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unmerged(83496)

Colonel
5 Badges
Sep 5, 2007
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  • Arsenal of Democracy
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My first AAR was a bit of a failure as nobody seemed interested in following just another Germany aar. I'm starting another, and yes I will be playing Germany (I almost always do), but this one will be different. Firstly and most importantly, I will be editing in board members as my field commanders, so start thinking of your leader's screen name, skill, and traits, and begin resizing your avatar. Secondly, I will be playing Fernando Torres' excellent mod, World in Flames. For anyone who doesn't know, WiF is an extremely in-depth mod featuring an enhanced AI, new tech tree, new graphics/icons, new units, new event chains, and a revised combat system.

Other limitations/modifications I will be imposing on myself will include:
-researching and building some of just about everything, rather than just spamming IC, armor, inf, and TAC.
-limiting upgrades to industrial centers (meaning units in combat in the wastes of Mongolia won't be able to receive their new Panther tanks)
-simulating a slow trickle of trained replacements by limiting the amount of IC devoted to reinforcements. I can foresee some units being withdrawn from combat in order not to be totally wiped out.
-possibly modifying some units to regimental size, to better simulate Fallschirm/Gebirgsjager formations, and armored kampfgruppen as well as some early Heer formations like the Infantry Regiment Grossdeutschland and the first Waffen-SS troops.
-no use of gamey tactics, although this mod has fixed many of the exploits found in vanilla.

Leader Creation will follow these rules:

-Leader name can be anything as long as it is civil.
-Users can submit a picture (please resize it as I will have enough editing to do without resizing photos) or can use an existing one from the leader files. Just submit the ID number or the name.
-Allocate 20 points in the following manner:
-uppingcurrent skill costs 3 points, with skill 3 being default.
-upping maximum skill costs 1 point, with skill 6 being default.
-upping current rank costs 3 points, with rank 3 (Mj. General) as being default.
-upping maximum rank costs 2 points, with rank 3 being default.
-terrain traits (urban warfare specialist, hills fighter, etc) cost 2 points each. (Max 1 per leader)
-combat event traits (encircler, assaulter) cost 1 point each. (Max 1 per leader)
-all other traits (including winter specialist and night flyer) cost 5 points.
EX. Major General Kestrel (0 points), max rank general (4 points), skill 5 (6 points), max skill 8 (2 points), with offensive doctrine, panzer leader (10 points), and encircler (1 point).

Note that this means many standard leaders (notably von Manstein and Rommel) are better than user-made leaders. Also note that all custom leaders will have a start date of 1936 and an end date of 1960.

So. Any takers? If nobody cares to follow, there's not much point is there?
 
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I care. I never played the mod (is it any good?) but I found that the key to reader involvement is to give your readers something to do. Assign us jobs, ask us questions, etc. and we will eagerly follow your AAR. Just make us feel important, ok? :p
 
For anyone who doesn't know, WiF is an extremely in-depth mod featuring an enhanced AI, new tech tree, new graphics/icons, new units, new event chains, and a revised combat system.
it seems like a good mod, but he effed up the colours, so horribly.
 
Mj. General Jack Churchill. Max Rank General, skill 4 max 9, Urban warfare specialist, winter specialist, assaulter. Here is my pic
Untitled.png
 
i hope this AAR will continue better than the last one
(i'm still hoping for a gebirgsjagers korps)

mj. general Mico
max rank General (4 points)
skill 5 (6 points)
max skill 8 (2 points)
ambusher (1 point)
Hills fighter (2 points)
commando (5 points)

Picture coming up as soon as i resize it

EDIT: here it is:
leaderpicMico.jpg
 
Oh very interesting.
I also do hope that this AAR will last more, than the last one (wich was very good btw)

So:
Alexander Schwarz
Mj General
max rank General (4 points)
skill 4 (3 points)
max skill 8 (2 points)
Assaulter (1 point)
Defensive doctrine (5 points)
Logistics wizard (5 points)
schwarz.png
 
angrygorillasmall.jpg


Maj. General Angry Gorilla
Max Rank : General ( 4 Points )
Skill : 3 ( 3 Points )
Jungle Warfare : ( 1 Point )
Encircler : ( 1 Point )
Offensive Doctrine & Defensive Doctrine ( 10 Points )
 
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Mj General Krzycki (no picture, pick someone fun)
Max Rank (General) 4 points
Skill 5 6 points
max skill 8 2 points
mountaineer 2 points
Assaulter 1 point
winter specialist 5 points
(20 point total)

-terrain traits (urban warfare specialist, hills fighter, etc) cost 2 points each. (Max 1 per leader)
-combat event traits (encircler, assaulter) cost 1 point each. (Max 1 per leader)
-all other traits (including winter specialist and night flyer) cost 5 points.
 
theoracle: Most definitely! This isn't set in stone, but how about being a Mj. General, skill 4, with Tank Buster/Superior Tactician. (Maxiumum skill 9 and Maximum Rank Air General). Just come up with a name for yourself...or it can be Mj. General theoracle or Oracle or whatever you want.
 
No tankleaders yet?

How about:

Mj-general Von Dutchie
Skill: 3
Max skill: 9 (3p)
Max rank: field marshall (6p)
Traits: panzer leader, offensive doctrine, encircler (11p)
pic: just choose something cool, preferably with eyepatch or monocle :D.