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Hooper82

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Mar 20, 2007
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I'm sure paradox will have a patch out for this today.

But so far -

* PRRS has no tech teams in Armageddon/Abyss Scenerios
* Australiasia has no description in Armageddon/Abyss Scenerios
* The nation of Tannu Tuva exists in Armageddon/Abyss Scenerios
* The balance is a little off in Armageddon/Abyss Scenerios, Australasia has only 25 manpower in the Armageddon Scen. I think that some of the resource income values for some of the nations may be buggered up?
* As Empire of Russia, your fleet starts in Leningrad, which is owned by sweden (who your at war with in Armageddon and not allied with in Abyss).

So far, thats all I've found.

But, despite that, I'm REALLY looking forward to hooking into some game time!!!


Hooper
 
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This is more a suggestion than a fix but... it would be an excellent thing to remove the 10 model limit for units allowing to have an infantry model for 1960 for example.

(Sometimes i dream with )
Code:
MODEL_0_11;Infantry 1960
 
I realy don want to push on this issue but please explain to us how an why CVL ships are the only surface combat ships that have not atachments of any kind? :confused:

If there is no logical expl. than please put at least "hull" and "AA"atachment to be available to light carriers by next patch.
 
Last edited:
Kretoxian said:
This is more a suggestion than a fix but... it would be an excellent thing to remove the 10 model limit for units allowing to have an infantry model for 1960 for example.

(Sometimes i dream with )
Code:
MODEL_0_11;Infantry 1960

you can have more than 10 models,just avoid MODEL_N(anything)_10
you can have MODEL_N_11,12,etc.
 
hgt said:
you can have more than 10 models,just avoid MODEL_N(anything)_10
you can have MODEL_N_11,12,etc.

Really? and for any kind of unit? or just only to some few of them? (IE only for infantry or it is possible for other type of units like airplanes and ships?
 
Since this is not only about bugs - a small request, would it possible to make us, players able to add sprites for TRA and NAV like we could in HOI2? Pretty please.
 
Here's the whole list of bugs from the other thread.

Wombats O' War said:
BUGS:

1) When adjusting the start time of moving/attacking units, you can move the time forward, but can't move back at all.
2) No multilanguage support (English only)
2) No research teams for the PKRS(Japan) or IndoChina in both Abyss and Arma Scenarios
3) European Soviets(UK) dont have any researchers with Factories skill
4) Bourbon declares war on Prussia really quickly (April 3rd, according to the report. 1936?)
5) Australasian is missing description / European Soviets have Australasian description (Confirmation?)
6) Australasian flag is flawed (a white line shows up on the left side of the flag in one or two frames of the animation)
7) Typos in the new features (Expiditionary, Fire Controll, etc.).

Possible Bugs:

1) Demand territory chance too high in Abyss Scenario
Exploring a bit, I managed to find and fix problems 5 and 7. The file in question is Boostertext.csv (in the config directory). Here's how to fix those:

5) Look for USN_DESC. The one right below that one should be UES_DESC. Change that to UAU_DESC and that's it. The problem is that there are two UES_DESC entries, while the first one is supposed to be UAU_DESC. The descriptions get switched because they game takes the first one.

7) Explore the rest of the file (not long) and correct as you see fit!
 
Tracid said:
2) No multilanguage support (English only)

definately not a bug. it´s simply not supported.
Well, it's something that has to be fixed. The topic's title refers to enhancements and fixes after all.
 
- The Liberators (south america) don't have any naval doctrine tech team.

- It's not possible to add a second naval attachment through the deployment menu, only through the B+ button.
 
I'm delving into the tech teams issue now. There's no teams_uic.csv, so that means Indo China doesn't have teams at all. It's a different issue with PRRS, which should have its tech teams, since teams_ups.csv exists. That puzzles me.
 
I don't know what's causing this but, its a REALLY inhibiting bug. When you go to attack a province and say...set the time for the next morning, I would see that it would say oh I dunno September 28 1939 when it would be October something. Then when I move it forward, I can't move it BACKWARD. That is a BIG problem. :(
 
CSJ said:
I don't know what's causing this but, its a REALLY inhibiting bug. When you go to attack a province and say...set the time for the next morning, I would see that it would say oh I dunno September 28 1939 when it would be October something. Then when I move it forward, I can't move it BACKWARD. That is a BIG problem. :(
It's really annoying indeed, I noticed two problems with time setting the missions:

1. The panel doesn't update the date to the current one (it starts in the past, when it was last opened)

2. You can't set back time in the minus button.

I forgot to observe if this was a land missions problem only.

I'm using a quick workaround: select and deselect syncronize arrival.
 
hito1 said:
It's really annoying indeed, I noticed two problems with time setting the missions:

1. The panel doesn't update the date to the current one (it starts in the past, when it was last opened)

2. You can't set back time in the minus button.

I forgot to observe if this was a land missions problem only.

I'm using a quick workaround: select and deselect syncronize arrival.

Thanks for the little workaround tip, it'll come in handy. :)