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The game devlopment has been canceled. The authors states this, in the last update on this site.

Aw, that is to bad, I was exited about that game (and note that I he had not written that update when I made the comment you were quoting).
 
How about... Hmm.

I've a vague idea for a game, tentatively called 'The Trading Company'. Humanity is new to the local area, as in only for the last few years. The main character/player is a guy who knows everyone who is a mover and a shaker to do with Earth's space efforts, and you run the titled trading company, where you primarily act as a middleman.

The driving factor is that the player sees a conflict with one of Earth's neighbors coming - said neighbor is relatively large and wealthy, and fairly well armed - and Earth is... not wealth, large, or armed. By manipulating markets and convincing Actor X to do Action Y, your goal is to see Earth/Humanity survive the coming war without being found out by the enemy, and assasinated.

The special feature is the fog of war - distance and information speed matter. You only have immediate non-fog knowledge of the immediate area of your location (Usually, Earth), so when you send an exploration mission to a distant star, you don't know the results until you hear back from them. Same for military battles - the player doesn't control them, or see them happen, and can't react to them until he hears about them.

The special feature is the defining one for me, I don't know of many games that actually cover that.
 
I'd love to see them incorporate a CK style character/avatar gameplay element in a 4x game, have a dynastic corporate sort of character. Falling in and out of favor in a corporate/political system trying to maintain your powerbase within your faction and competing with external entities. If any company could make a truly grand sci-fi game where you can get into the knitty gritty details of planetary management as well as macro galactic level it would be Paradox.
You should try Emperor of the Fading suns.
 
What I want is Master of Orion 2, redone with a modern engine.
Combine strategy and tactics in perfect unison. I like the idea, but I have a feeling you would need to leave everything but the interface alone. ;)
 
Sci Fi grand strategy limited to the solar system are non-existent.

I remember playing Deuteros on the Amiga for ages as well as it's earlier incarnation Millenium. There's been nothing like these since, it's all just generic space 4x mechanics with graphical gloss updating the same game year after year; in fact the same thing has befallen the strategy genre as has the FPS genre, identikit games with no originality at all. Fortunately there is hope as engines like the UDK and so on have led to a surge in small independents again.

Deuteros works in DOSbox btw.
 
There's also the recently released Endless Space. I bought it this week, it's loads of fun ;)

The first play proper play-through is somewhat fun, then it's just the same old derivitive gameplay. There are such tiny differences in each 'race' it has very little replayability once you've won as one or two 'races'.
 
The first play proper play-through is somewhat fun, then it's just the same old derivitive gameplay. There are such tiny differences in each 'race' it has very little replayability once you've won as one or two 'races'.

So far I can say that Endless Space is the best Master of Orion successor candidate. You should try multiplayer as well, as in MoO2 that's the part where it gets real fun.
 
So far I can say that Endless Space is the best Master of Orion successor candidate. You should try multiplayer as well, as in MoO2 that's the part where it gets real fun.

I watched some trailers, but to be honest it seems to be more about flashy tactical battles with nice graphics than grand strategy.
If so, its not a worthy MOO successor imho.
 
I watched some trailers, but to be honest it seems to be more about flashy tactical battles with nice graphics than grand strategy.
If so, its not a worthy MOO successor imho.

I agree with VI Imre; Endless space is successor of MoO. I don't know why the trailers concentrate so much on the tactical battle graphics as the tactical battles are NOT the focus of ES.
 
How does Swords of the Stars 1 compare with other sci fi 4x games ? I bought the complete collection of that game and when I tried the game for the second time it was quite good. Apart from that game I have only tried Alpha Centauri so if Swords of the Stars is generally considered bad I might enjoy other sci fi 4x games very much.

@Variton
I have read about 2300AD, and it sounds as if he is very good.
 
The first play proper play-through is somewhat fun, then it's just the same old derivitive gameplay. There are such tiny differences in each 'race' it has very little replayability once you've won as one or two 'races'.
Until you try out multiplayer and realize your opponent that has more experience can grow 10 times as big and powerful as you can in the same amount of time...

It's certainly a game that's easy to learn but hard to master, has alot in common with civilization games in that resource management, map control and tech prioritys are super important.
 
I watched some trailers, but to be honest it seems to be more about flashy tactical battles with nice graphics than grand strategy.
If so, its not a worthy MOO successor imho.

Yeah battles suck, just some option-selecting. On the other hand the Empire creation and management is at least as good in MoO if not even better (IMHO of course).
 
reach for the stars was an intresting game. The raxces may have looked similar, but in effect were as light to day.
Some lived in gasgiants, others can live only on asteroids. Some are extremely limited early on but can develop techs to go anywhwere, others start out being able to go almost everywhere. Some can jump fast, for others spacetravel is a big mystery even at the end of their techtree.

In effect tho, balance was not a word the designers must ever have heard about. The peacenik cetaci that start out limited develop fast towards supershields and extreme power weapons and ability to colonuise everything with a HUGE gearing factor in getting a colony from nothing to fully built out. They conquer the galaxy (full tech, 5000 ships and 400 full planets) while others have barely expaded beyond 10 colonies. And some never even manage off their starting world, they suck that badly. Others are in principle good, but take 150 turns to do what the cetaci do in 30.