If one has a pretty low standard for what constitutes "looking great", maybe. But to me, while better than their other attempts, it still looks bad, and I wish they would just stop trying at this point.They look great in CK3 though
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If one has a pretty low standard for what constitutes "looking great", maybe. But to me, while better than their other attempts, it still looks bad, and I wish they would just stop trying at this point.They look great in CK3 though
I don't think this is about standards at all, just say you have a different taste and prefer 2D over 3DIf one has a pretty low standard for what constitutes "looking great", maybe. But to me, while better than their other attempts, it still looks bad, and I wish they would just stop trying at this point.
This whole thread isn't about whether 3D is viable or can be made pretty, but about whether we want it.I don't think this is about standards at all, just say you have a different taste and prefer 2D over 3D
Yeah, e.g. every time I look back at Monkey Island the 2D games aged gracefully, the first 3D game on the other hand...2D is timeless, i would pick it everytime
Calling it now: April's fool this year will be an announcement that future paradox streams will use vtuber models looking like these portraits and future games will allow you to add your own vtuber models to the games.I will just leave this here, some beaultiful 2d moving portraits.
If you google "CK3 portraits" and go to "Images" the majority of the responses will be links to fan-made unique portraits, AI upscalers, or a mod on Steam that makes them look better.CK3 looks beautiful partly due to the 3D design.
For me it's not just a matter of 2D vs 3D. In my opinion the 3D portraits in paradox games are simply ugly. Not because they're 3D, but because they're bad 3D. If they were able to do them in 3D but make them look good, I wouldn't mind. But to me, the 3D portrait implementation in PDX games is just poor, even when not compared to 2D.I don't think this is about standards at all, just say you have a different taste and prefer 2D over 3D
Not saying it's a bad thing, I personally don't mind either, but CK3 looks beautiful partly due to the 3D design.
With recent Victoria 3 dev diary, I beg Caesar developers, DO NOT FORCE US TO SUFFER SAME FATE! Sapre us 3d abominations and unnatural hybrids, who escaped from some underground genetic splicing facility.
No lies detected.It's so sad to see so much effort put into something so bad. It's really is tragic.
Just opened the files of HoI4, picked a random a file and I got this:
View attachment 1127360
Look how good that is in comparison.
I would prefer this too. I think it would lend itself very well as DLC content actually since it wouldn't impact gameplay at all.I believe they will maintain the EU4 no portrait approach (save maybe small 3D faces for the advisors). Can you imagine having to adapt to the changing fashion of the 14th to 18th century for portraits whose characters stay alive only for a a tenth of a game? I'm not seeing it.
Shortening the quote, but I agree on all points, Vic3 has an unnecessarily large focus on the 3d models. While I personally don't dislike them inherently, unlike seemingly a majority of people, I do agree that they are too ever present in too many places. The country overview in the current Vic3 version has the national flag literally in the background of the ruler portrait which I just really dislike, the portraits in general could do with being quite a bit smaller, just large enough to still make out what they are showing. I've also had fun making assets for the 3d models, which I couldn't have done as easily had I actually had to draw, counterintuitive as it may be considering the state of 3d modelling in PDX mods.But maybe there's another way. Maybe it is time we learn something from our long lost son - Imperator: Rome. I:R's portraits are static, and only the upper body is shown. Maybe, by imitating that style, the developers will have to spend less time on posing and modelling and have more time to focus on faces, which is the most important part of a character portrait. Also, that way it will take up less space in the UI while still letting us look at the faces of our history.
So, what do you think, gentlemen? Am I correct or am I really stupid?
The horror, the horror
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For the Vic3 case I suspect they forgot to put an "off-switch" to their 3d. It just seems to be so random for V3, which the game doesn't focus on RPG element at all.Sadly we've seen it in CK3 and VIC3, UI design in general (including portraits) has been lackluster and EU4 has probably been the most beautiful and best UI that Paradox has ever produced. I'm not sure it will live up to the hype in this regard.
3D portraits are easy to randomly generate and much, much cheaper to produce than 2D art. You're basically letting an algorithm do all the work while only providing a few foundations, then you can add some "nicer"-looking custom portraits and assets as you go along.
I believe they will maintain the EU4 no portrait approach (save maybe small 3D faces for the advisors). Can you imagine having to adapt to the changing fashion of the 14th to 18th century for portraits whose characters stay alive only for a a tenth of a game? I'm not seeing it.