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Corvuz_Crovax said:
If you could learn how to do this I would be very grateful. It would make the fights much more historically.

It seems it is not possible to do this judging from the failure of all the Napoleonic mods on these grounds. The way the AI approaches combat seems to be impossible to change.

Couple of other things I've noticed while playing about with the mod (all rather minor):

Trading offers still have the original nation flags beneath the cool new shields.

One of the Joffrey options for Eddard Stark taking the black has a tooltip claiming Finland's belligerence will rise by 0.0% ;)

Should the Mountain be a leader for Joffrey?

Improved Leadership doesn't require Basic Leadership atm.

The Frey and Bolton events really need them to have units created too. (Not sure whether killing off their previous units works as the only way to do this seems to be random.)Otherwise they get very quickly annexed making them almost redundant. Doesn't need to be a lot - one cavalry unit for the Boltons and a cavalry unit and a couple of infantry units for the Freys.

Something which will probably be addressed by the playbalancing stage is IC. Supplies for units need to be bumped up an awful lot or IC needs to be downsized radically for the entire map.

The effect of infrastructure is interesting. I love the slowing of movement and also preventing 'decisive' campaigns but it does seem to create the instant counterattack = instant win effect. Not sure if there is a way round this.

Quick run with the Greyjoys:

The event which wakes a Theon Greyjoy as leader works brilliantly. However, he also exists in the initial leader file meaning he then exists in duplicate.

Very difficult to invade anywhere from Pyke. Unless you suddenly declare war on the Lannisters, you haven't a hope of breaking through the Starks should the AI decide to defend the beaches. Not sure this is a 'problem' as such - as if the AI does this, then the Starks get over-run in record time.
 
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Zebedee said:
It seems it is not possible to do this judging from the failure of all the Napoleonic mods on these grounds. The way the AI approaches combat seems to be impossible to change.

That's too bad, hopefully it will get difficult with 1.3

Zebedee said:
Couple of other things I've noticed while playing about with the mod (all rather minor):

Trading offers still have the original nation flags beneath the cool new shields.

Hmm seems weird. In my game they all have a red/yellow/red flag under their CoA's. I know it looks weird the first time but it's not that bad IMHO since all nations have the same flag underneath. It looks like the shield is placed on fabric or something. Anyway I don't know how to fix it :-(

Zebedee said:
One of the Joffrey options for Eddard Stark taking the black has a tooltip claiming Finland's belligerence will rise by 0.0% ;)

:rofl: I think this is an ID conflict, I will look into it.

Zebedee said:
Should the Mountain be a leader for Joffrey?

At the moment Clegane serves Tywin IIRC

Zebedee said:
Improved Leadership doesn't require Basic Leadership atm.

I will fix it

Zebedee said:
The Frey and Bolton events really need them to have units created too. (Not sure whether killing off their previous units works as the only way to do this seems to be random.)Otherwise they get very quickly annexed making them almost redundant. Doesn't need to be a lot - one cavalry unit for the Boltons and a cavalry unit and a couple of infantry units for the Freys..

I agree

Zebedee said:
Something which will probably be addressed by the playbalancing stage is IC. Supplies for units need to be bumped up an awful lot or IC needs to be downsized radically for the entire map.

Supply needs will be raised in the next patch

Zebedee said:
The effect of infrastructure is interesting. I love the slowing of movement and also preventing 'decisive' campaigns but it does seem to create the instant counterattack = instant win effect. Not sure if there is a way round this.

Hmm yes this is a drawback. Try with manoevring with light cavalry they are quite fast.

Quick run with the Greyjoys:

Zebedee said:
The event which wakes a Theon Greyjoy as leader works brilliantly. However, he also exists in the initial leader file meaning he then exists in duplicate.

I will remove him from it

Zebedee said:
Very difficult to invade anywhere from Pyke. Unless you suddenly declare war on the Lannisters, you haven't a hope of breaking through the Starks should the AI decide to defend the beaches. Not sure this is a 'problem' as such - as if the AI does this, then the Starks get over-run in record time.

I have seen an AI greyjoy invade an AI Stark quite a few times. They always seem to take the coastal provinces and then get bogged down so the can't procede further inlands. I think this is pretty realistic. As greyjoy you really have to depend on Stark sending most of their troops to the south before attacking


Thanks for all your input. It's great that you comment all these thing.
 
I love your work so far, and I think this mod has huge potential. I haven't played it that much yet, but one thing that stuck out was how some teams have all of their leaders (aside from the main one) as skill 1. Is this intentional?

Anyways, keep up the good work.
 
Chairman Yang said:
I love your work so far, and I think this mod has huge potential. I haven't played it that much yet, but one thing that stuck out was how some teams have all of their leaders (aside from the main one) as skill 1. Is this intentional?

Anyways, keep up the good work.

