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When we first started, I used to burn CD's on my laptop and send to journalists, one by one. Fredrik and I used to handle all the print, all the sales, all the marketing and distribution on our own. The development team produced good products but very much had their "developer goggles" on, not able to see beyond the particular task at hand. When we first started doing 3rd party titles we had to chase people to even get them to listen to us.

These days we have a development team refered to as the masters of Grand Strategy and who others attempt to copy. People chase us because they want us to publish their games, the top guys from some of the most influential companies in the gaming industry fly to Sweden in the middle of freezing winter just to attend our functions.

There's quite a few of us still with Paradox after so many years and there's good reason for it. Pride just doesn't cover how I personally feel about what Paradox is today. I don't think there are a lot of companies like ours in the industry, in fact - in any industry. And I can honestly say that with the hard work we put in, nobody deserves success more :).

aww heart warming
 
This blog is very funny imho: I get your fail. It's about various bugs and funny things found in game development studios from all over.

Some are hilarious... have you guys posted any to the blog (anonymously, of course)? :D
 
The only problem is that your games, which are distributed by other companies in some countries, don't have any registration keys. In the future, could you FORCE those publishers to add one? This would solve this, and make many people happier.

I second this.
 
The only problem is that your games, which are distributed by other companies in some countries, don't have any registration keys. In the future, could you FORCE those publishers to add one? This would solve this, and make many people happier.

Yes, thats the plan.

For the record, I never said all who lacked icons didnt buy the game, only that for some its very very likely.

Especially funny was one expansion that was only on GG.. We had sold 1 copy to Serbia in total, and we had about 10 different people without it registrered, posting from Serbia complaining about problems.
 
The only problem is that your games, which are distributed by other companies in some countries, don't have any registration keys. In the future, could you FORCE those publishers to add one? This would solve this, and make many people happier.

We can only recommend our distributors to use the codes. If they see a demand for it, that'll obviously go a long way towards them using the codes. But we have some ideas we are working on which might facilitate the use of codes.
 
Will you please add copious amounts of historical flavor to HoI3 and other games that you are making and will soon create?

That's what did it for me and many others when HoI1 CORE and other such mods were made... you know, immerse us in your depth of knowledge.

HoI3 is such a bore relatively speaking, in the historical regard. Thanks.

Question answered with announcement of SF. Thanks!
 
New fun questions! :)

1. What are your favourite bar(s) in Stockholm?
2. Are you planing on making more Pdox T-Shirts etc (my old ones are getting.. small)?
3. If no to 2., please?

/F
 
What is the general feeling about EU Rome at Paradox? Judging by the relative inactivity on the Rome forum and general comments, it's suggested that Rome is a fairly weak title. Do you feel that you achieved your goals with Rome?

By the way, I actually love Rome, so this isn't a dig at the game or yourselves! :)
 
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1. Will you try SW:TOR (http://www.swtor.com/)
2. If so, what faction will you try?
3. What class in that faction do you like most?

Personally I got burned by Star wars galaxies....burned bad...the dreams...still haunt....me

So yea I'll try it and play for a maximum of about 20 hours.

You should have mattias try to describe his anticipation in words. I swear he has more SW:TOR on his screen than I have....pixels!

If you could remake any game.. which would it be?

Little Big Adventure!


Questions: Do you have any game ideas or subjects of which you'd like to do a game some day?

Thousands. I'm a firm believer in games as a medium of the future and also a proponent of using narratives to evoke emotions. But I've yet to play a game which has made me cry. So there's lots of areas left for games to explore.

Hopefully Paradox can walk down that path soon.
 
Thousands. I'm a firm believer in games as a medium of the future and also a proponent of using narratives to evoke emotions. But I've yet to play a game which has made me cry. So there's lots of areas left for games to explore.

Hopefully Paradox can walk down that path soon.

If you fiddle enough with your graphics and monitor settings you can make ANY game make you cry.