Is it intentional that the german manpower in the 1936 scenario has been raised from 850 to 1800?
The rise in soviet manpower from 1600 to 2400 might be ok but the german increase is a little bit too generous.![]()
Yes, the 45 days are far too short for provinces taken from an enemy, 270 was OK for this. But if you get a province via event with a command like secedeprovince you'll see the same very long delay.Andy is trying to recreate real life OOB world situations, but i think the province efficiency gain is a bit too fast in this new misc.txt.
Any comments on that one?
Japan seems to stack over 100 units in Haiphong (North Indochina) and just leave them there.- Japan is still awfully bad, never advanced past Shaanxi, and by 1944 never took a single American Pacific island, only landed on Leyte in the Phillippenes, ignored Dutch territory, got quickly booted out of Burma and Siam by the Chinese and a small number of British commonwealth troops, but still somehow managed to build 23 carriers which outnumbers the combined British and American Carrier fleet.
Impressions from my first playthrough:
- Germany now builds TOO MUCH armor, they had about 50 light and regular tank divisions as well as 25+ motorised divisions by late 1941, and less than 70 infantry, which meant that they were using MOT inf as garrisons in France while relying on puppet/ally infantry in Russia, and still never got very far past the Dniper; they're getting pushed by by the Russians who are looking like they'll be inside Poland by 1945, although their MP was down at 700 compared to the German 1400 when I last checked (but German troops were not reinforcing very well).
They had an awful lot of divisions in North Vietnam in my game as well, and then didn't garrison the south so the Americans landed and strolled right up behind them.Japan seems to stack over 100 units in Haiphong (North Indochina) and just leave them there.
Makes sense I suppose.Germany's build is performing as we intended. Gamey. Sadly,this is because the HOI2 values (which AoD inherited) are gamey. Far too many resources available far too soon at far too low costs.
However, Germany's high armored div count is not the reason for its sluggish advance into USSR. The reason is USSR's own armored divisions. Open the savegame and look at USSR, that's why Germany gets bogged down and inevitably beaten.
And about MOT divisions, these, along with ARM and MECH, are perfectly ok to be present in France. It's only a problem if these units are present both at full-strength and in large numbers. Having German-occupied France bare of any motorized or mechanized units is something that is not desireable at all.
Overall new patch seems a lot better than before, but of course there4 are still difficult issues yet to be resolved -- like AI Japan. MY personal fix for AI Japan is to recreate early island taking with events while restricting USA garrisons in certain Pacific Islands, and this is still needed IMHO until somebody figures out how to get the AI to understand island hopping etc. The ground game in Europe is a lot easier to resolve as everybody is seeing.
A few issues:
1. I have not seen in AOD for at least 6 months or maybe longer (can't remember for sure) that the Japanese suprise attack event ever fires. In event ID = 17 are the following lines:
trigger = {
war = { country = JAP country = USA }
#under_attack = USA
If you place the # as shown above before under_attack the surprise event fires. Perhaps somebody changed the main exe file that made this event not work. Anyway, the # make it work!
2. By fall of 1942 AI Germany has advanced in Russia very much like historic. I am impressed! However, they are out of rares and oil! Now, oil was an issue IRL but not to such an extreme in 1942. And rares, that is another matter.
3. Has anybody ever seen ever seen the Torch events ever fire for the AI USA in this game -- any least within one year of the historic NOV 1942 date? As I read it, 120 ground divisions are required for the USA to fire! No wonder! How about reducing it to perhaps 50-75?
4. I have griped in the past to no avail -- put a lock garrison in Ulster for the AI British for crissake! It may only happen one game in 10 but every time I see it I go balistic when I see 2 German divisions sitting in North Ireland.
5. A number of people have been griping about the auto production not working. I think it works OK but it is not perfect. There are certain things that have to be done to get the desired results with it but it is too dificult for me to explain to anybody how it works. Can anybody give an auto production tutorial? Again, I can get it to work OK.
6. Back to Japan, somebody needs to teach the AI that it is pointless to take a Pacific Island unless you are going to build an airfield or port on it. Guadalcanal only became a battle because of the airfield.