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I do not work for paradox interactive. That post was a link to some info I found on the subject.
Thanks. Unfortunately, there is no answer in the thread. The guy responding states directly that he has nothing to do with the game and doesnt really know what is going on.

Hopefully, someone else here can offer some insight. This has been a persistent issue for four years now. The developer has stated directly that they have no plans to do anything and that the only people that can do anything/answer any questions is Paradox.
 
Paradox went public in 2016. Got it.

Prior to 2016 you were presumably a privately held corporation, especially given that your board of directors seems to have existed from atteast 2010 onward from what I can tell on the site.

But given that some folks have been around longer than 2010, what was the organization of the company from 2004 until 2010? Was it a partnership at that time? Was it a sole proprietorship? Was it still a privately held corporation and just under a different set of Articles of Incorporation such that folks had to be reelected to the board in 2010? Who all were the partners if it was a partnership? Did the partners change? what was the breakdown? gimme those company organization details from 20 years ago that others will find boring.
 
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But given that some folks have been around longer than 2010, what was the organization of the company from 2004 until 2010?
Why the year 2004 in particular? Paradox can be traced back as far as to Target Games (est. 1980) and was itself spun off 1998 and took the name Paradox Entertainment in 1999.

Is 2004 because the LA version of Paradox, named Paradox Interactive, is the only one you're really interested in? (It was created by a split/sell from Paradox Entertainment at that time)
 
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Why the year 2004 in particular? Paradox can be traced back as far as to Target Games (est. 1980) and was itself spun off 1998 and took the name Paradox Entertainment in 1999.

Is 2004 because the LA version of Paradox, named Paradox Interactive, is the only one you're really interested in? (It was created by a split/sell from Paradox Entertainment at that time)
Mostly because at that point Paradox Interactive is legally independent. However, if someone wanted also had the run down on the governance structures of Paradox Entertainment from 99 to 04 or the governance structure for Target (And the previous name that if I attempt to spell without looking up I'll butcher) back to the 80s, I would be interested in that as well. I just figured I'd focus the question on 2004-2010 since that was of more immediate interest.
 
Mostly because at that point Paradox Interactive is legally independent. However, if someone wanted also had the run down on the governance structures of Paradox Entertainment from 99 to 04 or the governance structure for Target (And the previous name that if I attempt to spell without looking up I'll butcher) back to the 80s, I would be interested in that as well. I just figured I'd focus the question on 2004-2010 since that was of more immediate interest.
I believe it was founded as Target Games AB back in 1980.

You are probably thinking of Äventyrsspel (lit. "adventure games"), which was a subsidiary company that did a lot of business selling Swedish tabletop RPGs. I was a big customer of theirs as a kid. :)
 
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I believe it was founded as Target Games AB back in 1980.

You are probably thinking of Äventyrsspel (lit. "adventure games"), which was a subsidiary company that did a lot of business selling Swedish tabletop RPGs. I was a big customer of theirs as a kid. :)
Ah so Äventyrsspel was just a subsidiary of Target? I had been under the impression that Äventyrsspel was the company and it changed names to Target. I suppose I was wrong. Thanks for the clarification!
 
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Ah so Äventyrsspel was just a subsidiary of Target? I had been under the impression that Äventyrsspel was the company and it changed names to Target. I suppose I was wrong. Thanks for the clarification!
No worries, mate. :)

Yeah, that's actually a common misconception. Äventyrsspel (actually formally "TAMB Äventyrsspel HB" IIRC) was used as the imprint on all their tabletop RPG products until the mid-90s, when they switched over to Target Games, so a lot of people thought Äventyrsspel had just changed name to Target Games.

I may misremember or forget some small details, but that's more or less the broad strokes of that part of their history.

