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lazysunside

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I have saw some threads about EUIV technology and it seems very chaotic so I create this thread for my own idea. I would like you, Paradox game coders and other gamer to see my proposal for the technology mechanic for EUIV.

As you have heard from a lot of the threads about this topic, it is really hard to implement the real world model of technology into a game. Beside it is also a big pain for coders to make such a system.

So I would like to recommend a simpler system that Paradox already have plus a few extra features.

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So this is how the technology system goes. There are two ways to level up your technology:

1st The traditional research

EUIII, HOI3, Vicky 2 already have. You spend money to research until it reaches enough point and you'll get newer technology. This Paradox already have. This should be easier for EUIV coders to do.

2nd The technology "silk road"

This system already existed in CKII as you discover the technology slowly through a percentage of each month. Like in real world, nations attain technology either by discovering it or trade it with another nation.

What if, we combine these two system together into one, we'll have a close to real life technology mechanic for EUIV.

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Here is how the system will work.

When the game first started, there will be a set of countries that will have a certain type of technology early on that will come as trade goods. Such as gunpowder for China, trade tech from the Hansa or Venice, etc. These countries will have an advantage in technology, and since they have a trade route, the technology sometime will travel between countries to countries.

This is when the CKII system come into play. For England in 1399, she wanted gunpowder from China but her research rate for gunpower would be 0%/month since she does not live near China (which already has gunpowder). On the other hand, Korea which exist near China will have 25%/month of having gunpowder. By implementing the spread of technology, this will eliminate the need to make different tech groups.

But what if England never gets to live near China? Would she never have gun powder? Hope is not all lost as she can make it herself. This is when the traditional EUIII research comes into play. England spend enough money for research points, she will have gunpowder in no time.

jsedsw.png

By chances or research points, the technology rises.

What about the poor countries that does not live next to China nor have the money to research the gunpowder tech? Hope is also not lost for them as well. They can Trade for technology.

-The Technology "Silk Road"


166njf9.png

Traders are coming, looks busy. Arrrr!​

As I have observed the alpha images for EU IV, I have noticed trade routes. Lots of and lots trade routes by ship guarded by other military ships. This means paradox is trying to remake the trade system. Now as I have mentioned before, the only way the poor country can have access to the newer tech is by trading through Trading Center. By placing their merchants inside a trading center, they can raise their percentage of acquiring a technology depend on:

1. The other countries's tech that trade inside the trade center.

2. How far are the other countries? The farther = less percent, the closer = more percent of getting the tech per month.

3. How many merchants the poor countries place in the trade center.

This will surely encourage trading in the game, thus gave the navy a job to guard the country's trade route. Also the pirate will have something to steal for.

Q:I am a European, I have higher tech than Asia, why should I care about trading with them?
A:Technology for gold and other trade resources for your guns.

Also there will be research rates (aw). No I'm not taking you back to the Europe 100%, Asian 40%, Nomad 10%. I'm talking about a
Universal Research rate of 100% for every countries. But then China would be the master of the tech? Here's the deal which EUIII already have. The bigger the country is the more points it need for research, vice versa.

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Conclusion:

All the tech rate will be the same.

Bigger country need more research points. Smaller countries need less.

The only way to acquire a tech is through Research, Trading, and Chances.

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Q&A

Q: Can Native American such as Inca or Shawnee gets gun before European does.

A:The answer is No. Why? Gun require Gunpowder, Iron, Cooper, lots of research points. Native American such as Shawnee never had a rich economy. Inca and Aztec may be rich but they lack the resources such as Iron, Gunpowder. On top of that, Inca and Aztec were constantly at war with their neighbors. They does not have access to trade with the Old World. There is no way for them to have a strong economy nor the resources to make gun before the Old World does.

Q: Can China or non European countries gets higher tech before Europe does?

A: China might has higher technological advance at the start of the game, but they gradually decrease that advantage in time due to their practice in Middle-Kingdom policy and internal conflicts (aka Rebels) The more broken the countries is, the poorer it gets. Same goes for South East asian, Middle East who have to constantly dealing with the horde and nomads. More wars = more rebels, less money, research rate went down, trade route gets block by the enemy means you will have a hard time getting new technologies.

