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then there are features which sounds like its going to go very, very bad, but we didnt get enough info to say for sure.

like tech now apparently being mostly tied to characters. which sounds to me like theyre implementing the tech system of Imperator rome. which is definitly what was needed to fix the problems with technology in CK2. yes, that is definitly what was needed.

Provinces now have Development, which is like civilization value in Imperator. that could either turn out good, or horribly bad, all depending on execution.

Peasants can now found factions. that is probably one of the worst ideas i have ever heard in this game, ever. peasant revolts have ALWAYS had massive problems in balancing them in both ck2 and eu4 from day 1. and now you wanna make it so that they can actually plot with nobles? that is never, ever gonna be implemented well.
 
Some of the information in this reddit post sounds fake to me : for example no investiture or missionary work at lauch or this pay for turn into boats thing is prety fake to me .
 
Some of the information in this reddit post sounds fake to me : for example no investiture or missionary work at lauch or this pay for turn into boats thing is prety fake to me .

if i recall, this whole boat thing was a thing back in CK1, so its not as crazy as it sounds. its as stupid as it sounds though.
 
* Investiture system and antipopes will not be in at launch.
Will there be any church politics or will it be just the CK2 system of: The pope is dead, choose a randomly generated character and make him pope. Done.
Having a pope that likes you should be an advantage, so there needs to be a system to influence it.

Some of the information in this reddit post sounds fake to me : for example no investiture or missionary work at lauch or this pay for turn into boats thing is prety fake to me .
I hope so very much. Maybe the devs could/should clear that up in that case.
 
Will there be any church politics or will it be just the CK2 system of: The pope is dead, choose a randomly generated character and make him pope. Done.
Having a pope that likes you should be an advantage, so there needs to be a system to influence it.


I hope so very much. Maybe the devs could/should clear that up in that case.
agreed
 
* Investiture system and antipopes will not be in at launch.
This is, I admit, the most baffling thing I think I've heard so far, and I can only hope that it's a misunderstanding on the part of the article's author. Need I cite the truly extensive list of royal and noble bishops, cardinals, and Popes that populated the medieval period? Are second and third sons destined for prosperous lives in the clergy simply to sit around in their parents' castles until they die of old age? Were decades of conflict between the Italian states and the Holy Roman Empire not defined by the Guelphs and Ghibellines? The Investiture Controversy? I can understand saving certain aspects of the medieval church to expand upon after launch, but this seems like too dramatic a step backwards to countenance.
 
My take on the new information:

