You don't need a mod. Arm 1.2 is good enough. For house rules, check the aussie rule set, or the modified ruleset we are working on over at lord ederons forums.
Diplomacy and war entry guidelines
1. No major or minor war until Munich I (Sudetenland Krise), unless by event
2. No one may ally anybody until Munich I (Sudetenland Krise), unless by event
3. War entry guidelines:
3.1 Germany and Allies
- Germany may dow the Allies, when x = true:
- After Munich I (Sudetenland)
- Allies may dow the Axis (Germany), when x = true:
- by "Danzig or War"-time
- Germany attacks Mediums/Majors (BeNeLux, Denmark, Sweden, Norway,
Finland, Czechoslovakia, Poland,
Balkans, GOIed nations) -> immideately
3.2 Germany and USSR
- Germany may dow USSR, when x = true:
- whatever is decided at MR or custom NAP, earliest April 1, 1940.
- April 1, 1940 is a free for all for both parties. NAP may be extended.
- USSR may dow Germany, when x = true:
- whatever is decided at MR or custom NAP, earliest April 1, 1940, if not:
- Germany allies Poland -> immediately
- April 1, 1940 is a free for all for both parties. NAP may be extended.
- Germany allies/attacks Baltic Nations -> immediately
3.3 Japan and Allies
- Japan may dow the Allies, when x = true:
- No war in Europe by 1939 -> 1.1.1940
- War in Europe before 1939 -> 1.1.1939
- if Human Allies ignite war if Germany
attacks non-GOIed nation -> 3 months later
- Allies may dow Japan, when x = true:
- When Japan goes historical and then no longer advances -> 1.1.1942
- When Japan attacks Dutch East Indies and gets dowed by AI
discuss, please
- When Japan is at war with USA -> immideately
3.4 Japan and USSR
- Japan may dow USSR, when x = true:
- Chasan Lake/Chengfukeng Incident
- Base entry -> 1.1.1943
- Russia tears apart Germany, i.e. Berlin is held and 2 nearby provs taken
for 1 week.
- USSR may dow Japan, when x = true:
- Base entry -> 1.1.1943
- Japan occupies parts of continental USA/Canada for 3 months (not Alaska)
3.5 Japan/Axis and USA
- Japan may dow USA, when x = true:
- Base entry 1.1.1940
- USA may dow Japan/Axis, when x = true:
- Base entry 1.1.1942
- join 6 months LATER, when x = true:
- Sweden, Turkey, Spain, Norway, Brazil, Argentina, India
Netherlands, Persia, Tibet, Afghanistan are ALLIED
- join 6 months EARLIER, when x = true:
- Sweden, Turkey, Spain, Norway, Brazil, Argentina, India
Netherlands, Persia, Tibet, Afghanistan are AXIS/ATTACKED
- Germany holds 3 provinces of UK main isle for 1 week -> immideately
3.6 Italy and Allies
- Italy may dow Allies/Join Axis, when x = true:
- Munich I join Axis, only if attacked
- Paris is captured, 2 surrounding provinces held -> immideately
- when it is March 1, 1940
- Allies may dow Italy, when X = true:
- Italy decides to dow Balkan nations (everything south of Czech + Poland)
- Italy decides to "advocate the right result" in Spain by either allying
Nat.Spain or dowing Rep.Spain, before or after Nat.Spain loss.
- Base war entry March 1, 1940.
Miscellaneous
4. Miscellaneous War guidelines:
4.1 Commonwealth troops are not allowed in the Med theatre until at war and must remain
in their respective home territories (No troops at the front until 1 month after dow)
In order not to have them on the ships ready to disembark once Italy dows
4.2 Japan and Russia must guard their respective borders with at least 1 unit of any type
4.3 No SRing away from the frontline, unless neighbouring provinces are empty or enemy
is retreating.
Also no SRing of units being bombed, unless bombing ceased for 24h.
SRing out of closing pockets only allowed when the above is true.
4.4 Units may not be disbanded when about to be encircled/are encircled.
4.5 Air Units must be allowed to leave airports about to be taken.
5. Unit trading guidelines / unit supply guidelines:
5.1. Limited unit trading while at peace/not allied, per country:
- 25 land units
- 25 air units (starting airforce)
- 20 ships (Maximum of 5 Capitals)
5.2 Unlimited unit trading when both parties are at war.
5.3 No units of France being traded away until June 1, 1941.
5.4 Units may not be based in foreign country's territory, port or airport while at peace.
6. General Trading:
6.1 Allies/Comintern may not trade for rares until February 1, 1936, they may however accept any
deals proposed by AI
6.2 Axis/future Axis countries may trade for rares starting with January 5, 1936.
6.3 USA may trade supplies/whatever with allies at a rate of x:
- date + no war < September 1, 1939 -> 100%
- date + war < September 1, 1939 -> 50%
- date > September 1, 1939 -> 50%
- alliance -> 0% (FFA)
6.4 Province trading in order to avoid annexation is not allowed
6.5 All other Province trading is allowed, except...
6.6 ...to abuse it, by preventing gearing (greenland, north africa, etc.)
7. Exploits/abusing the game engine:
7.1 No trade exploits
7.2 No supply exploits
- includes the points made in 5.3
- and when surrounding a capital cuts off supplies, then all efforts must be made
to annihilate the pocket.
7.3 No exploitation of spy engine against humans and AI, allowed is:
- Against humans:
- spying
- stealing techs
- killing ministers/leaders at war
- Against AI:
- spying
- stealing techs
- killing ministers/leaders at war
- couping
7.4 No units of France being traded away until June 1, 1941.
8. Other:
8.1 Military access is not allowed.
8.2 No GoIs.
9. Up to further discussion:
9.1 Airbase rule:
- Airbases may only be built by the province selection screen/menu (i.e.: rightclick on province, build airfield). This way,
once the repective province is caught, the airfield goes over to the new owner and can be completed.