Q: Europe is constantly at war too. How can they get higher technology historically?

A: The answer is decisions and luck, also about trade. Europe generally are more democratic than other countries in the Old World at the time. They also have trade stations where countries inside a league agreed not to compete with each other. This mean they have a higher chance of learning new technology. Because of this, they are more prepared to move to the next step of the tech than other countries in the world at the time. Plus in the Renaissance, there were waves after waves of innovation ideas hit Europe. People got a chance to dig themselves into free thinking and open-minded thoughts from early philosophers (the Greeks, Roman, etc).

Other countries at the time, China only care about themselves. Japan is in a big civil war. South East asian never trust each other. India is in splintered. Persia is constantly under attack from nomads tribes. Egypt is under the Mameluks. Only the Ottoman is growing side by side, perhaps more powerful than Europe...

Q: Well during the Renaissance, there are no more central trade activities between European countries, how can they research and find tech faster?

A: True that there were a waning sight of Trader nations as those countries became early European Republics. Technology would travel slower without trading. But Europe is in an innovation period, and they found the New World. European found a new kind of trade route that brought them riches from around the world. Portugal was trading around Asia at the time already. This is how the Asian started to get guns later on through European's trade in Asian's trade centers.

I will be more willing to answer more questions. :p


iz6tdx.jpg




 
V2 and HOI don't use money for research, however, this system seems quite nice (I still really like V2's invention system, but making a tech tree seems alien to me (I blame too much EU)).
 
It has been states that technology's advancement will be based on monarchs stats in some way.
Good suggestion, sounds like a lot of fun to play. Unfortunately, I don't see them Inplementing it.
 
It has been states that technology's advancement will be based on monarchs stats in some way.
Good suggestion, sounds like a lot of fun to play. Unfortunately, I don't see them Inplementing it.

Well if the monarch behaves like a monkey and jumping around in the court then I don't see why his country won't improve. If he is a military leader then his country should be discovering Tactics and Land faster.

If he is a trader then his country probably will Trade and Sea faring better. If people finds out the king's lineage is from a lowly peasant family (-5 legitimacy) then he probably a good Production guy.

But if you see it, in real life, technology does not come from the king alone, but by trade, by chances, and by research. It's the king's job to approve which technology he want to have in the country.

Just like in 1453 when the Byzantine King refused the employment of some cannon maker guy. That guy went to the Ottomans and build them a giant bombard that bought ruins to Constantinople.

So if technology has something to do with the monarch then...calculate the monarch's skill and divide it by two. That will be the bonus percentage of gaining a tech.

For Example,

Napoleon has a Military skill of 9, his chances of acquiring new military tech = +4.5%. His Administration skill however is only 6, his government tech will get a bonus of 3%. One day Napoleon drank the helium bottle instead of grape wine, his Diplomacy skill will be 1...the court think he is joking so the bonus is only .5%
 
In general I really like the idea that tech should be linked to trade. Also it would really be nice if they did like you say and make it so that different countries require different approaches to tech advancement.

However I hate the idea that the state should have a "research budget". It's such a terrible meme, something they invented for the Civ games and that stuck ever since. A simulationist game like EU should not have this.

I mean, what is this supposed to represent? Kings and princes did not finance research academies in any of those times. They financed all kinds of stuff - administration, clerics, the military, some welfare, occasionally also business ventures proposed by private individuals - but not research academies. Research happened "on the side", it was something to which people devoted their time when there was a need for it and when circumstances were right.

I don't like the idea that there should be a "research slider" which you push as far to the right as possible, to reach an arbitrary threshold of arbitrarily defined research points. I much prefer the CK2 system where advanced still happen in small steps, but based on random chances, not on sliders and research point counts. You still have a sort of idea how far you are from a breakthrough, but you cannot really time it. You can tell if you are stagnating, you can tell if you are in the lead, but you can't say "this is my current rate of progress, and we will discover this tech seven years, five months and ten days from now, at half past six in the morning". I always hated this about EU3, it's a fun game in many ways, but in so many other ways it degenerates into bean counting.