  • Five graphic sets seems OK for launch, but I'm 99% we'll see Byzantine Set Pack DLC, Mongol Set Pack DLC, Moorish Set Pack DLC, etc...
  • Same for rank. We'll probably see HRE Emperor Clothing Pack DLC, Basileus Clothing Pack DLC, etc...
  • I like to see the actual characters in events, but I wish they could animate them a bit. I don't necessarily want fully animated duels (though I wish we'll have them at some point), but I'd like them to "move around" a bit in events.
  • Stellaris apparently really influenced this game, from the UI to the tutorial.
  • Custom religions AND custom holy orders? That sounds good.
  • Tech system based on character makes me think that your character can focus on specific techs. For example: if you're a martial character, new fighting techniques; if you're a learning character, new technologies/philosophies, etc. If you're a mix of both Martial and Learning, you research for better siege engines, war strategies, etc. We'll have to wait and see.
  • I wish we had more information on the new "offices" system. Like, once you select a Steward, do we have to redirect him to a barony? Or does his work affect an entire country? Also, fabricating claims: will you fabricate a claim on a barony or a county? Or maybe, the better the Chancellor is, the higher the title you can fabricate claims to (so for example a low skill Chancellor can only fabricate claims on baronies)?
  • More depth to heresies is good and welcome. We'll have to see if they're probably balanced gameplay-wise though.
  • Mmm, reform ANY religion to allow incest? I'd like if they put a game rule for this though. Reforming Catholicism or Islam to allow incests seems... weird.
  • Mongol Invasion in, but I'm pretty sure it'll be reworked at some point with a Nomad DLC. No dynamic epidemics are a pity though. At least I hope we'll get the Plague at release.
  • The presence of Court Physicians means we'll at least have diseases and sicknesses at launch.
  • I don't have Imperator yet, so I don't know what exactly is Imperator-style Development. I know EU4-style Development, is it similar?
  • Interested to see this Control mechanic. Maybe it's tied to character traits? Cruel lord stops revolts with fear while Kind character stops them with "love"?
  • I like this personalization of your dynasty over time with Splendour, my concern is: will it be OP at some point? Like, If I start a game at 869 I don't want all of my characters being strong attractive geniuses by late-game. If there's an increased probability of getting these traits, it should be a really low increased probability.
  • Wait, I don't understand this. Dread should be appliable to... basically everyone who knows you and your fame. Mongols basically had entire cities surrender to them thanks to dread and fear of the Mongol hordes.
  • Now, THAT's a bummer. Didn't they actually have a joke in EU4 about this? "Everyone knows that soldiers cannot magically turn into boats". I mean, come on PDX. At least you could've left CK2 naval system, however simple that is. At least they seem to open at the possibility of an update with naval combat in the future.
  • How will Vikings even work though? You can sail to raid an enemy to get the money from raiding... but you previously spent that money to turn your soldiers into ships. So, what, you raid just to recoup the spent money?
  • OH BOY, OH BOY! I didn't think they would have China in this game at all, but this thing about a big Dragon in the East makes me think they'll add it at some point!
  • EU5 confirmed?
  • Curious about the new war mechanics. If you only need to siege down the castle to control a province, does it mean forts will have ZoCs like EU4? It's pretty clear to me though that they're trying to diversify wars, which is great. If you're a feudal ruler who wants to expand, you'll want to concentrate on castles and only keep smaller armies for sieging cities. But if you're a tribal ruler, you'll want gold. So you'll want to focus on raiding monasteries and cities. If you're a Mongol Emperor, you'll want to raze that city and that monastery to the ground, and if that is not enough to make your enemy want to surrender, crack open and destroy that castle too.
  • Factions are back, good. Peasant factions? Good! Peasant and nobles faction merging together? It would be OK for rulers that are extremely hated/feared by both the nobles and the peasants, but it shouldn't happen every time. We shall see.
  • No theocracies, but that's expected, at least at release. Playing as a landless mercenary/adventurer is something I always wanted. Gather your brave men and companions and carve out a piece of land for you... You can find wide swaths of land in Eastern Europe, and taking them will be easier, but they will usually be less developed than the richer lands in the West and Middle East, but these are protected by stronger realms. I hope we get something like this.
  • More inter-relational events are always welcome.
  • Now, THAT's interesting. Dynamically generated events based on past actions? I'm all for this. Let's hope it turns out good though.
  • Dynamically generated poetry sounds fun, wonder what impact will have on the gameplay though.
  • Well that's good I think.
  • Good to see more focus on direct vassals even for Counts. Now even that one, little county in Ireland should have more interesting internal politics.
  • I understand them not focusing on crazy and absurd events at release, but I hope that at some point we'll have 3D immortal Glitterhoof.
  • Holy Fury Crusades are already great. New mechanics for them? Sign me up for that.
  • Better Pagan mechanics? Sign me up for that too!
  • I hope we'll see more personalization when reforming from tribal to feudal.
  • Makes sense to tie Control to characters. If your Cruel tyrannical king dies and his heir is a drooling imbecile it makes sense for Control to decrease dramatically.
  • Religion degrees are something I always wanted. I think they also hint at more and better inter-religious events.
  • Eastern religionS? So, the new religion mechanics will also touch India?
  • Oh thank God. Inter-Christian relationships will get a rework too.
  • Converting foreign rulers? Foreign as in, not from your realm? Or does it mean that you can't convert anyone in the game at all? I hope we can at least convert people into our own realm
  • Damn, that's the other huge bummer besides the fleet system. Come on, no investiture or antipopes at release? I mean, I know they'll 100% release them later in an update, but for release they could've copy-pasted CK2 antipopes mechanics at least. You're talking about two of the most important aspects of medieval politics in Europe.
  • Makes sense that opinions and traits play a part into conversion. New religions shouldn't be automatically welcomed by all of your vassals, family members and friends, after all. Which also means we'll get nice new events and more complex relations about religious conversions.
  • I'm almost sure they'll add in climate effects at some points in the game. Maybe together with dynamical epidemics.
 
With regards to reforming religions when creating a heresy, remember that there is some sort of cost to doing so, which increases the further you modify it.

So I would expect it to be difficult to add traits completely alien to a base religion and basically impossible to completely re-make Catholism into Hinduism
 
I hope court physicians and diseases will be more realistic. No more cutting off random body parts. Medieval medicine was held back by the unshakable belief in Galen's work and often a ban on autopsies. But aside from that it was a lot more advanced than people generally assume. There was a lot of herablism. There was general knowledge about diseases and anatomy. There were certainly proper surgeries when deemed appropriate. There were lots of texts and books about medicine. Medical universities started to spring up in Italy later on.

this pay for turn into boats thing is prety fake to me .
Raising your armies, then your boats, sailing your boats to a port and then loading your army is pretty tedious. Having an alternative to that is pretty good.

I hope there will still be a limited amount of ships though. There should still be a maximum number of ships determined by your tech and shipyard. A more complex way to organize the navy would be nice in theory though. Still, you can have a way to represent building ships without having to make moving armies into ships especially annoying
 
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Apparently unpopular opinion: CK2's naval transport is garbage and mainly just tedious, and further abstracting it is very welcome on my part.

I'm not surprised things like antipopes won't be in the game from the beginning — they've already said they were looking for depth more than breadth, and at some point you have to go "these are the features that'll be included at launch, let's focus on them and polish them up instead of adding more." And they've already mentioned a huge feature list for release.
 
