• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.
Two additional events are required for 38 and 39 GC compatibility--in addition to which the line in the soviet inc file in the 38, 39 and 41 GCs setting ground defense efficiency needs to be commented out, as it is in the 36 Soviet inc file. These events should be specific to the scenario--load another event file with the two GCS as follows, and reference it only by the scenario definition:
example name scenario_fix.txt
Code:
### 15692-15693 New events to reflect effects of Stalin purges
### New design uses morale not GDE
event = { 
	id = 15692
	random = no
	country = SOV

	#
	name = "EVT_2609_NAME"
	desc = "EVT_2609_DESC"
        picture = "gulag"

	action_a = {
		name = "OK"
		command = { type = morale which = land value = -30 }
		command = { type = sleepevent which = 15693 }
	}
}
event = { 
	id = 15693
	random = no
	country = SOV

	#
	name = "EVT_2609_NAME"
	desc = "EVT_2609_DESC"
        picture = "gulag"

	action_a = {
		name = "OK"
		command = { type = morale which = land value = -20 }
		command = { type = sleepevent which = 2651 }# first two morale boosts have already occured
		command = { type = sleepevent which = 2652 }
	}
}

Also request another feature--a minimum number of tech teams parameter in misc.txt
Code:
# _RV_MAX_TECH_SLOTS_, Maximum number of tech slots
	10
# _RV_SLOT_IC_INCREMENT_, IC increment when a slot is gained
	20
# _RV_MIN_TECH_SLOTS_, Minimum number of tech slots
	1 #(I think it should be 2 but that's just my opinion)

Feature request #3
If you modify the way graphics are displayed (take out the vertical spaces between them), you should be able to fit 6 tech slots instead of 5 on a page
 
Last edited:
From my fist game with B2 so far:
- America seems to build too many garrisons. They've got 66 out of a total division count of 125 by mid 1944

- The manpower has maybe been shrunk too much: Summer 1943 and Germany, Russia, Italy and the UK have 0 manpower, the US had 65, the Japanese 250 and China 500.
 
I dont think so, all I did was add some core in places I think they belonged:

-Manchurian core on Dalian
-Mengukou core on the rest of mongolia (like it is in the 1938 scenario, why this is not in place for the 1936 scenario is beyond me)
-Japan gets cores on Taiwan (Taiwan was a colony since 1895 through treaty, way longer than Korea which it does have cores on)

(p.s. I suggest the above cores, especially the Manchurian and Mengukou ones, be "fixed" for next patch)

Anyways, I was having a great game... how do I get this error out of my game..sigh

edit: How do I fix this error so I can continue my game? Developers?
 
Last edited:
I dont think so, all I did was add some core in places I think they belonged:

-Manchurian core on Dalian
-Mengukou core on the rest of mongolia (like it is in the 1938 scenario, why this is not in place for the 1936 scenario is beyond me)
-Japan gets cores on Taiwan (Taiwan was a colony since 1895 through treaty, way longer than Korea which it does have cores on)

(p.s. I suggest the above cores, especially the Manchurian and Mengukou ones, be "fixed" for next patch)

Anyways, I was having a great game... how do I get this error out of my game..sigh

edit: How do I fix this error so I can continue my game? Developers?

Something that has always bothered me is that the infrastructure in Hohot is so low that the divisions that Mengkukou leaves there always gets dissolved, Meng should spam less new divisions and use some of its IC to keep the current ones healthy. Its even worse now that they only produce garrisons, since the garrisons are exclusively deployed in Hohot and can't be redeployed due to lack of the correct tech (liked I mentioned earlier in the thread).
 
I dont think so, all I did was add some core in places I think they belonged:

-Manchurian core on Dalian
-Mengukou core on the rest of mongolia (like it is in the 1938 scenario, why this is not in place for the 1936 scenario is beyond me)
-Japan gets cores on Taiwan (Taiwan was a colony since 1895 through treaty, way longer than Korea which it does have cores on)

(p.s. I suggest the above cores, especially the Manchurian and Mengukou ones, be "fixed" for next patch)

Anyways, I was having a great game... how do I get this error out of my game..sigh

edit: How do I fix this error so I can continue my game? Developers?

can you share the code?
 
The crash was related to the USA embargoes Japan event. The day after this event fires, crash. Changed the event so the USA chooses not to embargo Japan and no more crash.
 
