I also keep 'losing' the advanced sliders. They simply can not be activated somehow. Weird.
Check the patch notes. This is intentional.When you promote generals their skill doesn't go down. I'm not sure if this has already been stated so sorry if it has.
Check the patch notes. This is intentional.
I'm also experiencing the AI failing to protect its transports.
...
AI needs to prioritise escorting its transports usings screens and older capitals such as BBII/BBIIIs.
+1 yes, it is a most annoying problem. maybe it would really work to make transports capitals so the AI assigns DD & CL to protect them
it seems reasonable (in game terms at least) and easier than to tell the AI to have battle-fleets to patrol the transport-routes
Thanks for this observation - the German ai events file did indeed have a logic flaw that led it to get "stuck" at the naval ai build file. Should be fixed in next version of the alpha.I see that the AI is using the GER Navy build in 1940 while the game is going historically. Navy build mainly consists of infantry and destroyers etc and this is what Germany is in fact building and it has depleted all its MP, lol.
So I suggest you guys find out why the AI is switching to Navy build when it should not and/or update the navy build to have armor and other motorized forces, too. You have updated the other German build files but not the naval one.
Has anyone been able to implement the "switch allegiance" command, which supposedly works now? I tried and nothing happened. If anyone succeeds in using it please be so kind to post the command line for me. Thankos muchos
Thanks for the reply, though this is exactly as far as I got... I did check the eventcommands file and wanted to edit my Spanish CW outbreak. To make the fleet desert to the nationalists I entered the following line
command = { type = switch_allegiance which = -2 where = SPA when = 25 }
Now I'd expect a quarter of the Republicans navy to appear in the Nationalists forces. But not a single ship is transferred. Is it because they are at war? Does the switch command only work for nations at peace?
Also, I was wondering how it is possible to transfer a certain/defined ship - in the eventcommand it says "unit id type" or random as in our example. What is unit id type? Maybe I did get an outdated eventcommands file cause it says something about gas attacks in it as well![]()
Although here too changing names can mess the system.
106 Alpha 3 is very stable, without crashes. I recommend it.Hey guys i am going to start a new multiplayer game with aod soon after a few months off. Is this version the most stable compared to the other patches or is it a specific patch we should play with? (also i can just download this current patch and add it without any previous patches right?) Thanks for all the help and i will definitely post any bugs or fixes if I find them.