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Great! Although now I have to redo my small fixes to province.csv because my province.csv is already outdated. ;) Can you when you have finished your planned changes this evening upload your updated province.csv, so that I can add my fixes later to it? Once done I will upload it again, so that you can continue tomorrow.

I recommend you to wait until I finished the complete map with climate und terrain fixing, because I think, after fixing the complete csv your changes make more sense for first testpahses.
At the moment just europe without balkan, poland and russia is fixed. So, you can have the file but as I said, most of the file must to be changed. Specialy Russia will become more work than I tought.

By the way, what do you think about urban terrain. Its hard for me to estimate wich province is wotrh to become urban. example Munich. Most of this province is rural but the City of Munich is relativ huge and the province is, for europe theater, in moderate size. So, did you give Munich urban Terrain, or still hills ? Same Budapest, Minsk, Charkow ect, ect.
 

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I recommend you to wait until I finished the complete map with climate und terrain fixing, because I think, after fixing the complete csv your changes make more sense for first testpahses.

I needed only a few minutes. ;)

At the moment just europe without balkan, poland and russia is fixed. So, you can have the file but as I said, most of the file must to be changed. Specialy Russia will become more work than I tought.

Fixing province.csv and getting it "right" will take many hours. Luckily I haven't counted the hours I have spent to adapt the scenario and event files but it might have been 30+ hours. I don't want to shock you but I wouldn't expect that the province.csv will cost you less. And tbh initially I had under-estimated this task, too. As you mentioned the climate map I got the impression that the province.csv is the most important file, because it seems to handle most details of the game. And not to mention IC and resources... ;)

But we shouldn't hurry, this will be a marathon and not a sprint. We should do it step by step. We should start with fixing Europe, then Russia and then China, which are the most important, i.e. combated, areas and finally all the other regions in descending order.

By the way, what do you think about urban terrain. Its hard for me to estimate wich province is wotrh to become urban. example Munich. Most of this province is rural but the City of Munich is relativ huge and the province is, for europe theater, in moderate size. So, did you give Munich urban Terrain, or still hills ? Same Budapest, Minsk, Charkow ect, ect.

Yes, it seems to be worthwhile to change the terrain of several major cities to urban. But if I look at my E3 map all those provinces you mentioned are already urban. E3 has indeed added many urban provinces. It might be useful to make Munich urban, too, because it was - according to wiki - already 1901 the third-largest german city.
 
I've been trying out the files that have adapted the areas/regions to the E3 Map 0.5. Nice work!!! I would like to point out two errors I've spotted (and have corrected): province #618, Altoona, should be in the Northeast US region, and province #2255, Tuscaloosa, should be in the Southeast US region. A most commendable effort being done here...:)
 
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It seems (unless I am mistaken), that you cannot "create" new areas/regions "ex novo", say for example, a new "region" called New Zealand, with two "areas": "Northern New Zealand" and "Southern New Zealand". I do not mean changing only the text description, of course, I am talking about actually "creating" a new region and two areas. It seems that this is hardcoded...
 
I've been trying out the files that have adapted the areas/regions to the E3 Map 0.5. Nice work!!! I would like to point out two errors I've spotted (and have corrected): province #618, Altoona, should be in the Northeast US region, and province #2255, Tuscaloosa, should be in the Southeast US region. A most commendable effort being done here...:)

+1

While looking at the map, whose areas are already quite good, I had some ideas concerning new areas. Some provinces might be moved, too.

Rheinland/Rheinprovinz (new) 1015 1016 1018 66 74 75
Westfalen 67 76 81 1405
Bosnia 383
Schlesien 486
Ostpreußen 2606
all Baltic states should have their own areas based on post-war borders, which would free 1 area, too
Brandenburg might better be split in Brandenburg and Pommern, which also better corresponds to the post-war borders

Uzbekistan 1427
Pakistan 1592
West-Bengal 1519

In general India might need a few more areas,
e.g. Gujarat 593 597 1464 1465 1466, other areas might be restructured according to the borders of the indian states

Cambodia (new) 1339 1340 1341 1336
Malacca (sp) 1289

China needs the province Inner Mongolia, by using Chahar (please rename) as a base we can add 1207 1208 1272 1273 1382 1439 2337
Ninxia itself should only consist of 1274 and 2504

Anhui 1222

Australia's areas might be worth renaming
 
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It seems (unless I am mistaken), that you cannot "create" new areas/regions "ex novo", say for example, a new "region" called New Zealand, with two "areas": "Northern New Zealand" and "Southern New Zealand". I do not mean changing only the text description, of course, I am talking about actually "creating" a new region and two areas. It seems that this is hardcoded...