(They released a big book about Äventyrsspel back in 2015 I think, which I bought, but I'm afraid my memory is a bit foggy since it's almost a decade ago. Unfortunately I think it's only available in Swedish. :( )
 
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No worries, mate. :)

Yeah, that's actually a common misconception. Äventyrsspel (actually formally "TAMB Äventyrsspel HB" IIRC) was used as the imprint on all their tabletop RPG products until the mid-90s, when they switched over to Target Games, so a lot of people thought Äventyrsspel had just changed name to Target Games.

I may misremember or forget some small details, but that's more or less the broad strokes of that part of their history.

(They released a big book about Äventyrsspel back in 2015 I think, which I bought, but I'm afraid my memory is a bit foggy since it's almost a decade ago. Unfortunately I think it's only available in Swedish. :( )
Well that's really cool! Sadly, my Swedish is extremely limited to what little I remember from the tiny bit my father taught me 20 years ago as interesting "Look at how these different languages are all similar!" moments and his was just what he'd picked up on 30 odd years of business trips. I don't think a 70 year old man with fragments of 6 or so languages rattling around his head who hasn't had to consider Swedish for a decade would be an ideal translator.
 
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Succession rules for Tribes in Paradox Games (a short debate). Goal: Help Paradox think through future Succession rules, and de Jure ownership vs Tribal Loyalty in the future design of Paradox Games. If this is better placed elsewhere in the Paradox Forum, by all means let me know where, but this is not intended to be a "Suggestion" for CK2, it's a more macro discussion on the way Paradox builds Succession rules for Tribes, and a bit of a debate about "de Jure" for Tribes in the first place, along with any shifting of ownership of a Capital Province in a Tribal game play-through (for any Paradox game with Tribes). I also think that Paradox games that portray Tribes should build in some system of "Tribal Loyalty" based on a combination of several metrics that could include: Loyalty, Time, Battles won vs lost, Lands won vs lost, as a short list.

Paradox Devs/Project Leads (if this travels that high to Johan himself), this is not a CK2 specific recommendation, it is a broader/macro recommendation for consideration in all of your games now and into the future, for Succession planning/rules related to Tribes (Migratory or Settled or any other Status you make up for "Tribes"). First, an assumption should be - "Tribes Move" even when "settled" per game rules. They may not normally migrate when Settled, as if a cyclical business seeking opportunity at booms and busts, but even a Settled tribe could migrate. The Lombards were a great example - settled in Northern Germany (those people in the Forest fighting in the first battle of the first Gladiator movie - a depiction of Lombards btw), until the Roman Empire inspired them to drift Southward in hopes of seeking long-term retribution, which they did when helping to crush the Roman Empire in Rome and surrounding areas as the Empire was falling apart. However, if Tribes are "Settled" per game rules, and do not move, that does not mean their Loyalties shift with the (Feudal) tides, if their Tribal Chief is still alive - they'd still be Loyal to the Chief, right?

For the meat of my discussion, and context - I'm in CK2 playing the "Got Land" achievement, started in Gotland and sprawling counter-clockwise from Riga and the Kingdom of Estonia to its North, since that small Estonian Kingdom is an isolated piece of the Scandinavian Empire that I eventually need to win. Since I'm still a Tribal government system, plus I haven't yet reformed Germanic religion (2 of 3 sites held, close to accomplishing that next goal), and I had a powerful set of brothers who actually weren't at each other's throats (no Ambition or Envious traits between them), and the more powerful/older brother took over his tribe when he was 6, with the younger 1 year old brother remaining in the older brother's court to prepare him, plus to not put that younger brother into tribal leadership until after 12 years old and fully in control of his career destiny (he was a Steward type which also lent to brothers working with each other, a Warrior/older brother and Steward/younger).

So the 6 year old King/main character is who I played for 19 years of his game life, to the age of 25. The younger brother is in my screenshots and is 20 years old at time of Succession from his older brother who died attempting to kill Death (rather than play Chess, because he lacked Learning skill).

