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v.Manstein said:
Looking forward to it. What exactly did you changed?

Some objectives in Belgian/French soil and lots of tweaks in order to avoid de TWFB (two war front breakdown), specially province garrison vaules, and also I used some diferent behaivors vs AI(ofensive or operative defensive)VS human I used always reactive.


v.Manstein said:
btw: If you manage it without any cheats, you're my friend :)

Well, actually my AI can perform well without any cheat, but in order to mach a human strategic mind in a complex plan like shlieffen is something that i feel necesary; anyways, I will relese a no cheater verison of my AI.
 
Bad news :mad: some virus has errased LOTS of things in my HD, including the develover version with my AI modifications, it's not a big prolem becuse I remember very well what I changed in the ai files/events but the time to reload everithing again wll be littlebit long, 1 or 2 weaks aprox. :(
 
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v.Manstein said:
As soon as Belgium is allied with france, the whole border gets french-controlled. This is the main reason why our old AI files fail.

That happens in DD and HoI 2 as well.

This would be the thing to get around, knowing it's possible, or DD and HoI would still be in develepmental stage, in Johan's basement.. :D

I know you said DAIM didn't want to help. Anyone else? Once this is figured out, I'm sure it will be a chip off the AI wall and soon it will crumble :cool:
 
panda.zip said:
Bad news :mad: some virus has errased LOTS of things in my HD, including the develover version with my AI modifications, it's not a big prolem becuse I remember very well what I changed in the ai files/events but the time to reload everithing again wll be littlebit long, 1 or 2 weaks aprox. :(


We can wait :) ;)
 
We can wait :) ;)

A long wait, i know, but it's better late than never :)

I've recently retaken the project with great success, for now I redone the whole German 1914 AI with amazing results, just check:

Wreidstuff.jpg


GermanBuildup.jpg


estdefensive.jpg


9days.jpg


35Days.jpg


serbia.jpg


At paris in 45 Days, new record!
Day45.jpg


It still cheats some things like the asault on belgium, but it is the only way to avoid the two fronts war AI breakdown

I will relese the beta version shortly!
 
Well thank you so much! Finally functionable AI :D

panda.zip (1914) AI Guru. :)

EDIT

How long have you been out of a warm, little AI file? :rofl:
 
Well thank you so much! Finally functionable AI :D

panda.zip (1914) AI Guru. :)

EDIT

How long have you been out of a warm, little AI file? :rofl:

So much time :cool:

Well, I spend some time coding the Russian AI and improving the GER AI, two more pics:

Estnow.jpg


As we see, now rusia puts effort to keep his army intact in his 1914 ofensive, no more crazy rusian geting encicled!

Germanatacksfrance.jpg


Taking profit form an unexected Italy entering war with the germans in 1915, the germans crushed the allied lines.
 
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For those that want to test all of this I uploaded the modified files:

http://www.savefile.com/files/2001370 <-- Link to the last Version
This is NOT adapted to the 0.5 dev. version, safe installation only in official 0.43

Plese note that this AI is in alpha verison and it still have wreid problems

For now, this is the list of the impeding tasks:

1-1915 AI form al the major powers

2-Rewrite the Suply IC form Usa&UK to france events

3- ENG-OTT war (it just does not work):D

4-AI Vs human speciall events (read "AIcheats" :D )for al majors

Ands lots of tweaks.
 
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For those that want to test all of this I uploaded the modified files:

http://www.savefile.com/files/1982158
This is NOT adapted to the 0.5 dev. version, safe installation only in official 0.43

Plese note that this AI is in alpha verison and it still have wreid problems

For now, this is the list of the impeding tasks:

1-1915 AI form al the major powers

2-Rewrite the Suply IC form Usa&UK to france events

3- ENG-OTT war (it just does not work):D

4-AI Vs human speciall events (read "AIcheats" :D )for al majors

Ands lots of tweaks.

Great stuff from the looks of it! Congratulations!

The 0.5 dev is not very far advanced and not that different from 0.43. It should be easy to migrate your AI over.
 
hi, I have a question for new AI..why does austria give independence to hungary?..to force austria to attack serbia while hungary hold russia?(like german east front)..in my game, germany annexed german east front after forty days plan, but austria didn't annex hungary after annexation of serbia or german victory over russia..so, when I play with new AI, if I play with Austria I will lose many IC..


anyway, to see a german 1914 AI whih is capable of taking belgium is really great..many thanks for this AI
 
hi, I have a question for new AI..why does austria give independence to hungary?..to force austria to attack serbia while hungary hold russia?(like german east front)..in my game, germany annexed german east front after forty days plan, but austria didn't annex hungary after annexation of serbia or german victory over russia..so, when I play with new AI, if I play with Austria I will lose many IC..


anyway, to see a german 1914 AI whih is capable of taking belgium is really great..many thanks for this AI

The Hungarian independence is the magic tick that allows the German Ai to launch his whole atack trought belgium; the reason:

In HOI2 there are an AI for every country, but if two allied countries has a land conection one of the countries became the master and the other one disbles his AI, the problem in mod1914 is that Austria is considered to be the master in his aliance with Germany, the criteria of that decision is a bit strange but relesing hungary the game swich leaders and makes Germany the master, allowing the whole Shlieffen plan to work, so, we have to chose, having a full united A-H or disable GER AI, there is nothing that we can really do, just take military command over hungary and do your best OR just give the Hungarian IC/Manpower to Austria.

