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There will be "men-at-arms" in stead. They sound like retinues (high quality troops whose unit composition you can choose), but are raised like levies. So closer to how armies of the era functioned, with vassals supplying a certain number of troops equipped a certain way in times of war, but not having them be a standing army.

Perhaps the Knights will have honor guards that are always "raised", but so far we don't know.
Still not how the byzantine army worked. Or any eastern nation with anything resembling a standing army.
 
What are you talking about? Eastern Orthodoxy DID have heresies!

Have you ever heard of Iconoclasm?

Iconoclasm wasn't really a heresy in the traditional sense, it was the new orthodoxy which was pushed forward from the top by some emperors and their puppet Patriarch, which was later declared heretical after the policy was reversed.

While I agree Eastern Orthodoxy did have some heresies, Iconoclasm is a bad example.
 
Still not how the byzantine army worked. Or any eastern nation with anything resembling a standing army.

Which eastern nations are you talking about here? I know the Byzantines had a professional army, though the terms of pronoia suggest that they were not "raised" at all times as retinues in CK2 are. They would tend their fiefs and act as garrison when not actively deployed, much like levies.

The only other standing armies I know of before the Janissaries are in ancient times.
 
Iconoclasm wasn't really a heresy in the traditional sense, it was the new orthodoxy which was pushed forward from the top by some emperors and their puppet Patriarch, which was later declared heretical after the policy was reversed.

While I agree Eastern Orthodoxy did have some heresies, Iconoclasm is a bad example.

Exactly, and I feel like with the new religious mechanisms, as we can foresee it, such stories will be possible to experience.
 
There will be "men-at-arms" in stead. They sound like retinues (high quality troops whose unit composition you can choose), but are raised like levies. So closer to how armies of the era functioned, with vassals supplying a certain number of troops equipped a certain way in times of war, but not having them be a standing army.

Perhaps the Knights will have honor guards that are always "raised", but so far we don't know.
What nights are just a class actual people in game but you can interact with knight.
 
In terms of map size, the CK3 map is 4x as large as the CK2 map. The holdings will now be individual provinces to move units around in to add tactical depth.

There should be some sort of expanded trade mechanism that takes into account food production and raw materials.

Hopefully in the future they will let you play as a baron so you can work your way up from a small manor.
 
Exactly, and I feel like with the new religious mechanisms, as we can foresee it, such stories will be possible to experience.

Such a story might require one to be able to revive dead practices, so while it would theoretically in-game be fairly hard to reform a religion to for example be anti-icon, it would be much easier for later rulers to change it back and for rulers after that to reverse the change further...

Although in the case of Iconoclasm what actually happened was that Irene made the veneration of icons the new Orthodoxy when it wasn't before so I dunno...
 
Iconoclasm wasn't really a heresy in the traditional sense, it was the new orthodoxy which was pushed forward from the top by some emperors and their puppet Patriarch, which was later declared heretical after the policy was reversed.

While I agree Eastern Orthodoxy did have some heresies, Iconoclasm is a bad example.

Not really. All heresies had to be declared heretical at some point and before that point it wasn't heresy.
 
About the Prophet mechanic, I don't think this is something the AI will pursue (maybe once in a 1000 years), but it's there for the player who wants to role-play as such. The name "Prophet" itself is likely to be something depicted on the skill tree, but won't become a title for your character (I hope).

For heresies like Catharism, I expect either nothing or a dedicated dynamic chain of events, using the new mechanic to create a somewhat historical outcome.
 
Which eastern nations are you talking about here? I know the Byzantines had a professional army, though the terms of pronoia suggest that they were not "raised" at all times as retinues in CK2 are. They would tend their fiefs and act as garrison when not actively deployed, much like levies.

The only other standing armies I know of before the Janissaries are in ancient times.
well, there was the armies of the mongol empire, then there were forces like the mamluks, an army of slave soldiers who long predates the troops of the ottoman empire. you could find them from egypt to delhi.

also, on the european fronts you can find cases of standing armies too. while the concept of a standing force completely replacing levies would not come before the very end of CK2's timespan(at the end of the hundred years war the french truly began the process of making a true standing army. they would take some time to really get it togetehr, but it began then.) there are cases where kings had a smaller force of unlanded soldiers ready to do battle whenever. for example, Sverre of norway remade the political party, the Birkebeiners, into a small standing army of a couple of thousand men, ready to do battle whenever and wherever he ordered. similarly, Knut of Danmark/england/norway is said to have had a personal army of 3000-4000 huscarls that served as his personal bodyguard. in niether case would that number have been the majority of all the men either king could muster, but it was certainly a standing force, with all the benefits that comes with it.

in other words, pretty similar to the CK2 concept of retinues. unlanded soldiers directly sworn to the king, thats usually not the majority of men the king can muster, but are real career soldiers.
 
Not really. All heresies had to be declared heretical at some point and before that point it wasn't heresy.

The difference is that Iconoclasm became the new Orthodoxy, it wasn't really a heretical position but a reformation of the Orthodoxy from the top and it ceased to exist when the Orthodoxy was reformed back.
 
I can't see a realistic way for "prophet" mechanics to be implemented, it just sounds like a lot of nonsense. your character is very religious, and the religious tree culminates in him making a totally new religion? it's ridiculous. I don't even get why they would implement something like that.

Heresies, maybe, even that's weird and ahistorical. then you add in a totally new religion, I think it's way too far
 
I can't see a realistic way for "prophet" mechanics to be implemented, it just sounds like a lot of nonsense. your character is very religious, and the religious tree culminates in him making a totally new religion? it's ridiculous. I don't even get why they would implement something like that.

Heresies, maybe, even that's weird and ahistorical. then you add in a totally new religion, I think it's way too far

CKII had a ton of unrealistic stuff and rules for players who wanted them. If you don't want to found a new religion, fine, don't do it. But I bet some players will want to worship the Allmighty Cheeseburger and we should let them (and cook and eat them afterwards... mmmm cheeseburger).
 
The difference is that Iconoclasm became the new Orthodoxy, it wasn't really a heretical position but a reformation of the Orthodoxy from the top and it ceased to exist when the Orthodoxy was reformed back.

You could say the same for Arianism, which was the Orthodoxy for vast periods of time during the 4th century, but it's still considered heresy today.
 
CKII had a ton of unrealistic stuff and rules for players who wanted them. If you don't want to found a new religion, fine, don't do it. But I bet some players will want to worship the Allmighty Cheeseburger and we should let them (and cook and eat them afterwards... mmmm cheeseburger).
such options color the game's atmosphere, though. honestly, I don't think it's so simple to dismiss the idea that it sets a bad precedent. I got pretty sick of all the weird "supernatural" content in CK2. another thing is that I'm worried they will approach religion in a ridiculous manner and have more things like the omnipresent secret societies spreading heresies/other religions under your nose
 
You could say the same for Arianism, which was the Orthodoxy for vast periods of time during the 4th century, but it's still considered heresy today.

Not really, Arianism is, in fact, an example of an actual heresy created by a bishop in Africa.

Frankly, I am somewhat baffled how did you even come to the conclusion that Arianism is not the exact opposite situation when it clearly is?