My first AAR was a bit of a failure as nobody seemed interested in following just another Germany aar. I'm starting another, and yes I will be playing Germany (I almost always do), but this one will be different. Firstly and most importantly, I will be editing in board members as my field commanders, so start thinking of your leader's screen name, skill, and traits, and begin resizing your avatar. Secondly, I will be playing Fernando Torres' excellent mod, World in Flames. For anyone who doesn't know, WiF is an extremely in-depth mod featuring an enhanced AI, new tech tree, new graphics/icons, new units, new event chains, and a revised combat system.
Other limitations/modifications I will be imposing on myself will include:
-researching and building some of just about everything, rather than just spamming IC, armor, inf, and TAC.
-limiting upgrades to industrial centers (meaning units in combat in the wastes of Mongolia won't be able to receive their new Panther tanks)
-simulating a slow trickle of trained replacements by limiting the amount of IC devoted to reinforcements. I can foresee some units being withdrawn from combat in order not to be totally wiped out.
-possibly modifying some units to regimental size, to better simulate Fallschirm/Gebirgsjager formations, and armored kampfgruppen as well as some early Heer formations like the Infantry Regiment Grossdeutschland and the first Waffen-SS troops.
-no use of gamey tactics, although this mod has fixed many of the exploits found in vanilla.
Leader Creation will follow these rules:
-Leader name can be anything as long as it is civil.
-Users can submit a picture (please resize it as I will have enough editing to do without resizing photos) or can use an existing one from the leader files. Just submit the ID number or the name.
-Allocate 20 points in the following manner:
-uppingcurrent skill costs 3 points, with skill 3 being default.
-upping maximum skill costs 1 point, with skill 6 being default.
-upping current rank costs 3 points, with rank 3 (Mj. General) as being default.
-upping maximum rank costs 2 points, with rank 3 being default.
-terrain traits (urban warfare specialist, hills fighter, etc) cost 2 points each. (Max 1 per leader)
-combat event traits (encircler, assaulter) cost 1 point each. (Max 1 per leader)
-all other traits (including winter specialist and night flyer) cost 5 points.
EX. Major General Kestrel (0 points), max rank general (4 points), skill 5 (6 points), max skill 8 (2 points), with offensive doctrine, panzer leader (10 points), and encircler (1 point).
Note that this means many standard leaders (notably von Manstein and Rommel) are better than user-made leaders. Also note that all custom leaders will have a start date of 1936 and an end date of 1960.
So. Any takers? If nobody cares to follow, there's not much point is there?
Other limitations/modifications I will be imposing on myself will include:
-researching and building some of just about everything, rather than just spamming IC, armor, inf, and TAC.
-limiting upgrades to industrial centers (meaning units in combat in the wastes of Mongolia won't be able to receive their new Panther tanks)
-simulating a slow trickle of trained replacements by limiting the amount of IC devoted to reinforcements. I can foresee some units being withdrawn from combat in order not to be totally wiped out.
-possibly modifying some units to regimental size, to better simulate Fallschirm/Gebirgsjager formations, and armored kampfgruppen as well as some early Heer formations like the Infantry Regiment Grossdeutschland and the first Waffen-SS troops.
-no use of gamey tactics, although this mod has fixed many of the exploits found in vanilla.
Leader Creation will follow these rules:
-Leader name can be anything as long as it is civil.
-Users can submit a picture (please resize it as I will have enough editing to do without resizing photos) or can use an existing one from the leader files. Just submit the ID number or the name.
-Allocate 20 points in the following manner:
-uppingcurrent skill costs 3 points, with skill 3 being default.
-upping maximum skill costs 1 point, with skill 6 being default.
-upping current rank costs 3 points, with rank 3 (Mj. General) as being default.
-upping maximum rank costs 2 points, with rank 3 being default.
-terrain traits (urban warfare specialist, hills fighter, etc) cost 2 points each. (Max 1 per leader)
-combat event traits (encircler, assaulter) cost 1 point each. (Max 1 per leader)
-all other traits (including winter specialist and night flyer) cost 5 points.
EX. Major General Kestrel (0 points), max rank general (4 points), skill 5 (6 points), max skill 8 (2 points), with offensive doctrine, panzer leader (10 points), and encircler (1 point).
Note that this means many standard leaders (notably von Manstein and Rommel) are better than user-made leaders. Also note that all custom leaders will have a start date of 1936 and an end date of 1960.
So. Any takers? If nobody cares to follow, there's not much point is there?
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