To me that simple naval transport system sounds more like a simple stand in just because they need some way to ferry troops. Better naval stuff comes later to replace it. Which makes sense as they have limited resources to make very wide game and more complex naval system with combat sounds a lot of effort for system that has somewhat limited scope on whole game. Same goes for lack of religion specific system (pope etc.) as they need to get all base religions in on launch and limiting their features on reduced common set lets them do more on less time. I'm sure pope is pretty high on their list of things to implement after launch.
 
Peasants can now found factions. One example given was that Norwegian peasants living under a Danish king can found a self-rule faction, and Norwegian culture nobles will join them. Like a combination of a CK2 faction and a peasant revolt, very powerful
I find this interesting. One thing that frustrated me in CK2 was that when a revolt occurred, you had to avoid it in order not to attack it because it was hostile by default. It didn't make sense to me that a 15th Catholic revolt in Umayyad Spain was hostile to me while playing a Catholic emperor of HRE, and worse I could do nothing to join them so they just kept crashing.
I expect that this new mechanic could help destabilize powerful neighbors (and the not so powerful either) in order to capitalize from their debacle.
 
Antipopes definitely need a re-work for CK3. Quite often there will be multiple and the MA of Catholicism will tank, causing widespread heretical rioting. They were simply to hard to combat and too had to great impact.

Investiture not being in the game is rather crazy though. This was a pretty important thing both in game and in history. Being able to pick your clergy was very useful and the constant clashing with the pope a good balance.
 
I find this interesting. One thing that frustrated me in CK2 was that when a revolt occurred, you had to avoid it in order not to attack it because it was hostile by default. It didn't make sense to me that a 15th Catholic revolt in Umayyad Spain was hostile to me while playing a Catholic emperor of HRE, and worse I could do nothing to join them so they just kept crashing.
I expect that this new mechanic could help destabilize powerful neighbors (and the not so powerful either) in order to capitalize from their debacle.
I sure hope so. With these new peasant mechanics and a deeper intrigue system, I hope that there are better ways available to destabilize powerful realms. As it is it's very, very difficult to accomplish in CK2 because there's just not a whole lot of support for that kind of playstyle.
 
Thank you @Dsingis and @LukeCreed13 for the info - very interesting.

Neither surprised nor especially disappointed by any of this, apart from the lack of papal mechanics in the launch version. That is very odd.
 
Thank you @Dsingis and @LukeCreed13 for the info - very interesting.

Neither surprised nor especially disappointed by any of this, apart from the lack of papal mechanics in the launch version. That is very odd.
IIRC Papal stuff was pretty barebones in CK2 before Sons of Abraham beefed it up. Not to the point of "no investiture," of course, but definitely less than people seem to remember.
 
Investiture not being in the game is rather crazy though. This was a pretty important thing both in game and in history. Being able to pick your clergy was very useful and the constant clashing with the pope a good balance.
It should be done better than in CK2 though. In CK2 a lot of people merely used it to get rid of unwanted people. Nominate someone a bishop and they get disinherited. Yay. In reality, having third and fourth sons in the clergy was a very beneficial thing. It took care of the sons and in some realms like the HRE they could gain a lot of secular power. That could tie into the expanded dynasty mechanics. Having qualified dynasty members in the clergy should result in more prestige than just using it as a dumping ground for incompetents.
 
"You don't have to pay much attention to these barons and mayors and so on," Fåhreus explains. " We've tried to reduce their import, because they are frankly a little annoying and useless in [Crusader Kings 2]. So for example [when playing as a Christian], all temple holdings are now held by your Archbishop. They are sort of just 'church territory' to make all of that a little less unwieldy and more interesting as well. Your Archbishop is now a turbulent priest sometimes, and he's a very powerful character in your realm."

Am I reading this correctly? Have they removed bishops, and now all your temples are just owned by an archbishop?
 
"You don't have to pay much attention to these barons and mayors and so on," Fåhreus explains. " We've tried to reduce their import, because they are frankly a little annoying and useless in [Crusader Kings 2]. So for example [when playing as a Christian], all temple holdings are now held by your Archbishop. They are sort of just 'church territory' to make all of that a little less unwieldy and more interesting as well. Your Archbishop is now a turbulent priest sometimes, and he's a very powerful character in your realm."

Am I reading this correctly? Have they removed bishops, and now all your temples are just owned by an archbishop?
I think it's more that the archbishop is your vassal, and the bishops are his vassals, maybe? I honestly ignored bishops most of the time when I wasn't appointing them as my doctor or court chaplain so that's fine with me. I would like it if they allowed you to fight the archbishop for their loyalty, though, or tied in control of them to the heresy mechanics.
 
"You don't have to pay much attention to these barons and mayors and so on," Fåhreus explains. " We've tried to reduce their import, because they are frankly a little annoying and useless in [Crusader Kings 2]. So for example [when playing as a Christian], all temple holdings are now held by your Archbishop. They are sort of just 'church territory' to make all of that a little less unwieldy and more interesting as well. Your Archbishop is now a turbulent priest sometimes, and he's a very powerful character in your realm."

Am I reading this correctly? Have they removed bishops, and now all your temples are just owned by an archbishop?
Yeah, nothing can go wrong with that.