Corvuz_Crovax said:If you could learn how to do this I would be very grateful. It would make the fights much more historically.
It seems it is not possible to do this judging from the failure of all the Napoleonic mods on these grounds. The way the AI approaches combat seems to be impossible to change.
Couple of other things I've noticed while playing about with the mod (all rather minor):
Trading offers still have the original nation flags beneath the cool new shields.
One of the Joffrey options for Eddard Stark taking the black has a tooltip claiming Finland's belligerence will rise by 0.0%
Should the Mountain be a leader for Joffrey?
Improved Leadership doesn't require Basic Leadership atm.
The Frey and Bolton events really need them to have units created too. (Not sure whether killing off their previous units works as the only way to do this seems to be random.)Otherwise they get very quickly annexed making them almost redundant. Doesn't need to be a lot - one cavalry unit for the Boltons and a cavalry unit and a couple of infantry units for the Freys.
Something which will probably be addressed by the playbalancing stage is IC. Supplies for units need to be bumped up an awful lot or IC needs to be downsized radically for the entire map.
The effect of infrastructure is interesting. I love the slowing of movement and also preventing 'decisive' campaigns but it does seem to create the instant counterattack = instant win effect. Not sure if there is a way round this.
Quick run with the Greyjoys:
The event which wakes a Theon Greyjoy as leader works brilliantly. However, he also exists in the initial leader file meaning he then exists in duplicate.
Very difficult to invade anywhere from Pyke. Unless you suddenly declare war on the Lannisters, you haven't a hope of breaking through the Starks should the AI decide to defend the beaches. Not sure this is a 'problem' as such - as if the AI does this, then the Starks get over-run in record time.
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