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You're wrong. His complains are valid, but they're in the wrong forum.

When I used Gamersgate to buy HoI3, I was charged ten dollars for some kind of conversion fee. Will this be sold on Gamersgate exclusively, or are you considering some sort of retail combo, or Steam or something?

Edit: Also, unless I missed these in the faq, are you doing anything about ghost fleets (specifically), and is it possible to implement some sort of command structure like Hoi3? Even with that game's massive problems, I might find it hard to go back to the old system.
 
We have solved pretty much every bug on the culmulative bug list, and some more.
As soon as 1.3 leaves beta, they said they will open up their work.
So every bugfix / optimization that 1.3 has that we dont have, we will get at that time.

Sounds good. Can one activate military control by event?

I see you have some interesting ideas about air war, basically abstracting it further, am I right? My question is, will there be a limit on airbase stacking? If so, will it be a fixed limit, or a malus applied against squadron effectiveness?
 
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that sounds all very good, just one question as my laptop is quite old: will it require more / better computers than HOI2 / Arm did?

just curious as i like this idea!
 
Ok I am buying it. Even if it doesnt work at all, and even if it has lots of bugs, i am still buying it, just to support brilliant guys like these.. Cheers peeps. Keep on.
 
that sounds all very good, just one question as my laptop is quite old: will it require more / better computers than HOI2 / Arm did?

just curious as i like this idea!

There is a increase in cpu demand, once every hour as logistical calculations are done.
But it underwent massive optminization, and anyone operating on a medium notebook should not feel any noticable difference.
 
rebuilding IC,forts,aa,radar etc. is now no more for free but costs IC. its now extremly dangerous if you run without air cover, your industrial base might as well be completly destroyed by those british bombers in a few months, taking years to recover.
I must beg you to reconsider this. By making repairs of IC cost IC you put nations in a very volatile and exploitable situation. After a certain amount of bombing you pass the point off no return where IC cannot be repaired at all. Basically you can never recover (just like with the current dissent mechanics) but its now up to the enemy not yourself to put you in this position.

Even in the face of Total allied air-superiority and thousands of bombers German & Japanese Industry never collapsed fully. If left alone for a few months It would always be able to recover and factories were running remarkably soon after the war ended.

So I will beg you, make it really expensive to repair infrastructure, AA, forts, plants, facilities, reactors & all other buildings. But don't have a IC cost included in repairing IC or resources, If you want to balance this instead increase their repair time compared to HoI2.
 
i must beg you to reconsider this. By making repairs of ic cost ic you put nations in a very volatile and exploitable situation. After a certain amount of bombing you pass the point off no return where ic cannot be repaired at all. Basically you can never recover (just like with the current dissent mechanics) but its now up to the enemy not yourself to put you in this position.

Even in the face of total allied air-superiority and thousands of bombers german & japanese industry never collapsed fully. If left alone for a few months it would always be able to recover and factories were running remarkably soon after the war ended.

So i will beg you, make it really expensive to repair infrastructure, aa, forts, plants, facilities, reactors & all other buildings. But don't have a ic cost included in repairing ic or resources, if you want to balance this instead increase their repair time compared to hoi2.

+1
 
Questions and answers will be posted here. Please don't post questions here.

Q: Is it an expansion or an Standalone?

A: It's not an expansion.

This could be a little clearer if you said "It's standalone" instead of saying what it isn't. Oh, and it's "a standalone" :p

Looking interesting though.
 
This could be a little clearer if you said "It's standalone" instead of saying what it isn't. Oh, and it's "a standalone" :p

Looking interesting though.

Roger will fix it :p :)
 
Will there be a ground stacking penalty for having too many units engaged in single battle? (E.G. 150 divisions in single province would result -XYZ% penalty for every unit in that battle)

And if so, will it be limited by commander's skill, province size or simply similiar to naval units that after having X amount of units in battle every division will start recheiving global stacking penalty?
 
Excelent question. The dogpiling effect is the most serious issue of the HOI II combat system, I think.

For example, will divisions be given a load weight and provinces be given an capacity, similar to the concept of frontage?
 
Will there be any kind of training option.? Such as minimal training, basic etc.
 
Excelent question. The dogpiling effect is the most serious issue of the HOI II combat system, I think.

For example, will divisions be given a load weight and provinces be given an capacity, similar to the concept of frontage?

There are stacking penalities both for the attacker and defender.. but much more on that in the corresponding dev diary ;)
 
I see. Then you run into all kinds of related issues of course.

For example, the fundamental fact that the innate defensive bonus is too low in HOI II. Stacking will only partially resolve this issue. If you compensate by adding bonuses to defense, and limit stacking, then with the combat system in place now, progress for attackers could be difficult, since they can not rely on dogpiling.

The low defensive issue has created multiple distortions within the entire system. It appears for example that in order to adjust the overall strategic dynamics of the game, so that defenders have some chance of success ( I am thinking of the Soviet Union here during Barbarossa in particular), terrain defensive modifiers have been artificially inflated so that there are defensible lines and regions where defenders do have an advantage.

Notice for example, that historically speaking the Germans had their greatest strategic breakthroughs not in plains, but indeed after attacking in rough terrain. The Sedan example is the most known, but if one considers Barbarossa, one notes that defenders in the game feel compelled to defend along the river lines. However, the strongest line of Soviet defense during the initial German attack was in the Ukraine, and that Kiev did not fall until after it was surrounded from the north.

In the game the Soviet Union is very hard to overcome in the North and Center, where there is substantive terrain, but quite easy to overcome in the south, and the historical patern of Barbarossa is very hard to replicate the historical attack direction against a committed defender.

What would be best, in my view is for there to be stronger defensive charachteristics in general, but lower terrain bonuses, so that defenders are somewhat more reslilient, and terrain less central do defense.
 
You're wrong. His complains are valid, but they're in the wrong forum.

When I used Gamersgate to buy HoI3, I was charged ten dollars for some kind of conversion fee. Will this be sold on Gamersgate exclusively, or are you considering some sort of retail combo, or Steam or something?

Edit: Also, unless I missed these in the faq, are you doing anything about ghost fleets (specifically), and is it possible to implement some sort of command structure like Hoi3? Even with that game's massive problems, I might find it hard to go back to the old system.

I want to ditto the "how will this game be sold" thing. I really hope that this game will hit the retail market. I love a box and an official game cd. ;)
 
2 things:

will the ai cheat

no offense, but i played those scenarios (they came with cold war tech tree) and quite frankly, they suck. now, this was with an older version so perhaps ur version is better but if u include them, finish them (thats their main problem, imo).
 
I must beg you to reconsider this. By making repairs of IC cost IC you put nations in a very volatile and exploitable situation. After a certain amount of bombing you pass the point off no return where IC cannot be repaired at all. Basically you can never recover (just like with the current dissent mechanics) but its now up to the enemy not yourself to put you in this position.

Even in the face of Total allied air-superiority and thousands of bombers German & Japanese Industry never collapsed fully. If left alone for a few months It would always be able to recover and factories were running remarkably soon after the war ended.

So I will beg you, make it really expensive to repair infrastructure, AA, forts, plants, facilities, reactors & all other buildings. But don't have a IC cost included in repairing IC or resources, If you want to balance this instead increase their repair time compared to HoI2.

A Valid Concern that should definitely be addressed. :)