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Plenty of ways. Software distribution IE digitial downloads. Saving/loading games remotely so you can play them no matter which computer you're on. Torrent style patch downloads, such as the shared patch model of World of Warcraft, allow higher patch speeds and lower costs to be passed on to the customer, or else reduced support costs for the company.

I'm sure it can be turned into a distributed server model with a little bit of creativity, too. Imagine EU3 where every country is played by a human. Or a team of humans.

Maybe I had the wrong idea of it all this time, but my understanding of cloud computing is that there would be no downloading. Instead, we'd be on a device (a portal so to speak, a "pc-type" of unit) that connects us to the internet; therein is the content we wish to access/use/play, and save (as you stated) -- without downloading anything.

Yet not every human would have access to cloudness unless everyone had the monetary means (job) or technological availability (tied to jobs; economic growth; politics via foreign sanctions thus tied to submission) to do so. So given the fundamental prerequisites for a working monetary system, there needs to be an accepted amount of joblessness/poverty for the whole monetary system to function. Aside from that, who will determine the content of the internet when cloud computing is in full swing? I love strategy games, but maybe some politicians somewhere believe that such games exercise the minds too much and they want the people to be less smart, so they remove the category of strategy gaming altogether. Well? It could happen... Who is to say it won't? The gatekeepers?

I believe much content will be omitted when cloudishness begins to get established. And cloud gaming will be different to pc gaming but not sure how and not sure if its to our benefit.
 
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Is Rome II one of the other upcoming games (please!!)?

No Postman isn't Rome II.

And No Rome II isn't one of the upcoming games.

The astute readers might know that Fatshark is making Project Postman - meaning no complex grand strategy game.

But it's really good and very purty.

/s
 
Lead and Gold 2142!!!
 
No Postman isn't Rome II.

And No Rome II isn't one of the upcoming games.

The astute readers might know that Fatshark is making Project Postman - meaning no complex grand strategy game.

But it's really good and very purty.

/s

Arghhhh ! no more teasing...finish the trailer already... and show us :p
 
Next week gentlemen, next week.

/s
 
If I go visit you at your office, and promise not to tell anyone ,can you tell me then? ;)
 
Next week gentlemen, next week.

/s

You know that I'm on holidays till the end of August? You better not announce EU IV until I'm back online...
 
So a patch thats was sent "out of the blue" 2 WEEKS ago hasnt received any paradox time yet??? So your all so busy that after 2 WEEKS you cant say a word on its status?

One of the problems with planning an exact date for a patch release is the QA process. If the QA team finds anything that needs to be fixed immediately, then the whole team that were working on the patch need to fix the issues and send it to the QA team again. Now, if the QA team finds something new, the whole process have to be redone again... and again... and again.

This is one of the reasons why several games have been delayed. Setting a deadline for a game is tricky, patches are even harder. This goes for both big and small titles for big and small companies and big and small publishers.

Setting a definite date is hard. You would be upset if we told you a date for release and then could not hold it, right?
 
So a patch thats was sent "out of the blue" 2 WEEKS ago hasnt received any paradox time yet??? So your all so busy that after 2 WEEKS you cant say a word on its status? Your also saying that it hasnt been schedualed yet, not even a pencil mark in the calender? From what i can gather you need to check its okay before you release. So does that mean the publishing department hasnt given it to the dev department yet? Or that the dev department aren't done with it yet? Any of these questions could/should have been answered by now. I mean Irshappa ID have done the hard work and made the patch please don't let them and the players down with such silence.

They still have some hard work left to do, as it failed the internal QA.
 
You know that I'm on holidays till the end of August? You better not announce EU IV until I'm back online...

I can promise you that we will not announce EU IV this month.
 
Maybe I had the wrong idea of it all this time, but my understanding of cloud computing is that there would be no downloading. Instead, we'd be on a device (a portal so to speak, a "pc-type" of unit) that connects us to the internet; therein is the content we wish to access/use/play, and save (as you stated) -- without downloading anything.

Yet not every human would have access to cloudness unless everyone had the monetary means (job) or technological availability (tied to jobs; economic growth; politics via foreign sanctions thus tied to submission) to do so. So given the fundamental prerequisites for a working monetary system, there needs to be an accepted amount of joblessness/poverty for the whole monetary system to function. Aside from that, who will determine the content of the internet when cloud computing is in full swing? I love strategy games, but maybe some politicians somewhere believe that such games exercise the minds too much and they want the people to be less smart, so they remove the category of strategy gaming altogether. Well? It could happen... Who is to say it won't? The gatekeepers?

I believe much content will be omitted when cloudishness begins to get established. And cloud gaming will be different to pc gaming but not sure how and not sure if its to our benefit.

I've only just heard about this this week. Sounds interesting, but I'm still of the old thinking that I like having my files locally, not on a server controllable by some other entity. In any case, the future is cloudy.
 
They still have some hard work left to do, as it failed the internal QA.

Thank you. Its nice to have this information. I cant say it was quick but better late then never. I appreciate there is a process, i dont appreciate leaving the fans out of the loop. Again thank you for telling us the status.
 
I have a question that I could elaborate for a long time. But I try to keep it simple. ;)

Do you ever feel that you are competing with yourself for the players attention?
 
I have a question that I could elaborate for a long time. But I try to keep it simple. ;)

Do you ever feel that you are competing with yourself for the players attention?

I can only answer about testing: Yes we are competing with ourselves about really good beta testers. If we have several releases close to each other, our best fans will not have time to test them all.
 
First, I love what you do and usually pre-order all your internal titles, or buy them on release day. I'd have no problem paying twice the price for a Collectors Edition if I knew the money went into development. I fully understand that Paradox games are very complex and difficult to develop, that what you are doing is quite unique. I believe in what you do and you seem to have good understanding of the market for these games.

However, there is a thing that I've been thinking about.

I often find myself buying the games and having great fun trying it out, only to soon realize they need more work. They are still fun, sure. But they do feel rushed. I end up basically shelving the game for about a year - while playing your earlier titles - until really dwelving into your new games. Because otherwise I feel like I'm wasting my time with an underdeveloped game.

Now obviously I accept this situation - since I keep on doing it. If I didn't pre-order or buy on release, you'd get less money and the situation would get worse. Unlike others, I have no hard feelings about it. I really don't have too much of a choice, as I feel intellectually insulted by other "strategy" games.

Now to my question.

I'm curious how you're thinking about the relatively short time between release of your internal titles? I understand you need a constant flow of income, but haven't you now become a sufficiently big company to endure longer development times? Yet CK2 and Sengoku will be released quite close to each other, competing for sales?

Wouldn't longer development result in better releases, better reviews and better sales?

Please enlighten a mere layman.
 
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