Titles held by the older brother who was killed by Death: King of Estonia (primary), King of Lithuania, King of Finland (he was quite prolific and taking kingships quickly, aside from being "Possessed" which made his Duel skills even more deadly). The Kingdom capital in Riga (which is part of Lithuania), because I had a goal of simultaneously using this play-through to take not only Empire of Scandinavia but also Empire of Saxony as a non-Saxon (that other achievement), by growing into the Wendish Empire, so I was sprawling in both directions, North counterclockwise to gain Norway/Sweden last, except isolated Germanic holy sites if I could convince Claimants to join me and give them land then fight for them. I thought I had set everything up well for Succession, because the younger brother was High Chief over the Jarldom of Austerbotn, inside the Kingdom of Finland.

And then the game went haywire on the oldest brother's death, to Death. The Succession simply made no sense, no logical sense, nor would this seem "reasonable" to any basic view of Tribal practice or lore.

The game gave away the Jarldom of Austerbotn to the claimant on the Kingdom of Finland, and gave away the Capital of Riga to the Claimant of the Kingdom of Lithuania.
Bear in mind, I fully expected the Kingdom of Finland and the Kingdom of Lithuania to be lost to other claimants, and then fight for both to be returned under the new King of Estonia. However, this younger brother had his own tribe - for 8 years, that had been his older brother's tribe since his father won the Jarldom of Austerbotn at age 5, taking over that Jarldom at age 6 upon his father's death.

So that's a lot to unpack so let me simplify where I see a breakdown in logic.
The Tribe was under the older Brother (King of Estonia/Finland/Lithuania) for 11 years, then given to the younger brother at age 12 (geared for Stewardship) who then led the tribe to the age of 20. That was 20 total years for that tribe to assimilate under this Dynasty, and within this specific family line within the Dynasty. 20 years. That means - the tribe builds Loyalty along with tribal lore and a reliance on this particular family within the Dynasty, for 20 years - and that tribe would (virtually) see the growth of this specific family to gain 2 additional Kingdoms to its name. Why would this tribal area within the Jarldom of Austerbotn then follow some other person suddenly, when the 20-year old younger brother assumes the throne? Makes no sense. The new King of Estonia has HIS tribe to take care of, his people - in Austerbotn. He wouldn't just walk away. It's not Feudal era/conditions, it's Tribal. To me, this one instance in my 1700 hours of playing CK2, really stunned me as to how little the Tribal system - acts like a Tribe would. The Jarldom of Austerbotn should have remained under this new King of Estonia, as a non-integrated Jarldom in Finland's de Jure area (although even that - "de Jure" actually never applied the same in Tribal areas as it did with Fuedal areas, as reminder - the de Jure system has always been an over-simplification of ownership and Succession in Paradox games with Tribes vs Feudal systems).

And the Capital - why did Riga shift to ownership by the King of Lithuania, who is outside the control of this family's powerful brothers? The brothers held lots of troops, tribal support (or at least should hold more - if the Jarldom of Austerbotn hadn't just been handed off like a mere baton). I do the typical "spy on Constantinople" to pull in Tech in nearly every CK2 game (doesn't everybody?), so right after Riga was won after shifting from Gotland only, the capital shifted from Gotland to Riga right away as a better placed capital to carry out this 2-pronged expansion plan. In a Tribal game, the Capital should NEVER shift, never. ever. ever. Especially if the Tribal power is centered into a family within the Dynasty. Perhaps you need some specificity and nuance for Dynasties(?) where Loyalty forms for Tribes, that is a counter-weight to the Succession planning you design into the game, as a small suggestion. However, even if we're talking normal Dynasty actions - there was a child who took over Finland, and no way would a Child in Finland grab the tribe of a 20-year old man with a lifetime of loyalty built up for his family's rule of the tribe, especially if that 20-year old man is now South of Finland as the King of Estonia (with 3 times the troops in reserve and a Retinue of 3500 Infantry + Horses). These numbers also need to be considered in future Succession plans. Why wouldn't "power" also play into Succession for Tribes specifically? It's what Tribes based Authorities on, in most cases. Tribes didn't bother with Paperwork that says "I own this, with these boundaries, and you own that over there" - that's Feudal talk. Tribes need a more dynamic, robust system that brings more life into the game, and fewer French terms like de Jure. What Tribal leader ever considered "de Jure" anything?? I'd even suggest ridding the game of de Jure when a player is playing a Tribal game play-through, and the de Jure phrase doesn't get used until going into a Feudal/Merchant Republic/Republic system later. Come up with a different term for Tribal claims, but don't use de Jure.

