My interest on the matter comes mostly from the viewpoint of figuring out how game companies work, what are all the things they consider in their operation. I'm happy with public, as opposed to DM etc, information from two viewpoints. When public, it serves the curiosities of everyone, not just mine. And I would be uncomfortable receiving anyone's personal information, just as I would uncomfortable sharing mine.thank you for the swift reply. Thats is very disappointing. I already contacted PDX and CO directly in order to gain more information on their efforts to make their games more accessible for people with disabilities and also get them appropriately represented in their games. If you are interested, i can contact you any relay and information that i may get on that topic. And if you are comfortable with sharing any information about the disabilities you may have or how they impact the way you can enjoy video games, i would be glad to hear from you and feel free to send me a DM as it would get a bit off topic here.
I read your now closed thread on the CS2 forum and you do have a point there. PDX are not totally averse to portraying disabilities in their games, the Crusader Kings series (I have CK2 but haven't played it in a while, did play CK3 during a free weekend) has multiple possible disabilities for characters. Although I'm afraid they may not come accross as much as personal suffering than "fun" ways to hurt others, but that's mostly due to the competitive nature of most PDX games, someone else has to suffer so you can get ahead. A city builder sim - or a life sim, they just had one canceled - could be a place to portray disabled people in a more positive and compassionate manner. I suppose one reason it's not done comes down to psychology, people prefer not to think about uncomfortable things. Seeing disabled people reminds them that they themselves could also be disabled, and thus makes them uncomfortable. In real life that has often led to some form of sequestering of disabled people, hiding them from the view of the public. Games are something most people play to feel good, they want them to portray a world that's fantastic more than realistic. That leads to game companies avoiding things that can make the player feel uncomfortable, understandable from the viewpoint that a company's function is to maximize profit. In the case of CS2 there's also the fact that they may not wish to add more complications to an already troubled game.
I do wish you all the best in your efforts.