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I see 2 problems:
1. hightmap needs some x10 multiplication
2. buildings need some x0.5 multiplication (and for castle just make when you zoom out and cann't see them an icon over the location)
 
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hey do you guys think the forest density in Russia is correct? or is too low?
View attachment 1335137
Definitely needs more forests, and could also use a differentiation between the lighter, more warm-coloured deciduous forests and the darker, denser, more cold-coloured coniferous forests and cold gray tundra. Currently all forests look the same.

This isnt even really a stylistic thing either, it's noticeable on satellite photography!
 
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I wonder if its relational to say the alps, the alps is higher than everything there so they do not look as domineering. It's the same in Ireland the tallest 1038m mountain in Ireland looks like this

View attachment 1335163

In reality looks like this

View attachment 1335165
Also note the discrepancy in colour and texture between the two images. Bottom is less saturated and coarser.
 
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I am afraid that with so many provinces you have to make bold decision: not every province deserves castle and big city view. Cuz map is going to be a mess, all covered with too many buildings on it.
 
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I was wondering about the rivers.
The second area you show from 0:41 you see southern Germany and it feels kind of empty because a lot of rivers are missing here. Do you have cutoff point of size or whatever under which you don't show a river?

In that scene one could argue one could draw out the river Iller, but the missing River Lech is really standing out because it was there even on the much smaller Map in EU4.

The question about more river is generell, but this is the most obvious scene in the clip where i think i kind of looks bad without them. :/
 
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Testers want to see where forts are when you zoom out.. its kind of vital :)

That's understandable, but I really hope there will be some way to turn them off. They're informative, but they just don't look good. As someone who always plays on the 3D map, I really don't want to see those comically oversized castles all the time.

The EUV map looks good, but I agree that the I:R map still looks better, so it's a strange downgrade. Rumor has it that Johan gouged out the eyes of the I:R map designers so they could never create anything so beautiful again...
 
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You know what is *really* 3D? A globe. EU6 needs a globe for a map!
Butthead No.gif
 
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Would it be possible to have 4x the ground resolution, or are textures already at their maximum possible resolution?

I always wonder why ground textures are so low res. I mean yeah they span a big part of the world, so they are big and having them higher resolution would eat your VRAM.
But think in 5~10 years, if people have 16GB VRAM at minimum and possibly 32GB VRAM. Why not have an option to fill up the memory with a high-res ground texture?
 
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1752767098761.png


One comment for the Dinaric Alps, the mountains are too pointy, this mountain range is better known for its blunt peaks and ridges, or the mountains are more like high plateaus, but now it reminds me more of Colorado.
 
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Glad you enjoy it so much :D

So on the camera angles, it's similar to how CK3 works. 99% of gameplay will be zooming in, with automatic tilt (The tilt is toggleable btw!), north on top. You can do some camera rotations but camera will snap back to this default configuration.

Zoom levels and camera tilts for this video are entirely for the purposes of the showcase. Nothing here is actual gameplay pans/zooms.

you can turn off the "snap back" though in settings.

1752768654761.png
 
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Dont get me wrong: there's nothing offensively bad anywhere; this is a product that can be shipped. However, I have some concrete suggestions:
  • The Scandinavian mountains in the Nordics and Iceland simply just don't look like the Scandes. These look more like the rockies. The mountains in Scandinaviawere sanded down by Ice Age glaciers, so they typically aren't as jagged as some more southernly ranges. The Icelandic mountains are especially bad here. They don't resemble the real deal even the slightest. You couldn't point to the Jökulls even if you knew where they were.
  • On a related note, the archipelago around Åland is missing a some islands. I know that there's a lot of them, but it's what makes the region special!
  • There not being even the gentlest hint of differences in elevation anywhere in Eastern Europe makes the region look very flat and uninteresting. Even some slight hills would go a long way.
  • Finland and similarly lakey places need more lakes. This has been said before.
  • Colourwise it all looks very, very smooth. Like lime-green clay. Some simple textural variation would go a long way. Darker marshes, coarser cliffs, more patchworkey farmlands, Etc. (I'm not the biggest fan of the trees being amorphous blobs either, but I understand why they look like that.) The I:R map is of course a good example of this, and, IMO, Crusader Kings II as well. The boreal forests were dark and musty, and the european plains were much lighter.

So... While bespoke topography looks nice, it isn't terribly accurate and mischaracterises plenty of iconic european geographical features.
Please, since you already have a simple orthodox projection, why not just start with a NASA heightmap and tweak it where it looks strange?


Most paradox games have some mod that redoes the map to fit a real projection and uses real height data. These—with almost no exceptions—just tend to look way better.

Thanks for the detailed and constructive feedback it's much appreciated!
 
Why not use the earths heightmap and tweek it like with imperator rome, as opposed to making a whole heightmap from scratch that isn't up to snuff? Can the game not handle a 16k by 8k real earth heightmap?

The heightmap is not 16k x 8k, its 32k x 16k. This is needed to get the resolution up.
 
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