I don't know if the number of areas/regions is hardcoded. If you look at worldnames.csv and also at extra_text.csv you can find the areas/regions actually used in the game. But I haven't tried to add a new area or region so I don't know if it works.

Have you tried? If they're indeed hardcoded we should ask the devs if they could remove this limitation.

Luckily we seem to have atm a little surplus of free areas/regions so that we might do without adding new ones. But there might be some areas which are too large and therefore better be split up.
 
Good idea, Fürstbischof, especially the "free areas" concept.

And gentlemen, with regards to New Zealand, I have been experimenting with air superiority and naval bombing missions from air units stationed at Wellington in the 1939 scenario. For some odd reason, after assigning the missions, the air units will go about doing their job... but just before the 24th hour of mission-time, the game inexplicably crashes each and every time :( I have no idea why this is happening and am a bit frustrated :mad:

Can any of you try this out, maybe my files are screwed up a bit. I'm getting rather fascinated with New Zealand... so far away... and yet so close...
 
Good idea, Fürstbischof, especially the "free areas" concept.

We have to thank Jounk35 for identifying some superfluous areas. :)

And gentlemen, with regards to New Zealand, I have been experimenting with air superiority and naval bombing missions from air units stationed at Wellington in the 1939 scenario. For some odd reason, after assigning the missions, the air units will go about doing their job... but just before the 24th hour of mission-time, the game inexplicably crashes each and every time :( I have no idea why this is happening and am a bit frustrated :mad:

Does the crash happen when a new day starts?

Can any of you try this out, maybe my files are screwed up a bit. I'm getting rather fascinated with New Zealand... so far away... and yet so close...

I fear I can't help you atm. Not only that I don't have a clue (ok nearly) how to add a new area/region but also I'm atm quite busy fixing and finalizing revolt.txt. I have also two small problems at my hands. (see here)

But since I'm curious I'll try it this weekend. ;)
 
Wunderbar! Yes, just before 00h of the following day. Curiously, the odd problem seems to affect the 1939 (partially adapted to map) scenario, but fortunately, I cannot reproduce this incident in the 1936 scenario (!), so it does not seem to be a universal map problem (thank goodness!), but rather a local scenario (1939) issue. Still this rather baffles me to no end...

As for "free areas", is this concept similar to artificially "adding" new units and brigades to the ones already in the game? If so, this is interesting, indeed.

As for properly "creating" new areas/regions "ex novo", I strongly suspect this is hard-coded, but as you say, perhaps the nice dev team would be so kind as to free this up as well...

See ya ;)
 
Wunderbar! Yes, just before 00h of the following day. Curiously, the odd problem seems to affect the 1939 (partially adapted to map) scenario, but fortunately, I cannot reproduce this incident in the 1936 scenario (!), so it does not seem to be a universal map problem (thank goodness!), but rather a local scenario (1939) issue. Still this rather baffles me to no end...

This is a nasty suprise. But otherwise it seems to be an obvious sign that you should assist us in finishing the adaption of the 1936 scenario to the E3 map! :D Maybe this oddity is gone once you have completed the adaption of the scenario...?

As for "free areas", is this concept similar to artificially "adding" new units and brigades to the ones already in the game? If so, this is interesting, indeed.

Read "free" more in the sense of "momentarily unused". I don't know if Jounk35 has made any special arrangements besides deleting their last reference in province.csv. A look into his files (see above) might be useful.

IDK if you really can create new types of units, but you can use unused model slots of already existing units or brigades to add new ones. But that is tbh only a stopgap.

As for properly "creating" new areas/regions "ex novo", I strongly suspect this is hard-coded, but as you say, perhaps the nice dev team would be so kind as to free this up as well...

See ya ;)

Let's hope not, but otherwise we can cry for help. ;)
 
[Fürstbischof wrote] This is a nasty surprise. But otherwise it seems to be an obvious sign that you should assist us in finishing the adaption of the 1936 scenario to the E3 map! :D Maybe this oddity is gone once you have completed the adaption of the scenario...?]

Yes, I thought of that, too... BUT... :D

Dear me... I think I've got it!!! No more air mission crashes after 23 hours out of New Zealand in 1939! Yay! Don't ask me why, since for the life of me, I can't figure out what was wrong with 1939 that worked in 1936...

