I have several specific questions for experts/devs:
1.) What do the "careerModeAll[weightclass]Chassis.txt" files actually do? I can't find anything referring back to them in other assets...
2.) I know we have Anti-Missile System meshes and hardpoints in game (add an energy mount to the Dragon's RT and there ya go, for one example). Are there any other assets in the stock files for this, or should i look to RogueTech's implementation?
3.) Is it possible to directly alter assetbundle files to change specific pointers without crashing? For example, i've got a 3050 Hatchetman and Raven mechdef that i'd like to swap into their respective Flashpoints - is this possible?
4.) Is there a way to buy/unlock/mod-in the early backer Atlas skin? I only have the Shadow Hawk, and it feels so lonely.
Sorry for the mashup of topics... and thanks for your time.
1.) What do the "careerModeAll[weightclass]Chassis.txt" files actually do? I can't find anything referring back to them in other assets...
2.) I know we have Anti-Missile System meshes and hardpoints in game (add an energy mount to the Dragon's RT and there ya go, for one example). Are there any other assets in the stock files for this, or should i look to RogueTech's implementation?
3.) Is it possible to directly alter assetbundle files to change specific pointers without crashing? For example, i've got a 3050 Hatchetman and Raven mechdef that i'd like to swap into their respective Flashpoints - is this possible?
4.) Is there a way to buy/unlock/mod-in the early backer Atlas skin? I only have the Shadow Hawk, and it feels so lonely.
Sorry for the mashup of topics... and thanks for your time.