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Thank you. Its nice to have this information. I cant say it was quick but better late then never. I appreciate there is a process, i dont appreciate leaving the fans out of the loop. Again thank you for telling us the status.

I think this is as good time as any to just clarify that we don't plan to report in a more detailed fashion than we do today, what stage different patches, updates etc are in. In fact, I think we are pretty transparent and communicative about these things already in comparison to a lot of other devs/game companies. I appreciate you are passionate about specific games, but looking at it from our end of the spectrum we have a back catalogue of more than 150 games, work with more than 30 distribution platforms (excl. retail) and more than 20 dev teams at any given time. To go into day to day details and progress of every single project doesn't make sense, and is not something we plan to do. It's ok if you don't agree with our stance, but I thought I should clarify so that you know what to expect from us down the line.

Kind regards
Susana Meza
 
You're persistent like me, you mean! I plan to learn to imitate King's accent perfectly and then ring Johan and say "Hi Johan it's me Chris. Can you just remind me of all of our plans for the next 4 or 5 years please? I seem tae have forgotten them" ;)

You have Johan's phone number?
 
You have King's phone number?

He plans to imitate Sham's tweet account and tweet to @TheWesterFront and say "Hi Boss. I really need to contact Chris... can you please remind me his phone number ? I sheem to have forgotten it" :D
 


He plans to imitate Sham's tweet account and tweet to @TheWesterFront and say "Hi Boss. I really need to contact Chris... can you please remind me his phone number ? I sheem to have forgotten it" :D

Shh, we shouldn't discuss this on the forum, they will know of our clever plans!
 
Shh, we shouldn't discuss this on the forum, they will know of our clever plans!

Ooops... did it again... sorry :eek:o

:D


As Tweeter has been mentionned... how among the staff is a tweet-maniac, and who is anti-tweet ?
 
Will the current system -something that I think could be thought of as a game-minigame\spinoff on the same engine relationship or pairing- continue for future releases? Like CKII & Sengoku, EU3 & Rome(?) etc. (that's the closest I dare get to asking the real question!)
 
Have you any plans on making your games even more moddable?
Like not just making changes to the database and selected variables possible but make deeper game mechanics like combat algorithms &c. accessible by modders?
A bit like you already did with the HoI3 AI Lua-scripts.
 
10 digits in a phone number, how much do you offer me per digit?

I have ForzaA's phone number. Any takers for $1 a digit...?
 
I have Suzanas number but its on her Business card... so... I guess it's not a private one ;)
 
It's not that hard finding out peoples phone number in Sweden you know ;)
 
Yeah, there's probably only about 2,000,000 Johan Anderssons in the phone book!

EDIT: just to clarify, I am joking, do not phone or harrass Paradoxians. They have armour and medieval weaponry

I remember when you called me :(
 
First, I love what you do and usually pre-order all your internal titles, or buy them on release day. I'd have no problem paying twice the price for a Collectors Edition if I knew the money went into development. I fully understand that Paradox games are very complex and difficult to develop, that what you are doing is quite unique. I believe in what you do and you seem to have good understanding of the market for these games.

However, there is a thing that I've been thinking about.

I often find myself buying the games and having great fun trying it out, only to soon realize they need more work. They are still fun, sure. But they do feel rushed. I end up basically shelving the game for about a year - while playing your earlier titles - until really dwelving into your new games. Because otherwise I feel like I'm wasting my time with an underdeveloped game.

Now obviously I accept this situation - since I keep on doing it. If I didn't pre-order or buy on release, you'd get less money and the situation would get worse. Unlike others, I have no hard feelings about it. I really don't have too much of a choice, as I feel intellectually insulted by other "strategy" games.

Now to my question.

I'm curious how you're thinking about the relatively short time between release of your internal titles? I understand you need a constant flow of income, but haven't you now become a sufficiently big company to endure longer development times? Yet CK2 and Sengoku will be released quite close to each other, competing for sales?

Wouldn't longer development result in better releases, better reviews and better sales?

Please enlighten a mere layman.

Strictly speaking a game is really never "finished" since you can keep adding polish and fixes to it ad naseum - you make a plan and hope nothing unforeseen happens so you have time for polish in the end. But sooner or later you have to release the game.

Nowadays (with CK2) we have the luxury to add extra time for polish and make the game feel even more "finished".

Additionally there's only so much testing you can do to find out the quirks and problems of a game. Some stuff you can't really "finish" until it's been in the hands of the players and you get their feedback.

Magicka for instance was a game that had its deadline pushed back 3 times - first release was set for May 2010 which got pushed 3 months, then an additional 3 months, and finally 2 more months - whereupon we realized any further delays wouldn't significantly improve the game so it was released.

It was a mess of course, but then we patched the thing 14 times in 14 days until it was in much better shape. But it's still not done - we'd like to improve the saving system, checkpoint system, network performance etc etc but somewhere you have to decide to move on.

It's all about polish really - that's the biggest difference between AAA games and "our" games - the AAA games usually don't have a more features than "smaller" games - they just have the luxury to add 2 years of polish time on the whole thing.

So coming back to our games - I think you'll see them in a more "finished" state - but you'll also see us keep "finishing" the game well after it's released.

/s
 
Having done a bit of testing myself, I don't think 1,000 of the greatest betas ever working for a year could get every problem. That's the price you pay for having strategy games with real depth. Well worth it IMO.
 
Having done a bit of testing myself, I don't think 1,000 of the greatest betas ever working for a year could get every problem. That's the price you pay for having strategy games with real depth. Well worth it IMO.

I totally agree. There are things in all of our titles that I still have not tested. It wasn't that way when I was working with AAA FPS in other companies.