Not really, I would love to differentiate them more but I simply cannot remember anything about a lot of the minor characters. I will fix this the next time I read the series. Until then please feel free to post changes to existing leaders or new ones
 
Well, I'm still following avidly and downloading as I type. Two minor points from the threads, though:

Firstly, Literacy has only the one 't'. ;)

And regarding the Money to Stags conversion, I'm not sure that I'm so convinced. Stags are a very recent Westeros coinage, and unlikely to be used by all of the major powers should the balance of power change. You can bet that Dany, for example, would swiftly bring back Dragons. The Starks and their supporters would probably pay in Wolves, if Robb ever took the Royal Mint, and I'll leave you to logically surmise what Greyjoy, etc. would use.

I suppose you could argue it is the de facto coinage for the period, since during the 'War of the Five Kings' no-one would have time to set up coinage facilities, etc. There were more pressing things to do... Still, I'd be prepared to call it Gold, which would be more logically comparable, whatever any family / city, etc. chooses to stamp on it.

Plus, you could then have a Lannister flavour event series:

Tywin Lannister visits the privy:

Option: (praise the seven!) +50 gold

Tywin Lannister suffers constipation:

Option: (Our spending plans are ruined!) -50 gold


- Triggered by TyrionEvent203

In the end, Tywin Lannister did not shit gold.

Option: (Damn these popular rumours. Knave! Run me a bath!)
 
Woz Early said:
Well, I'm still following avidly and downloading as I type. Two minor points from the threads, though:

Firstly, Literacy has only the one 't'. ;)

And regarding the Money to Stags conversion, I'm not sure that I'm so convinced. Stags are a very recent Westeros coinage, and unlikely to be used by all of the major powers should the balance of power change. You can bet that Dany, for example, would swiftly bring back Dragons. The Starks and their supporters would probably pay in Wolves, if Robb ever took the Royal Mint, and I'll leave you to logically surmise what Greyjoy, etc. would use.

I suppose you could argue it is the de facto coinage for the period, since during the 'War of the Five Kings' no-one would have time to set up coinage facilities, etc. There were more pressing things to do... Still, I'd be prepared to call it Gold, which would be more logically comparable, whatever any family / city, etc. chooses to stamp on it.

Plus, you could then have a Lannister flavour event series:

Tywin Lannister visits the privy:

Option: (praise the seven!) +50 gold

Tywin Lannister suffers constipation:

Option: (Our spending plans are ruined!) -50 gold


- Triggered by TyrionEvent203

In the end, Tywin Lannister did not shit gold.

Option: (Damn these popular rumours. Knave! Run me a bath!)

Yeah renaming i to gold is probably best. What did you think of the mod?
BTW I really like those events :D
 
Corvuz_Crovax said:
Next patch is here, download beta version 0.2 now


I see there has not been activity on this thread in quite a while. While on hiatus from these boards and HOI in general (April til the present) I have read and enjoyed George RR Martin's series. If I can help with graphics and ideas I would love to . . .
 
Is anyone else having problems getting the file? I can't seem to
 
Does anybody still have this mod? I have lost mine a long time ago as I thought I would never return to it. But now I would like to improve upon it especially because Jamie has released his map modder which I think could do wonders for this mod.
 
I have it

Corvuz_Crovax said:
Does anybody still have this mod? I have lost mine a long time ago as I thought I would never return to it. But now I would like to improve upon it especially because Jamie has released his map modder which I think could do wonders for this mod.

Yeah, I got it.

The funny thing is that this mod works with Napoleon just fine. I love fiddling around with it.

I have a lot of suggestions for it too ...

like, add eastern continent, summer isles, asshai. at least in some shape or form. permanent terra incognita is fine, but there's no reason why we can't have Targaryens over in Mereen :)

Well, respond if you still need it.
 
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kraquerman said:
Yeah, I got it.

The funny thing is that this mod works with Napoleon just fine. I love fiddling around with it.

I have a lot of suggestions for it too ...

like, add eastern continent, summer isles, asshai. at least in some shape or form. permanent terra incognita is fine, but there's no reason why we can't have Targaryens over in Mereen :)

Well, respond if you still need it.


Thanks, but I actually found it a couple of days ago on a really old cd stowed away in my basement. It is nice to see that there is still some interest in this mod. I have played around with the map editor of jamie's and looked at the possibility of creating a new map from scratch but I don't know if I have the energy or time for that but let's see. If I decide not to do a completely new map I might just fix a couple of things here and there including adding the free cities and the targaryens.
 
Finally something really different!
I'm looking forward to the final version :)

Edit: If there is ever going to be any.
 
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I still have it, although I have given up on making the map. Well actually I did make the map but it took far to long to manually write all the connections to get it to work properly, but at least the map is ready for when they release HOI3. Anyway I can email you the current version if you want it, Where should I send it?