Playing a game like EU is, to me, about putting you into the position of a statesman - about immersion. If you play the Incas and you want gunpowder, well, think for a second about how the Inca High King would go about this, and then do that! Tell the scribes and priests to go out of their way to record everything there is to know about the foreigners and their way of doing things. Think about how you can get a closer view at their stuff. Without letting them know how backwards and weak you really are. Make a choice about whether it's better to pull their traders into your country, and try to learn from them, or to close yourself off, keep the Spanish out and try to find out about their stuff in other ways (Equip expeditions to find their settlements, and those of other Europeans before they find yours... raid them... or turn your realm into a hermit kingdom, and limit their trade to specific places, like Deshima...) And then hope that this brings you success, as soon as possible. It should not be about shoving some sliders to the right, and then twiddling your thumbs while you watch the progress bar creep up slowly.

I mean, COME ON! In Eu3 tech research is less interesting and less immersive than watching your computer burn a DVD. :rolleyes: Do something about it, Paradox!
 
This sounds cool and innovative, and like a lot of fun. Would be very interesting to see how all of the scenarios with this would turn out.

I mean, COME ON! In Eu3 tech research is less interesting and less immersive than watching your computer burn a DVD. :rolleyes: Do something about it, Paradox!
Exactly.

However I hate the idea that the state should have a "research budget". It's such a terrible meme, something they invented for the Civ games and that stuck ever since. A simulationist game like EU should not have this.

I mean, what is this supposed to represent? Kings and princes did not finance research academies in any of those times. They financed all kinds of stuff - administration, clerics, the military, some welfare, occasionally also business ventures proposed by private individuals - but not research academies. Research happened "on the side", it was something to which people devoted their time when there was a need for it and when circumstances were right.

I don't like the idea that there should be a "research slider" which you push as far to the right as possible, to reach an arbitrary threshold of arbitrarily defined research points. I much prefer the CK2 system where advanced still happen in small steps, but based on random chances, not on sliders and research point counts. You still have a sort of idea how far you are from a breakthrough, but you cannot really time it. You can tell if you are stagnating, you can tell if you are in the lead, but you can't say "this is my current rate of progress, and we will discover this tech seven years, five months and ten days from now, at half past six in the morning". I always hated this about EU3, it's a fun game in many ways, but in so many other ways it degenerates into bean counting.

Playing a game like EU is, to me, about putting you into the position of a statesman - about immersion. If you play the Incas and you want gunpowder, well, think for a second about how the Inca High King would go about this, and then do that! Tell the scribes and priests to go out of their way to record everything there is to know about the foreigners and their way of doing things. Think about how you can get a closer view at their stuff. Without letting them know how backwards and weak you really are. Make a choice about whether it's better to pull their traders into your country, and try to learn from them, or to close yourself off, keep the Spanish out and try to find out about their stuff in other ways (Equip expeditions to find their settlements, and those of other Europeans before they find yours... raid them... or turn your realm into a hermit kingdom, and limit their trade to specific places, like Deshima...) And then hope that this brings you success, as soon as possible. It should not be about shoving some sliders to the right, and then twiddling your thumbs while you watch the progress bar creep up slowly.
All this really makes a lot of sense. The CKII model does represent the era a lot better than some silly slider which represents a pure gameplay element. However, the CKII model is quite abstract, and it doesn't feel very immersive either. Personally, I just send my spymaster to steal tech, and then I don't worry about it.

I think the model described in the OP is close enough to where it should be. Some of the things you mentioned too, like raids, isolation, etc, would also be very cool and immersive.
 
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I approve this suggestion. Except for the part where the american nations can't get further than European ones because of their lack of resources, with the right administration and reforms they should be able to trade with China, after all this game is all about making your own history.
 
Still, the CK2 technology, alone, is more boring than EU3's. Because techs are so damn long to research, there's so many different groups, and the effects of most of them have a really small impact on gameplay, and finally most of the countries have approximately the same tech levels all game long.
 