Screenshots to follow. One shows the highlighted outline of the Jarldom of Austerbotn, totally lost on Succession even though my new King of Estonia was the High Chief over that tribe for 8 years (and his brother/father held that same High Chief authority for 12 years prior to that). The other screenshot shows what I'm left with, the Kingdom of Estonia (as expected, no complaint there), but without Riga remaining my capital as it was absorbed into the shift of all Lithuania to a Dynasty competitor who never held it a single day prior (and the site of what would be the most loyalist among the Tribe btw, to include an entire Court built up of 3 Kingdoms of growth and 54 game-years of Riga as the Capital of the Kingdom of Estonia (even though not de Jure, is a neighboring province to Estonia). A last suggestion is that if the core holding (Kingdom of Estonia) has a directly neighboring province outside de Jure, that neighboring province if the capitol, should be retained as an over-ride to normal Succession rules such as occurred with Lithuania taking the whole thing without a fight.

Last, I know full well how to fight my way back into control of all of these lost lands/titles, and it will put me on the task of warring against fellow Dynasty competitors (which I expected for the 2 Kingdoms at risk of being lost before I could form an Empire to put Umbrella insurance over the whole thing). Just making sure you understand that I am not making this soliloquy because of the tasks I have to now accomplish, but simply because the Succession of this Tribal system comes off as if a Feudal system instead of a Tribal system, to include the terminology.

(Edit) btw if you look at the screenshot of the Jarldom of Austerbotn, you'll see that - my main character that held that Jarldom for 8 years, is not even in the Line of Succession now, which in itself is also a very "Feudal" presentation of Succession instead of a Tribal system. 20 years of Tribal High Chief in my family line, and these bunch of kids under 16 are the only ones in the Line of Succession, without "power" or some Tribal metric being applied to give a better portrayal of the way Tribes respected things other than the paperwork of Feudal systems?
 

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Are you speaking in general terms or for CKII only?
 
Are you speaking in general terms or for CKII only?
In general, because similar issues exist with Tribal systems across other Paradox games, because the perspective of "de Jure" especially, is more of a Feudal perspective, not Tribal. There's no metric for Tribal Loyalty in all the Paradox games that I've ever played, and I recall many of the complaints for Imperator: Rome originally was that the Tribal systems didn't have enough separation from other systems and the game could devolve into "everyone plays as if Rome." I'd go down a rabbit hole if I started talking about tribes in EU3 and EU4.

The "skinny" on a core problem from my scenario - My main character not only lost his Duchy-level Tribal holding when shifting to become King of Estonia, he also lost that Tribal holding to another leader outside his demesne. That new Main Character - never served subordinate to the new King of Finland, as he only served under his brother's Trio of Kingships - the King of Finland title, so as a Duchy-level Tribal Chief went from subordinate to a 3-Kingdom holding King, to losing the Tribe to the new King of Finland without a fight nor any assessment of loyalty or otherwise. My post is part suggestion, part debate that I just don't think Paradox has given enough "Love" to Tribal systems in their game. Much like the I:R complaint where "everyone plays as if Rome in the long term" - Tribes long term are only playing primarily into Feudal systems without an effective balance in Succession to consolidate power. I went from a 3-Kingdom Main Player with maximum held Provinces, to a 1-Kingdom Main player with a single Province, and lost the Capitol Province, and lost the former Jarldom in Finland. Just to put a logic check on this, it's an Elected succession system, and the older brother who died would not have left his younger bro with a single province nor would the intent have been to remove the Jarldom nor the Capital. It's about "intent" and Power for tribes, not a piece of paper and "claims" as if Feudal.

