Originally posted by Isaac Brock
So your suggesting that the event text needs work because the current text doesn't really justify the effects? Something that sounds more like a civil war or the disintigration events?
Actually, I'd argue for making the events individually milder but more numerous. In an ideal world events of this magnitude might have been headed off before they came to such a crisis, but with the event engine that isn't possible for random events. Which means that an event capable of shattering your empire will come out of the blue (as they are currently written), at the whim of random chance.
After all, there already is the possibility of civil war in the game and it is more likely to come about when things are going bad for you and stab is low. If you compound bad decisions and/or happen to be very unlucky, you'll be struck by civil war or at the least rebellions. But it is something you as a player can try to prevent by maintaing a stable homogenous society. I can't think of any empires that were regulary struck by civil wars or destabilising events of such a magnitude (if you can imagine such), except during brief periods of
very intense competition. Usually they have featured small-scale insurgencies and local revolts, that, while bad enough for those directly involved, didn't treaten the empire as a whole unless coupled with other destabilising events.
I'd like the colossus to face more and diverse challenges, rather than a few backbreakers. Events similar to the Timurid Disintegration should, I believe, be the exception rather than the rule, and certainly not included as a random event occurring as often as the birth of an heir to the throne
And that, of course, is my real beef with the suggested events. They don't seem intended to challenge the player but rather to punish him for succesfully expanding. (Ok, I guess the title should have given me a clue, come to think of it

)
And as I've stated before, using longlasting revolt risks (500 months anyone? Or even a mere 240) in a random event is a sick, sick, idea, given the stacking of revolt risks ingame. There is a
reason most random events affecting revolt risks were changed to stab hits in 1.05.