So finally, almost after giving up, I carefully tried copy/paste from the air unit that worked OK in 1936 over to the 1939 scenario (only altering the 1936 id codes to work with the 1939 id codes)... and it seems to be working now! What a fascinating game this is to keep us thinking and thinking, and tinkering... and playing... and enjoying it so much!

As for helping you guys out, I can only check certain things that catch my attention. Afraid I'm still somewhat pressed for time, since there is no way I can help with the time-consuming task of Russia and the revolt.txt! You guys are great!! But thank you anyway, Fürstbischof, you are very kind!;)
 
Hi people,

I know here you/we are discussing about a completely different map, anyway: would you mind taking a look at this thread (you probably already did) and tell me what are your thoughts about that map suggested by bosman? Thank you very much!
 
Well, yes, if I understand bosman correctly, he is just advocating more of a re-doing of the map, not creating a completely new one, in order to "add" several provinces in determined areas, and thus enhance the game balance.

Just fine, but I think that we are basically talking about the E3 Map, which has the extraordinary ability to "add" many more provinces in key areas, and yet not really creating entirely new provinces since the E3 Map was originally designed for DD-ARMG, which limited the number of provinces to the original HoI2 map. Mexbuild's map project is certainly an ambitious one, since it appears to be a wholly new map from scratch, although it resembles the good Victoria Map to some degree.

But, I don't know if we really need to create "ex novo" new provinces entirely (since AoD no longer limits the number of provinces), or just "re-do" the original map, seemingly by "adding" more provinces as have Mumia been doing with the admirable E3 Map project.:) Lennartos has stated that these two map projects are in development, and that in any case, re-mapping is only 50% of the job since the other half means a complete re-elaboration of events, etc...
 
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Hi people,

I know here you/we are discussing about a completely different map, anyway: would you mind taking a look at this thread (you probably already did) and tell me what are your thoughts about that map suggested by bosman? Thank you very much!

bosman is asking for mostly cosmetic changes in some areas. The vanilla map is in need of even more changes in various areas if you ask different people. Finally the list might be somewhat longer than anticipated. ;)

Since we already have a fully playable map (E3) and another map under construction I don't see the need for another map. To redo the map you also need someone you is willing to do these changes which seem to be quite cumbersome. Thanks to the AOD devs is the re-making of the map now easier than before but nonetheless it'll take quite a lot of time. And Lennartos hit the nail on the head when he said that after completing the map only the first part of the job would be done. Adapting the scenario files is the easiest part, while adapting revolt.txt and all the events costs you many hours as I can tell you. (my friends thought I was on vacation while I actually sat every evening for more than 2 weeks at my pc and cross-checked all event files) And the re-distribution and re-balancing of IC and resources has to be done, too. Not to mention that you also have to adapt the ai files.

If he wants a new map he should do it by himself, but honestly I don't know if we need another map project. Actually I'd prefer if some interested players help Jounk35 and me in the adaption of the ai files and province.csv so that more players can start playing AOD with the E3 map. If you can tolerate some small inconsistencies you can already play with the E3 map, it's fully playable. :)
 
Thank you both very much for the replies.

Ok, let's give E3 map a chance first, then! ;) (I too know what does it mean to spend endless hours on modding, and honestly I don't feel very eager to do such a thing atm...)
 
Dear me... I think I've got it!!! No more air mission crashes after 23 hours out of New Zealand in 1939! Yay! Don't ask me why, since for the life of me, I can't figure out what was wrong with 1939 that worked in 1936...

So finally, almost after giving up, I carefully tried copy/paste from the air unit that worked OK in 1936 over to the 1939 scenario (only altering the 1936 id codes to work with the 1939 id codes)... and it seems to be working now! What a fascinating game this is to keep us thinking and thinking, and tinkering... and playing... and enjoying it so much!

Hey, cool. Congratulations! :) Have you already discovered what has caused your problems?

As for helping you guys out, I can only check certain things that catch my attention. Afraid I'm still somewhat pressed for time, since there is no way I can help with the time-consuming task of Russia and the revolt.txt! You guys are great!! But thank you anyway, Fürstbischof, you are very kind!;)

It was a great pleasure for me. ;)
 
Thank you both very much for the replies.

Ok, let's give E3 map a chance first, then! ;) (I too know what does it mean to spend endless hours on modding, and honestly I don't feel very eager to do such a thing atm...)

I'm using your mod, too. It's well done. I like especially the moved clock. ;)

Maybe I should start a new thread dedicated to the E3 map so that it can be found easier. The best time would be when I have finished revolt.txt and have all fixed files together. That could be Sunday... :)