Tribes in Paradox games need Game Design consideration to make Succession Plans look - Tribal, after all.
 
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In general, because similar issues exist with Tribal systems across other Paradox games, because the perspective of "de Jure" especially, is more of a Feudal perspective, not Tribal. There's no metric for Tribal Loyalty in all the Paradox games that I've ever played, and I recall many of the complaints for Imperator: Rome originally was that the Tribal systems didn't have enough separation from other systems and the game could devolve into "everyone plays as if Rome." I'd go down a rabbit hole if I started talking about tribes in EU3 and EU4.

The "skinny" on a core problem from my scenario - My main character not only lost his Duchy-level Tribal holding when shifting to become King of Estonia, he also lost that Tribal holding to another leader outside his demesne. That new Main Character - never served subordinate to the new King of Finland, as he only served under his brother's Trio of Kingships - the King of Finland title, so as a Duchy-level Tribal Chief went from subordinate to a 3-Kingdom holding King, to losing the Tribe to the new King of Finland without a fight nor any assessment of loyalty or otherwise. My post is part suggestion, part debate that I just don't think Paradox has given enough "Love" to Tribal systems in their game. Much like the I:R complaint where "everyone plays as if Rome in the long term" - Tribes long term are only playing primarily into Feudal systems without an effective balance in Succession to consolidate power. I went from a 3-Kingdom Main Player with maximum held Provinces, to a 1-Kingdom Main player with a single Province, and lost the Capitol Province, and lost the former Jarldom in Finland. Just to put a logic check on this, it's an Elected succession system, and the older brother who died would not have left his younger bro with a single province nor would the intent have been to remove the Jarldom nor the Capital. It's about "intent" and Power for tribes, not a piece of paper and "claims" as if Feudal.

Tribes in Paradox games need Game Design consideration to make Succession Plans look - Tribal, after all.
What PDS games have the concept of 'de jure' besides CK?
 
What PDS games have the concept of 'de jure' besides CK?
The better question to ask is - what other games also have Tribal Systems depicted in ways that are Feudal in their presentation and process, which is what my point is toward, that Tribal systems do not get enough "Love" to more clearly separate them from other systems. My argument isn't isolated against the term and use of "de Jure" (that would be a Red Herring in the making) - it's about Tribal systems getting improved Succession and logical process to reflect a tribal culture that did not operate based on legalistic paperwork and Claims of a Feudal era.
 
This topic might be best posted in a game related forum.
 
This topic might be best posted in a game related forum.
Did you actually read my original post? From your first question, you asked if it's a General question, when in my OP, I clearly laid out that fact. An entire game - Imperator: Rome, failed at launch partly because of poor Game Design related to Tribal systems. This is a "Fair Game" issue to bring up in this forum, and frankly - the topic wasn't intended for a Moderator, it was intended for Paradox.
 
Did you actually read my original post? From your first question, you asked if it's a General question, when in my OP, I clearly laid out that fact. An entire game - Imperator: Rome, failed at launch partly because of poor Game Design related to Tribal systems. This is a "Fair Game" issue to bring up in this forum, and frankly - the topic wasn't intended for a Moderator, it was intended for Paradox.
Paradox develop and publish a large number of games. The points you raise are not relevant to most of them. The game-specific forums are there for a reason.
 
Did you actually read my original post? From your first question, you asked if it's a General question, when in my OP, I clearly laid out that fact. An entire game - Imperator: Rome, failed at launch partly because of poor Game Design related to Tribal systems. This is a "Fair Game" issue to bring up in this forum, and frankly - the topic wasn't intended for a Moderator, it was intended for Paradox.
Still, if you want them to actually *do* anything with it, this seems like a great thing to post as a thread in the https://forum.paradoxplaza.com/forum/forums/tinto-talks.1171/ for consideration in "Project Ceasar", a super-secret grand strategy game set to start in the year 1337 (and last until 1836 something), so it has lots of tribals around for which your thoughts would be relevant.
 
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