I played game as USA and I have got some observations.
Nat. China is too strong for Japan. At it's peak (January 42) it had 404 divisions against 102 Japanese divisions. Japan never did notable progress in the north but managed pretty good amphibious assault in the south. Now they lost some units because they have not enough IC to keep with reinforcments and some units fell apart (around 15 divisions). Also Nat. China has got 702 manpower and Japan 386 in June 1942.
I tried to help Japan as USA a bit but still China is out of their reach. I rejected Pitman Act and did not imposed Oil Embargo and they are not in war with anybody else than China.
The Germany is underachieving somewhere and overachieving elsewhere. They had trouble with France who took them until November or so to conquer and now are absolutely struggling against USSR. They managed to capture mere 10 provinces from USSR and didn't even get through Soviet part of Poland. And Finland fell as soon as in September 1941 and switched sides.
At the start of Barbarossa Soviet Union had 360 divisions (202 inf, 5 Cav, 85 Mot, 4 LArms, 52 Arms, 11 Mon, 1 HQ) and Germany 185 (69 inf, 1 Cav, 24 Mot, 22 LArms, 32 Arm, 2 Para, 7 Mon, 19 Gar and 9 HQs). They are guarding Belgarde with 36 divisions and France and Denmark is occupied almost exclusively by Panzers.
On the other hand they managed to do outstanding invasion of Norway and even pulled off Sea Lion and conquered whole Home Isles. I don't know when did it happen but in my oldest war save from June 41 they alredy own it. And Belfast is now guarded by 15 divisions.
I think problem is with manpower. In June 42 Germany has got 76, USSR 7 and Italy 3 manpower. On the other hand UK has got 786 MP left, suggesting they built not enough divisions.
Also I noticed most superpowers build astonishing number of engineers. Germany and Japan has about half of it's divisions engineered and Soviets Union propably more than 2/3 of it's forces. (It's more than 260 engineer brigades!) Italy has propably the same amount of Eenginners and Artillery brigades. Other briagades I have seen is some Artillery, some Anti-tanks, few Policemen and in case of Italy some Armored cars. No Self-propelled artillery, tank-destroyers, Assault guns or others.

There are some provinces in Algiers which belong to Free France instead of Vichy. Is that in some way intentional?

I get spammed with influences through the game. The influencing countries are mostly from America. Though I have +200 relations with all of them. With all countries from America with exception of Argentina, Costa Rica,, Uruguay, Haiti and Dominican Republic. There should be better way for them to spend money.

There was one more thing I wanted to add but I can't remember right now. :mad:

I attached some pictures from my game to document the things I described.
 

Attachments

  • ScreenSave9.JPG
    ScreenSave9.JPG
    144,1 KB · Views: 40
  • ScreenSave1.JPG
    ScreenSave1.JPG
    157,5 KB · Views: 44
  • ScreenSave6.JPG
    ScreenSave6.JPG
    121,2 KB · Views: 39
  • ScreenSave4.JPG
    ScreenSave4.JPG
    179 KB · Views: 48
  • ScreenSave3.JPG
    ScreenSave3.JPG
    189,6 KB · Views: 52
Time to stop the farce that is the Maginot Line:

Tired of seeing 79 German divisions in one uber stack roll Metz or Strasbourg, despite its level 10 forts and its "extra" garrsion of 23 divisions?

The Maginot line was designed to release manpower and protect Alsace Lorraine. (So to be clear I am not talking about so-called Maginot line extensions).

There should be some interval troops to deal with any local penetrations but you should not need to mass the French Army in the Maginot line to give it a chance of surviving the uber-onslaught.

I think that the Maginot line hexes should be treated differently - hard-coded or given an extea special bonus to make them (effectively) invincible against attack. Even if "Super Heavy" Railay had been available in time its accuracy (judging by the perfortmance of "Dora" at Sevastopol) is quite poor and they are extremely vulnerable to long range counter battery fire.

They could even be tagged as "inaccessible" until after France is conquered to stop the germans committing suicide if the AI could not cope any other way.

I've played several games as the French and Germans and never failed to take the Maginot lione frontally (whic is crazy). As the French you need to stack your best units their to stop the Germans which defeats the strategic purpose of the line itself.

I know there is nothing to be done about the "stacking liimits" so a radical rethink on these Maginot Hexes is required.

