = { type = removecore which = 1488 } #Walata
		command = { type = removecore which = 1487 } #Awdaghost[/color]
		command = { type = removecore which = 1495 } #Timbuktu
		command = { type = removecore which = 1496 } #Gao
	}
}
#(1600-1605) The Pashas of Timbuktu
event = {
	id = 232032 #triggered by MOR_232030 A
	random = no
	country = MOR
	name = "EVENTNAME232032" #The Pashas of Timbuktu
	desc = "EVENTHIST232032"
	#-#

	action_a = {
		name = "ACTIONNAME232032A" #Finally our business in the Sudan is finished
		command = { type = relation which = BAN value = 50 }
		command = { type = secedeprovince which = BAN value = 1487 } #Awdaghost
		command = { type = secedeprovince which = BAN value = 1488 } #Walata
		command = { type = secedeprovince which = BAN value = 1489 } #Jenné
		command = { type = secedeprovince which = BAN value = 1490 } #Bambuk
		command = { type = secedeprovince which = BAN value = 1491 } #Segu
		command = { type = secedeprovince which = BAN value = 1492 } #Niani
		command = { type = secedeprovince which = BAN value = 1493 } #Mossi
		command = { type = secedeprovince which = BAN value = 1494 } #Buré
		command = { type = secedeprovince which = BAN value = 1496 } #Gao
		command = { type = secedeprovince which = BAN value = 1497 } #Say
		command = { type = secedeprovince which = BAN value = 1498 } #Begho
		command = { type = secedeprovince which = BAN value = 1499 } #Zaria
		[color=red]command = { type = removecore which = 1494 } #Buré[/color]
		command = { type = removecore which = 1490 } #Bambuk
		[color=red]command = { type = removecore which = 1489 } #Jenné
		command = { type = removecore which = 1488 } #Walata
		command = { type = removecore which = 1487 } #Awdaghost[/color]
		command = { type = removecore which = 1495 } #Timbuktu
		command = { type = removecore which = 1496 } #Gao
	}
}
#(1591-1605) Rulership of the Sudan alternate
event = {
	id = 232031
	trigger = {
		event = 232029
		exists = BAN
		NOT = {
			event = 232030
			war = { country = SON country = MOR }
		}
	}
	random = no
	country = MOR
	name = "EVENTNAME232031" #Rulership of the Sudan
	desc = "EVENTHIST232031"
	#-#

	date = { day = 1 month = january year = 1591 }
	offset = 25
	deathdate = { day = 1 month = january year = 1605 }