The Eastern German fornt is a diferent concept, it was only made to prevent the Two war fronts Ai breaker, and it worked pretty well.
 
Hello panda.zip. I tested your AI and I really enjoyed it. Even if the map looks really strange now, the game was (compared to everything we had before) really challenging. I'll ask Lothos if there's another way to influence which country gets control of the front to avoid splitting up frontline countries. Anyway, up to this point: Thanks for your really good work!
 
So here is Lothos answer: The number of land divisions on the front decides which country gets control. Its not tthe number of provinces nor the number of victory points. The strong german focus on the wester front causes the game to give the front control to austrian AI because they have (temporary) more troops on that frontline. The game switches the control as soon as germany has more divisions on the eastern front, but ost likely this is too late.
 
Another ote by Lothos: The controlling AI only recognizes the allied units which are exp_forces. All others are ignored like they don't exist. This means that deactivating the german or austrian exp_forces breaks the neck of our AI. If we like to prevent exp_force spamming, we have to do this via event.

Lothos advice was it to set exp_forces for Austria to about 50%, so that austria can use 50% of its units for the frontlines to italy and serbia, while germany can control the other 50% on the russian frontline.
 
Yes and take care not to garrison to much divisions! That was one of our major problems with the invasion of Belgium! We use high garrison values in peace to buildup the front, but we don't free them in war so that they cannot move!!
 
Yes and take care not to garrison to much divisions! That was one of our major problems with the invasion of Belgium! We use high garrison values in peace to buildup the front, but we don't free them in war so that they cannot move!!

So true, i'm really thinking in just not ordering the German AI to mass in belgian border, the AI will remove his divisions form there anyways, in fact, the belgian ofensive can only be properly simulated with "magic teleported germans" and creating more auxiliar countries is out of the question if we want to maintain Germany as head of the aliance, as for A-H, it could start with just 15-20 divisions less that will be redeployed somewhere in 1915(for the AI properly placed in the Italian front ;) )
 
I don't think we must simulate it with the help of events. I tested an AI-set (without any cheat-events) which invaded belgium on August 5th. 7 or 8 divisions on the belgian front should be enough. My only problems are how to hold the front in alsace and how to let germany control the entire eastern front.

The only thing I did was high garrison-values at the belgian border in peace (to build up the front), which were cleared as soon as the war starts. Unfortunately, A-H still seems to control my eastern front.

Currently I am studiing the TRP AI by Lothos to get more into it. I can advise everbody to do so.
 
I don't think we must simulate it with the help of events. I tested an AI-set (without any cheat-events) which invaded belgium on August 5th. 7 or 8 divisions on the belgian front should be enough. My only problems are how to hold the front in alsace and how to let germany control the entire eastern front.

The only thing I did was high garrison-values at the belgian border in peace (to build up the front), which were cleared as soon as the war starts. Unfortunately, A-H still seems to control my eastern front.

Currently I am studiing the TRP AI by Lothos to get more into it. I can advise everbody to do so.

Ok, I agree that the AI can do this without cheats, the question is: it can really invade belguim with a french human player on the other side ? at least acting as a human and with a french player entering in belgium too.

And also, i'm puzzled, recently I disbled the hungarian formation and disabled all the German garrison, with all divisions in the front AI, A-H still takes control BUT with the exact same setting, I relese hungary and the GER Ai taks control again, i'm getting a bit crazy here, maybe in the next version we can see the german western front independent country totaly isolated form A-H by another country called "german home" :D
 
Ok, I agree that the AI can do this without cheats, the question is: it can really invade belguim with a french human player on the other side ? at least acting as a human and with a french player entering in belgium too.

And also, i'm puzzled, recently I disbled the hungarian formation and disabled all the German garrison, with all divisions in the front AI, A-H still takes control BUT with the exact same setting, I relese hungary and the GER Ai taks control again, i'm getting a bit crazy here, maybe in the next version we can see the german western front independent country totaly isolated form A-H by another country called "german home" :D

To be honest, I never tried it playing as France. But it should not make any differences since the whole front becomes french when belgium joins the entente.

With the easter front, I realized the same thing that A-H still seems to be controlling it. Unfortunately, I had no time to try a lot, I guess its either a garrison or a exp_force problem. Set the garrison-reserves for A-H and Germany to 0 and give Germany control over the A-H forces by setting exp_force_rate for A-H to about 50%. Does it make a difference?