Johan said in the gamespot video that "technology" have been "completely overhauled".

:D
Oooh... didn't know that! Here's hoping to new things.

Still, the CK2 technology, alone, is more boring than EU3's. Because techs are so damn long to research, there's so many different groups, and the effects of most of them have a really small impact on gameplay, and finally most of the countries have approximately the same tech levels all game long.
Well, that tech in CK2 is not so exciting makes sense considering it's a medieval game. "Ooh look my farmers developed a better plough!", +0.2 to province tax. "Wow, composite bows!", +0.1 attack value of archers. There just weren't any grand and sudden breakthroughs at the time. As it is you have some mild excitement if you know that training buildings are just around the corner (they make a difference in how aggro you can be in wars) but other than that none of the techs have me biting my nails.

On the other hand in EU3 tech makes a much bigger difference. You get to reform your military in much more drastic ways, and the national ideas also are breakthroughs in the sense that they don't come gradually. It would still be immersive even when it's done with a CK2 like system based on random chances.

You would still see that you are close to a breakthrough in an army tech that would give you an immediate leg up - f.ex., getting cannons - so it would be exciting when it happens. You don't know the exact date but you know you are at step 5 of the 5 step invention progress, so you're close. And when you get the popup that says "You can now build artillery" that would be an exciting moment, perhaps even more so than in EU3 right now where you have unrealistic and silly foreknowledge of the exact day when you will reach that tech.
 
Wasn't said what the overhaul is but I'm looking forward to it, technology did seem kind of boring in EU3 and it would be nice to have a massive improvement on that front. I like the CK2 system, but that only really suits the Medieval timeframe, while it would work in EU4 initially as time went on it would become more and more redundant.
 
i wish they would take conquest into account with technology. as someone earlier mentioned there were never these arbitrary tech budgets, a ruler would see an improvement and deem it usable or worthless and then incorporate it where needed. the most advanced society was not always the most capable as in the case with the mongols. the mongols would conquer an area round up all the skilled people and innovations and add them to their ever growing war machine. they used siege engines and gunpowder and bureaucrats from china, korean printing, indian mathmatics and arabian medicine to control an ever expanding asian empire. one could argue that consolidating a continents worth of knowledge helped spring europe into the renaissance and enlightenment periods where they were then poised to conquer a good chunk of the world. europe was given access to a large portion of that technology with little cost to europeans while the rest of the world fell into a vacuum after the collapse of the mongol and its decedent empires.
 
1. The military reformed and basically from the locals determining how will they fight and come in arms in the levies, the state started to controll how it wants to equip the troops, and how it wants them to fight.

The CK2 system makes little sence in that regard, since the states would push military innovations wery fast, if they want to, or will fobrid the use of those (Like China and Japan largelly delaying the development and use of gunpowder).

2. The goverment. Again, while there were some local differences, states tried to keep the system uniform across the board, so the changes in governing were most probably have to be approved by the state, and hence applied pretty much uniformly.

3. Production techs are probably the most similar to CK2.

4. Naval and trade techs were probably the closest to uniform in Europe, since merchants wanted specific types of ships, so naval yeards had to adapt foreign tech pretty fast, and the naval race, the privateering, and trade, led to ships types being pretty much know everywhere, since each port had to capable of maintaining and fixing those.
 
I love this idea. It would make tech more balanced and interesting. Right now I set my sliders and take what is given. No input by me. Just wait and upgrade. Not that exciting. Hopefully this will implemented.
 
In your Q&A part, you imply that conflict and war prevented or slowed down technological progress... while quite the opposite is true. Competition drove technology forward, and is probably one of the reason why Europe surged ahead, as there were many competing nations.
 
In your Q&A part, you imply that conflict and war prevented or slowed down technological progress... while quite the opposite is true. Competition drove technology forward, and is probably one of the reason why Europe surged ahead, as there were many competing nations.
Well, European nations were also smaller, more menagable, and more eager to get an edge.