	action_a = {
		name = "ACTIONNAME232031A" #Accept the present rulers of Timbuktu
		command = { type = stability value = 2 }
		command = { type = relation which = BAN value = 150 }
		command = { type = secedeprovince which = BAN value = 1487 } #Awdaghost
		command = { type = secedeprovince which = BAN value = 1488 } #Walata
		command = { type = secedeprovince which = BAN value = 1489 } #Jenné
		command = { type = secedeprovince which = BAN value = 1490 } #Bambuk
		command = { type = secedeprovince which = BAN value = 1491 } #Segu
		command = { type = secedeprovince which = BAN value = 1492 } #Niani
		command = { type = secedeprovince which = BAN value = 1493 } #Mossi
		command = { type = secedeprovince which = BAN value = 1494 } #Buré
		command = { type = secedeprovince which = BAN value = 1496 } #Gao
		command = { type = secedeprovince which = BAN value = 1497 } #Say
		command = { type = secedeprovince which = BAN value = 1498 } #Begho
		command = { type = secedeprovince which = BAN value = 1499 } #Zaria
		command = { type = vassal which = BAN }
		command = { type = domestic which = CENTRALIZATION value = 1 }
		[color=red]command = { type = removecore which = 1494 } #Buré[/color]
		command = { type = removecore which = 1490 } #Bambuk
		[color=red]command = { type = removecore which = 1489 } #Jenné
		command = { type = removecore which = 1488 } #Walata
		command = { type = removecore which = 1487 } #Awdaghost[/color]
		command = { type = removecore which = 1495 } #Timbuktu
		command = { type = removecore which = 1496 } #Gao
	}
	action_b = {
		name = "ACTIONNAME232031B" #We shall remain a cohesive empire!
		command = { type = stability value = -5 }
		command = { type = domestic which = CENTRALIZATION value = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = 1487 } #Awdaghost
		command = { type = revolt which = 1488 } #Walata
		command = { type = revolt which = 1489 } #Jenné
		command = { type = revoltrisk which = 72 value = 9 }
		[color=red]command = { type = removecore which = 1494 } #Buré[/color]
		command = { type = removecore which = 1490 } #Bambuk
		[color=red]command = { type = removecore which = 1489 } #Jenné
		command = { type = removecore which = 1488 } #Walata
		command = { type = removecore which = 1487 } #Awdaghost[/color]
		command = { type = removecore which = 1495 } #Timbuktu
		command = { type = removecore which = 1496 } #Gao
	}
	action_c = {
		name = "ACTIONNAME232031C" #Abandon the Sudan, its not worth it
		command = { type = stability value = -2 }
		command = { type = secedeprovince which = BAN value = 1487 } #Awdaghost
		command = { type = secedeprovince which = BAN value = 1488 } #Walata
		command = { type = secedeprovince which = BAN value = 1489 } #Jenné
		command = { type = secedeprovince which = BAN value = 1490 } #Bambuk
		command = { type = secedeprovince which = BAN value = 1491 } #Segu
		command = { type = secedeprovince which = BAN value = 1492 } #Niani
		command = { type = secedeprovince which = BAN value = 1493 } #Mossi
		command = { type = secedeprovince which = BAN value = 1494 } #Buré
		command = { type = secedeprovince which = BAN value = 1496 } #Gao
		command = { type = secedeprovince which = BAN value = 1497 } #Say
		command = { type = secedeprovince which = BAN value = 1498 } #Begho
		command = { type = secedeprovince which = BAN value = 1499 } #Zaria
		[color=red]command = { type = removecore which = 1494 } #Buré[/color]
		command = { type = removecore which = 1490 } #Bambuk
		[color=red]command = { type = removecore which = 1489 } #Jenné
		command = { type = removecore which = 1488 } #Walata
		command = { type = removecore which = 1487 } #Awdaghost[/color]
		command = { type = removecore which = 1495 } #Timbuktu
		command = { type = removecore which = 1496 } #Gao
	}
}
 
playing ethiopia yet again, generally a LOT( probablly the nation i played most in agceep since this mod ever came to life); one thing that ALWAYS bugs me. 90 percent of the time if not more the diplomatic insult random event ALWAYS truggers against aden( a nation with no land connection with portugal, etc). a very very annoying thing.

also, just as a side note, it is quiet impossible to pick any trade in east african cot, due to the fact that all those swahili minors get trade 3 around 1500's . maybe is intentional i have no idea, but seems strange( for them to reach that level of trade THAT fast).
 
beregic said:
playing ethiopia yet again, generally a LOT( probablly the nation i played most in agceep since this mod ever came to life); one thing that ALWAYS bugs me. 90 percent of the time if not more the diplomatic insult random event ALWAYS truggers against aden( a nation with no land connection with portugal, etc). a very very annoying thing.
I don't understand the problem with Aden and Portugal. Please explain.

beregic said:
also, just as a side note, it is quiet impossible to pick any trade in east african cot, due to the fact that all those swahili minors get trade 3 around 1500's . maybe is intentional i have no idea, but seems strange( for them to reach that level of trade THAT fast).
Indeed, trade should be around 2 according to 1520 scenario.
 
YodaMaster said:
I don't understand the problem with Aden and Portugal. Please explain.

"diplomatic insult" random event. almost all the time triggers with the CB option targeting "Aden" and not anyone else.( it is one of those "bugs" since ever, regular vanila as well).
 
How many foreign countries do you know? If you know only few of them, there is a chance to see always the same country targeted by a random country command (-1 value).

There is no reported bug with the casusbelli command and I personally never experienced such behaviour.
 
