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Dear PDOX fellows besides some imagination of Frederik wearing buddhist orange clothes after have shaved his head and living as a monk I had some simple questions to you...

First: Has someone thought about a sequel or remake to the old Microprose title "Sword of a Samurai" ??? Just imagine a RPG/Strategy/Tactics genre mix with some different levels like in the old game...

Second: It would also to be nice if anyone would try a remake of the old gothic-style RPG-game "DARKLANDS" from Microprose too...it would be very funny indeed and it is so sad that there has been nothing like that for a very long time...

Just my sixpence and greetings to all of you and thx for your good work and sooo many good games available which I could not buy because of my emptied purse...*grin*

Mike aka Hohenlohe
 
First: Has someone thought about a sequel or remake to the old Microprose title "Sword of a Samurai" ??? Just imagine a RPG/Strategy/Tactics genre mix with some different levels like in the old game...

It's in the works: Sengoku
 
It took about 4 months for it to fully grow back. No bald spots showed up yet, but judging from my family I will keep my hair for a long time. Unless I engage in another bet :)

What's the bet-status on the new V2 expansion? ;)
 
If I had to guess I'd say expansion packs are practically guaranteed to make profit.

I wouldn't say so -- we'd only see expansion packs then. My understanding is that if the base game was "successful enough" (by whatever means used), an expansion pack is viable.
 
I wouldn't say so -- we'd only see expansion packs then. My understanding is that if the base game was "successful enough" (by whatever means used), an expansion pack is viable.

Well yes, but think how much cheaper it must be to make an expansion pack and consider the fact that there is already an established customer base - I think you may have it wrong. In fact, wasn't Revolutions the thing that made V1 as a whole viable? An XP sells for usually about 70% of the cost of the base game but I bet it doesn't cost 70% as much to make.
 
Well yes, but think how much cheaper it must be to make an expansion pack and consider the fact that there is already an established customer base - I think you may have it wrong. In fact, wasn't Revolutions the thing that made V1 as a whole viable? An XP sells for usually about 70% of the cost of the base game but I bet it doesn't cost 70% as much to make.

Paradox XP cost 50% at time of release -- usually Paradox games cost 39.99 at release, and XPs 19.99. Sure, XPs are definitely more profitable, but I wouldn't say they're an economic certainty. There ain't no such thing ;)
 
Paradox XP cost 50% at time of release -- usually Paradox games cost 39.99 at release, and XPs 19.99. Sure, XPs are definitely more profitable, but I wouldn't say they're an economic certainty. There ain't no such thing ;)

Not in theory, no, but if you are a big enough bank... I bet every single expansion on the Clausewitz engine has made a profit. And I bet every one will.
 
Not in theory, no, but if you are a big enough bank... I bet every single expansion on the Clausewitz engine has made a profit. And I bet every one will.

Well, at some point you'll to actually make a profit, not just barely break even ;) And then it matter how much of a profit you make.
 
If I had to guess I'd say expansion packs are practically guaranteed to make profit.

You are somehow right but it seems to me that an independant publisher like PDOX still needs some additional money to produce new titles and/or repay some credits or even investments therefore some expansions are simply necessary to be produced...

greetings

Mike
 
Are we likely to see another EU:Rome sometime in the future? DO you think you would create a sequel or try a new approach, like ancient Greece or Persia?

Also, if you were given the chance, would you create a Game of Thrones Grand Strategy game?