I'm am happy for thre Frogs in flanders to be flogged and the line outflanked but ATM it i just way too easy for the Germans to take the direct approach and the necessity for the French to garrison the Maginot line with large numbers of Regular forces to have a hope of defending them reallty does defeat the whole point of building the line inthe first place. (Not that you have a choice there!)

Regards

Vermin
 
If you want to fix this yourself, open misc.txt (it is in db) and look for the following line:

# _CV_LAND_FORT_DAMAGE_, how much land forts are damaged by land combat
0.2 # was 1.0

Any value between 0.2 and 0.3 is ok.

I can only recommend B-L to change to similar values for their next patch.

Best Regards from the CORE mod

Tegetthoff
 
it would be good if you could attache the feutere of hoi3 that means that in the battle reports it shows how many men who was facing you in the battle and how many who was defending. "the soviets won this war out of 140000 men 24000 was killed" and so
 
German AI (or maybe its the nation's strength) does very poorly vs. the USSA. Second game now where they can't even take the USSR's half of poland from them, despite me as Japan cutting the USSR in half north and south of Novosibirsk. I guess the only way to help the feeble Germany win is me launching one direct massive invasion of the USSR from early conqured Persia straight into Baku and Ukraine?

I shudder to think what a poor game it would be as an Allied nation. I could probly invade USSR central asia through India as the UK and Germany would still not make it to Kiev.

Hmm, maybe I should try a game as the UK and attack only USSR to prove this point. Germany is just that feeble.
 
Try playing as Germany, that should shed some light.

So there is no point in playing any other nation except Germany? I've played multiple games as Japan (NOT allied with Germany) and did massive damage to both the USSR and Allies and still Germany can't defeat the USSR nor defend Europe.

If Germany folds so easily against a USSR that has lost everything east of Novosibirsk and defending against a combined puppeted Asia, and against a UK that has lost all its empire accept Canada, and against a USA that is busy fighting an entire South America force-puppeted (its armies kept intact) by Japan.. there is something wrong.

I'm sure a human controlled Germany can do just fine. But we should be able to play any of the non Axis and except some sort of challenge.
 
I wouldn't recommend you a career as a psychic :)

You wondered about playing a game as the UK to investigate the Germany-USSR matter. I merely recommended playing as Germany itself as a better alternative to get a closer look. You just might find out the AI isn't at fault here at all.
 
Oh, nice. In Beta1 the World ran out of manpower by 1944. Now world population should be dead by 1942.
What exactly are we trying to accomplish with this reduction? oO

No, it's fine.

IIRC germany manpower (by 1938 historical borders) have 135~150 units of manpower (i did the math by search the values on the map, xD) that reach every year the service age. But (1.05) germans have 0.92 points of daily manpower (cutting the aging), that means: 331 units of manpower each year.

So until 1.05 (i don't know if this is hardcode, i hope that it is softcoded such as events) the manpower gain is triple against map values.

Now the ratio should be 1:1 and is quite good since the game will be not overwhelmed by a lot of units.
 
Does the AI reduce sliders for research, if for example it needs the funds for production? Because otherwise, adding more than 10 tech teams would severely hamper the AI as it attempts to research as much as possible, while the player would be able to reduce his tech teams or spending percentage as needed
 
Perhaps big numbers of armour doesn't serve Germany as well as a mixed army

... The Germany is underachieving somewhere and overachieving elsewhere. They had trouble with France who took them until November or so to conquer and now are absolutely struggling against USSR. They managed to capture mere 10 provinces from USSR and didn't even get through Soviet part of Poland. And Finland fell as soon as in September 1941 and switched sides.
At the start of Barbarossa Soviet Union had 360 divisions (202 inf, 5 Cav, 85 Mot, 4 LArms, 52 Arms, 11 Mon, 1 HQ) and Germany 185 (69 inf, 1 Cav, 24 Mot, 22 LArms, 32 Arm, 2 Para, 7 Mon, 19 Gar and 9 HQs)...
Couldn't one reason be the relatively large numbers of German armour compared to IRL-numbers?

This would hit Germany twofold since it will require both (much) more IC and also precious oil when operating. Because of the vast spaces in Russia numbers is required as well as quality and raw hitting-power, otherwise it's impossible to perform encirclements etc. /Mattias
 
Status
Not open for further replies.