Not sure if it was mentioned somewhere about trying to limit the amount of goods in the game, but I think some new goods could be added to add more dynamism and options for countries.
Masonry - stone for building/infrastructure upkeep as well as sculptures for art academies. Good for countries that don't have much access to wood. It could also be interchangeable with wooden structures or a building tier in between wood and iron based structures.
Gems - covers silver as well as gems such as rubies, sapphires, emeralds, amber, etc. Used to make Jewelry.
Silver - like gold but has a smaller minting value and can be used for jewelry. Can be used by art academies as well as pharmaceuticals
Jewelry - luxury good which uses either precious metals and or gold. Gold can have another use besides minting (which should cause inflation).
Pharmaceuticals - used to keep mortality low, can have several inputs.
Cosmetics - a late game good that is eventually used by everyone, covers things from soap to makeup to perfume, etc. Different input types such as lead, alcohol, fruits, coal, etc.
Masonry - stone for building/infrastructure upkeep as well as sculptures for art academies. Good for countries that don't have much access to wood. It could also be interchangeable with wooden structures or a building tier in between wood and iron based structures.
Gems - covers silver as well as gems such as rubies, sapphires, emeralds, amber, etc. Used to make Jewelry.
Silver - like gold but has a smaller minting value and can be used for jewelry. Can be used by art academies as well as pharmaceuticals
Jewelry - luxury good which uses either precious metals and or gold. Gold can have another use besides minting (which should cause inflation).
Pharmaceuticals - used to keep mortality low, can have several inputs.
Cosmetics - a late game good that is eventually used by everyone, covers things from soap to makeup to perfume, etc. Different input types such as lead, alcohol, fruits, coal, etc.
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