Gang,
I read somethings about this topic on one of the forums, but I wondered if some authority (self-appointed acceptable) would chose to comment. In most strategy games, the level of difficulty is represented by the AI players 'cheating' (getting more/faster tech and military; allying with each other vs. you, and never with you; etc. The 'Civ' games are notorious for this). However, someone claimed that EU does not do that. Rather, it's *your* country (starting units, tech advances, costs, etc.) that change due to the difficulty settings. Personally, I think that's entirely appropriate and a much better resolution. It preserves the flavor of the history/diplomacy/religion factor between countries.
Comments?
I read somethings about this topic on one of the forums, but I wondered if some authority (self-appointed acceptable) would chose to comment. In most strategy games, the level of difficulty is represented by the AI players 'cheating' (getting more/faster tech and military; allying with each other vs. you, and never with you; etc. The 'Civ' games are notorious for this). However, someone claimed that EU does not do that. Rather, it's *your* country (starting units, tech advances, costs, etc.) that change due to the difficulty settings. Personally, I think that's entirely appropriate and a much better resolution. It preserves the flavor of the history/diplomacy/religion factor between countries.
Comments?