YodaMaster said:
How many foreign countries do you know? If you know only few of them, there is a chance to see always the same country targeted by a random country command (-1 value).

There is no reported bug with the casusbelli command and I personally never experienced such behaviour.

well, i have PLEANTY of neighbours at start with land connection; yet most of the times the cb TRGGERS aden. there are other such cases as well with other nations
 
YodaMaster said:
This is inside EU2.

Frozen random number generator maybe?

that is the EXACT explanation i came up with too( and i am sure of it) however i have no PROOF, even if i know it exists. checking this aspect out(between many other),within the eu2 codes, will suerlly help ;)
as a matter of fact, i think i will play all next nations WITHOUT random events, wich bring only "flavour" and are actually very annoying for someone looking for HISTORICAL posibilities.outcomes, ways to "progress", etc. those events suerlly have a specific code in themselves to "equalize" ANY other imputs considered to be too "advanced" OR "noobish", as everyone to have a FEEL of a "good fun" without actually HAVING one ;) .typical "commercial' aspects.
ok sounds maybe complicated but i know its true :)
 
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beregic said:
that is the EXACT explanation i came up with too( and i am sure of it) however i have no PROOF, even if i know it exists. checking this aspect out(between many other),within the eu2 codes, will suerlly help ;)
as a matter of fact, i think i will play all next nations WITHOUT random events, wich bring only "flavour" and are actually very annoying for someone looking for HISTORICAL posibilities.outcomes, ways to "progress", etc. those events suerlly have a specific code in themselves to "equalize" ANY other imputs considered to be too "advanced" OR "noobish", as everyone to have a FEEL of a "good fun" without actually HAVING one ;) .typical "commercial' aspects.
ok sounds maybe complicated but i know its true :)
Code:
if (_userName == "beregic" && userCountry->getCountrySize() > userCountry->getHistoricalCountrySize()) {
    _pGoodEvent = 0.20;
}
Is that enough confirmation for you?
 
MichaelM said:
Code:
if (_userName == "beregic" && userCountry->getCountrySize() > userCountry->getHistoricalCountrySize()) {
    _pGoodEvent = 0.20;
}
Is that enough confirmation for you?
not at all, sorry , that was not the point :)
 
beregic said:
not at all, sorry , that was not the point :)
Oh, sorry then. What was your point?
 
MichaelM said:
Oh, sorry then. What was your point?
do not appreciate the sarcasm note :) . however how about YOU do a run test with ethiopia and tell me that the diplomatic insult does not trigger PREDOMINANTLLY against aden...(wich i REPEAT, it is odd becouse it has no land connection with especially since there are other minors as such around ) ;). this is NOT an issue i found to be be happening only in this mod, but overall. i KNOW this is not the right thread to discuss it but it came along since i was reffering to other aspects regarding the area.
 
beregic said:
do not appreciate the sarcasm note :) . however how about YOU do a run test with ethiopia and tell me that the diplomatic insult does not trigger PREDOMINANTLLY against aden...(wich i REPEAT, it is odd becouse it has no land connection with especially since there are other minors as such around ) ;). this is NOT an issue i found to be be happening only in this mod, but overall. i KNOW this is not the right thread to discuss it but it came along since i was reffering to other aspects regarding the area.
To be honest, I don't really want to take the time to do a full run test with Ethiopia. I'll take your word for it (since I haven't heard from anyone else who's played Ethiopia either), but I still tend to think it was just random.

(And btw, I wasn't trying to be sarcastic. I was just remembering some of your previous posts and getting mixed up. :) )
 
MichaelM said:
Is that enough confirmation for you?
This is a breach... :D

beregic said:
i KNOW this is not the right thread to discuss it but it came along since i was reffering to other aspects regarding the area.
It seems to be the result of bad luck. As I said, I never experienced it and you are the first to report this.
We know some countries have some hardcoded advantages but I don't see any logical reason why ADE tag could be significant for the -1 value in commands of the script engine. Letter A, plausibly, as we know occurrence of action_a in events doesn't always represent 95% of the choices when RNG is supposed frozen with high values that tend to see many action_b to be chosen by AI sometimes.