In the last few months I have seen more and more posts from an assortment of Paradox Dev Team members, a great thing indeed! But what is Johan working on?
He seems eerily quiet of late...
some secret project?
I think Johan has sort of moved upstairs into a 'Director of Football' type role.
Sorry, I'm a dev, need someone on the publishing side to comment on that.
Well, could you kindly ask them to visit this thread and tell us something? Because, you know, this situation starts to remind me of some publishers here in Russia, who were holding back patches for third-party-developed products for not-so-good purpose, as it had been revealed later.
ADragonsFang is right, even "We don't have a fixed date yet" would be better than the silence.
Which strikes me as madness. I hope that Paradox have no plans to follow suit?At the same time we see the big publishers begin to withdraw from Steam - as they want to sell their content directly to the user
Slim to none.
At the same time we see the big publishers begin to withdraw from Steam - as they want to sell their content directly to the user.
This means that there's a huge swath in the middle for Paradox - both as a publisher and a developer where we have room to grow.
Except that Steam is not just a distributor, it's also a marketplace. Access to this provides obvious potential for increased sales. Which is why I'd have to disagree with Shams: I just don't see most customers installing 3-4 company specific clients, or otherwise abandoning the ease of using SteamThere had to have been some financial incentive for using distributors in the first place (since no business decision is made if there is no potential for profit), but, having said that, I simply cannot see how using DDs is profitable for the game makers
Except that Steam is not just a distributor, it's also a marketplace. Access to this provides obvious potential for increased sales. Which is why I'd have to disagree with Shams: I just don't see most customers installing 3-4 company specific clients, or otherwise abandoning the ease of using Steam
The presence of a client isn't the problem (I think we can automatically ignore those holdouts who refuse to use any client-based DD at all). The problem is having half a dozen clients in order to access half a dozen catalogues. Nobody wants their system tray clogged up with 3-4 clients, getting pop up promotions from several companies or having their game library split across several clients...after all steam makes you install a client, so if you don't like clients you are going to go with an alternative retailer that does not
Of course Valve have the advantage in that they got there first and have put together an excellent product. Now I'm not exactly comfortable with the idea of a monopoly over client-based DD but, from my perspective as a consumer, it is remarkably easy for me to use. I've got a games library, multiplayer tool and vast marketplace all in the one place. There's absolutely no reason for me to split this across two (or more!) clients - hence the imperative for EA and the like to force me to move via exclusive dealsAlso this is exactly how Steam got started. It was started to sell and DRM HL2
...besides the beloved PC you'll see more Paradox games on iPads, iPhones and Android mobiles - but it will be hardcore games (noticed that there are very few hardcore strategy games on those devices?
I've got a games library, multiplayer tool and vast marketplace all in the one place. There's absolutely no reason for me to split this across two (or more!) clients - hence the imperative for EA and the like to force me to move via exclusive deals
Personally, I don't think that many people will move or embrace this 'multi-client' notion