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Modern day grand strategy? But we live in "the Long Peace"! From a warlike view, our age is boring as hell. How to throw doomstacks at terrorists or guerrillas?

Unless this game focus on something else than war. Like elections.
 
Modern day grand strategy? But we live in "the Long Peace"! From a warlike view, our age is boring as hell. How to throw doomstacks at terrorists or guerrillas.
Call me crazy, but now I think I want a GSG with extensive asymetrical warfare and proxy wars.
 
I really don't think it would be all that fun. There's no realistic way to 'win', there are modern politics simulators around but they wouldn't works as a GSG. The modern era just isn't that interesting from a global perspective. You can make lots of small games with limited scopes, but not a world-spanning game like a GSG.
 
I doubt it's a modern era game really. Seems too close to East vs West, which would have ended (I'm guessing) in the 90's or 2000's most likely. The technology hint doesn't necessarily say that technology will advance a lot, merely that it is important, which can be applied to any current Paradox IP. I'd say it's down to an Ancient/Classical Era game (doesn't have to be Rome) or a Space game. I'm personally hoping for an ancient world game, as I'm not a sci-fi game fan, but that's just me.
 
I doubt it's a modern era game really. Seems too close to East vs West, which would have ended (I'm guessing) in the 90's or 2000's most likely. The technology hint doesn't necessarily say that technology will advance a lot, merely that it is important, which can be applied to any current Paradox IP. I'd say it's down to an Ancient/Classical Era game (doesn't have to be Rome) or a Space game. I'm personally hoping for an ancient world game, as I'm not a sci-fi game fan, but that's just me.
EvW was meant to end in 1991 with the fall of the USSR, so I agree, definitely not modern day. I also think Rome or space, leaning towards Space due to the trademark, but wanting Rome slightly more.
 
I'm still holding out for a space-based grand strategy game . . . . . but only just.
 
I WONDER...could it be...

A Trojan War game ?

Agamemnon...The wanderings of Odyssus...the Iliad....Achilles... Homer

The Greek City States...Sparta...

1200 BC ??
 
This will be our first new major IP released since the original Crusader Kings over 10 years ago.
So this means no Vicky (Unless they decided on creating a new IP of the same era. Johan has stated he was unsure what more to do with the era.) which would fit in with the technological hint. It seems as if this will be OUTSIDE of the years 400 AD to 2000 AD. (Due to them stating that this isn't a cold war.) This leaves Ancient and Classical eras, or Modern and future. Since Johan said that this was something new, I doubt it's Rome since they've already made a game of Rome.

Seven and Three are important numbers.
Eras? Planets? Rulers? Civilizations? This really could be anything. It could refer to the Seven Emperors (Caesar, Augustus, Galba, Hadrian, Nerva, Sallust, Vespasian) or even the Seven hills of Rome.

There will be no stabbing of pigs.
Seems to point evidence away from Rome and unto something new. Again seems to point towards something we haven't done yet.

Terrain truly matters in this game.
This however speaks against a space game. Terrain doesn't really matter, unless it's battles fought on planets. But that shouldn't be a large part of the game if I know Paradox's way of creating games if it truly is a space game. Points to the modern era.

Game Director is Henrik Fåhraeus, 15 year industry veteran, lead designer behind the Crusader Kings and Hearts of Iron series.
This doesn't seem to be much of a hint. He's been part of the games Hearts of Iron, Crusader Kings and Crusader Kings II. So he's experienced in medieval-style combat as well as WW2 era. I don't think this is gonna be much of a hint.

Elections and Technological Development are important parts of the game.
Again seems to point towards Modern or space. I simply cannot see Technology as being a super integral part of a Rome or other ancient/classical game. In Vicky 2 technology was a big part of the game. I cannot see something like that fit in with Rome. Nor can I see elections. In the modern day, democracies are king. This is really the age of democracies. I don't think that fits in with Rome that well, unless it's the Roman Republic, which is possible but seems to focused for a new major IP.

Conclusion?
I would think it's a modern game. Maybe with a twist. A post apocalyptic game would fit the bill pretty well, but not as well as a modern. We'll simply have to wait for more hints to see if this analysis is correct.
Sorry to say it, but I disagree witth pretty much everything except for Doomdark and Victoria. :p Where did you get "OUTSIDE of the years 400 AD to 2000 AD"? Guessing? It could be anything outside 769 to today, OK. But from where did you get 400 AD and 2000 AD? Just to be able to exclude Dark Ages? (which I would like with a start date in 395). Also, the stabbing is a most likely "Truman-hint" (as in the EU4 teasers) in my opinion.
 
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Also, the stabbing is a most likely "Truman-hint" in my opinion.
What's a "Truman-Hint"?

Even google can't help me with this (pointing to the truman-show and Harry S. Truman vs. Stalin, no clue what's right)
 
What's a "Truman-Hint"?
A misleading EU4-hint. ;) I can admit it was a hard one. I refered to the "do not worry about your badboy" in Project Truman (EU4)
 
Crushingly disapointed by the strong implications of this being a space game. Just going to sit here in a corner and cry

Really? Because I can see how that would be all sorts of awesome!

A long, long time ago I used to play a game called Empire of The Fading Suns - it was turn-based space-strategy game with a twist in that it was set in an already-existing space empire threatened internally by internecine conflict between ruling houses and externally by an "The Thing"-like invading alien species. It had trading guilds, religion, government posts (which you could be elected to) - the works. The only problem was that it was very poorly implemented. I'd love to see Paradox do something like this.
 
Yes but I was so looking forward to an antiquity game :-(

Pretty much everything you'd like to see in an antiquity game (raiding barbarians, religions, tottering empires) can also be implemented in a space game - so I wouldn't get too upset just yet.

Anyway, its just as possible that this is some kind of stupid, will-not-buy gangster-sim or business-sim.
 
Pretty much everything you'd like to see in an antiquity game (raiding barbarians, religions, tottering empires) can also be implemented in a space game - so I wouldn't get too upset just yet.

Anyway, its just as possible that this is some kind of stupid, will-not-buy gangster-sim or business-sim.

It's not just gameplay for me but atmosphere is nearly as important, and fantasizing about what-ifs in history and actually making a difference within reasonably realistic boundaries. I was looking forward to building and developing a Celtic empire, to creating an hellenistic empire based at the Bosporus 1000 years early, to saving the Roman empire and preventing the Dark ages etc.

That won't happen in a space game.

Mind you the discription of that (probably tie-in) board game seems to be a pretty good setting (a byzantine space empire with huge ships etc.) Sounds like a great setting to play a faction within an empire at the brink of collapse. So I'll probably enjoy it at some point but an antiquity would have been an instant pre-order.
 
Pretty much everything you'd like to see in an antiquity game (raiding barbarians, religions, tottering empires) can also be implemented in a space game - so I wouldn't get too upset just yet.

Anyway, its just as possible that this is some kind of stupid, will-not-buy gangster-sim or business-sim.
Yeah but everything you'd like to see in an antiquity game (raiding barbarians, religions, tottering empires) could also be implemented in a mob* game or a game about running a freaking themepark, or any game at all, it just wouldn't make sense in some of the cases just like it wouldn't make sense for the future to be like the past.
So if people keep saying they want a feudal space game then I'll say I want a hunter gatherer space game becuase that's about as stupid.

*Honestly I've always thought that the CK2 engine would make for a really cool mafia simulator.
 
I still hope this isn't a space game. maybe it's a eu/victoria styled modern day game that the end goal is to colonize space? I would like a paradox modern era game if it was a mixture between victoria and democracy 3.