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i am playing 1.06a2(106a3.rar)

maybe the bug list ( i am not sure they are bugs or WAD)
1. when strategic redeployment, leaders belong to these divisions will back to leader pool, i can assign them. if assign that will lead orginal division lost leader.

2. sometimes the leader back to leader pool after strategic redeployment. the division lost leader. (did nothing during strategic redeployment).

3. sometimes the divisions will merge after strategic redeployment, 2 divisions will merge to 1.

4. supply_dist_mod value (i can edit to -10, fixed)

5. merge all trade from all countries (some countries will disappear)

6. sometimes the interface/button need click twice (fox example: i clicked diplomacy panel, i heared the click sound, but no response, need click again)

7. many scroll down interface, i am already at the bottom, but scroll down list is not the bottom, still show some space can scroll down. (such as large divisions list)

8. some scroll down interface need mouse wheel scroll down to the bottom, mouse drag the scroll down list can't reach the bottom. (such as in multiplayer mode, the save games at the bottom, u need mouse wheel, mouse drag the scroll down list can't let u reach the bottom)

9. the germany ai still has some problems, many infantry(300+), too little armor(10-).

10. some CHI events only should happened during china-japan war, but still can happaned during civil war ( such as some move ic events)

11. during multiplayer game, sometimes host/client can't receive msgs from each other or suddenly spam out after heavy delayed. (not network problem, ping <50ms anytime)

12. ctrl+[number] for give army group shortcut/hotkey, then i click that shortcut often/repeatly, sometimes will suddenly jump outside the map, then the shortcut will be unused/empty

13. need declare war twice:
http://forum.paradoxplaza.com/forum/showthread.php?510423-why-i-need-declare-war-twice

14. sometimes combat split into single divison:
http://forum.paradoxplaza.com/forum/showthread.php?510431-sometimes-combat-split-into-single-divison

15. black counter - click hotkey of divisons when they are in naval transport:
http://forum.paradoxplaza.com/forum...-of-divisons-when-they-are-in-naval-transport
 
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Hi devs,
I guess the change with the free leader promotions is to make the AI handle promotions more efficiently. I am guessing this because this
is another item in the change log and the only "logical" explanation I can think of. Maybe you can implement this for the AI only then.
 
Hi devs,
I guess the change with the free leader promotions is to make the AI handle promotions more efficiently. I am guessing this because this
is another item in the change log and the only "logical" explanation I can think of. Maybe you can implement this for the AI only then.

The new leader promotion system is an improvement in my opinion. It really cleans up the crap that a naval power country (USA, JAP) had to go thru to get the historic leaders promoted. It was really time consuming before to have to take Admirals off command, turn autopromote on and off etc. If someone does not think it fair as it is now -- simple don't use the damn thing! I never built naval bombers in the old HOI2 for instance because they were too powerful. For multi-player, what is good for the goose is good for the gander as well -- or use "house rules".

If you don't like it, don't use it! Geeze!
 
The new leader promotion system is an improvement in my opinion. It really cleans up the crap that a naval power country (USA, JAP) had to go thru to get the historic leaders promoted. It was really time consuming before to have to take Admirals off command, turn autopromote on and off etc. If someone does not think it fair as it is now -- simple don't use the damn thing! I never built naval bombers in the old HOI2 for instance because they were too powerful. For multi-player, what is good for the goose is good for the gander as well -- or use "house rules".

If you don't like it, don't use it! Geeze!

+1.

It's also nice feature if you want to play more historically. Anyways it could be nice to be able to turn it off or on (misc.txt maybe).
 
The new leader promotion system is an improvement in my opinion. It really cleans up the crap that a naval power country (USA, JAP) had to go thru to get the historic leaders promoted.

It wasn't just a problem with naval officers. In most of my games auto-promotion lead to several old-guard, low-stat field marshals commanding one-division coastal or anti-partisan armies.
The only ways to get around this were the one you described earlier (take off commanders you don't want to get promoted, turn auto-promotion on and off, return commanders) and using manually promotion which caused ability loss.

So I appreciate the change although it's not really the best possible way to handle this problem.
I would have wished for a 'don't promote this commander'-button but a way to further improve the new system would be to give armies some kind of penality (less organisation or morale) when going above the divisions/gernerals ratios that are defined in misc.txt and are used for auto-promotion. In this way it would be possible to promote the commanders you want without them losing skill points but you would have a reason not to simply promote all your commanders to highest rank.
 
Another side of the old autopromote system was that you got too often leadrs promoted that were not experienced enough to be promoted. I don't recall anybody talking about the downside of this.

Promotion in this game is a double edged sword. A maj. general gets experience points roughly 2 times as fast as a lieut. gen., 4 times that of a general, and 8 times that of a field marshal. Same is true for naval and air.

Perhaps if there was a way for the game to limit the total number of officers at the higher levels based upon total force sizes, this might help but I would have to test try it before I would support that change.

Bottom line -- the new promotion system is not perfect but it is certainly an improvement over the past. Until then I support the current "pro-choice" system.
 
Definitely confirmed: HQ ESE bug ever since 1.05 official patch (haven't checked 1.04 nor 1.03), up to and inlcuding both the 1.06 A2 and A3 patches. I tested the game release 1.02 version and this bug is not present then.

And yes, they are most certainly working on it and it will be released... "when it's ready", of course...
 
The ESE issue is done - radu is working on some last touch posishing for AI modders.
Beta 1 should be out soon
 
I unzipped the file into my AOD game folder. Do I need to do anything more to activate the patch?

When I run the game, it still says version 1.05. And I still am unable to save the game.

Help, please?

Did it ask you to overwrite files? If not, then you have unzipped it to a wrong directory.
 
Julle64--thank you for the quick reply.

Alas, I did get the query to overwrite the files, so that does not seem to be the problem. I would assume that the patch updates the version number on the opening screen, and since that is still reading 1.05, I would guess that something has gone wrong somewhere. I will try unzipping again and see if that changes anything, but for the moment anyway I am feeling pretty frustrated.
 
Come on Radu, i've been itching to play for awhile now but keep waiting for the next version. Knowing the version you are playing has major bugs in it (ESE, etc) takes the "i want to play" wind out of my sails.

I keep checking this page too often waiting to see beta1 version released.....
 
The ESE issue is done - radu is working on some last touch posishing for AI modders.
Beta 1 should be out soon

I just finished my project in Libya and have now rejoined the ranks of the unemployed, but on the bright side, at least I will have plenty of time to play AoD. And the timing of the new patch is perfect, assuming you release it this weekend....