"Current" is a bit arbitrary, but yes we've got a high pace right now, mainly due to the online titles. In a month or so two of the games in the upcoming games will move down a category.
We're definitely reaching an upper limit for how many titles we can handle without requiring some re-organisation. But we believe in "organic" growth. Our aim is to retain roughly the same output per year but instead increase the quality of each product.
We do this by working with experienced devs who enjoy a great level of freedom, meaning that we don't have to micromanage and meddle in their thing - namely, making games.
We just announced a bunch of online games, this might become a separate dept of paradox down the line - this is how we make more room for growth.
Svea Rike sequels aren't on the roadmap
but feel free to build a prototype and show it to us.
/s
We're definitely reaching an upper limit for how many titles we can handle without requiring some re-organisation. But we believe in "organic" growth. Our aim is to retain roughly the same output per year but instead increase the quality of each product.
We do this by working with experienced devs who enjoy a great level of freedom, meaning that we don't have to micromanage and meddle in their thing - namely, making games.
We just announced a bunch of online games, this might become a separate dept of paradox down the line - this is how we make more room for growth.
Svea Rike sequels aren't on the roadmap
/s