Played CORE as Austria in an effort to resist Anschluss, and noticed that the OOB as well as many techs, Generals, etc. are incorrect, acutally Vanilla 1.3 DD is often better.
The is a great wiki entry on this, in German however (http://de.wikipedia.org/wiki/Österreichisches_Bundesheer_(1920–1938)) . I have checked it with my own sources and it is reliable. I will summarise here:
In 1936 conscription was reintroduced, and the Austrian Army (Bundesheer) greatly increased. All brigades were transformd to divisions - and these divisions were of 12,000 men, not 9,000, which implies a 9 BN and not 6BN organisation (which is also what is was).
LAND OOB
The units were:
1. Division
2. Division (+ ARTY)
3. Division (+ PIO)
4. Division (+ ARTY?)
5. Division (MOUNTAIN troops)
6. Division
7. Divison (raised in early summer 1936)
(8. Brigade - small division size - raised early summer 1936)
Schnelle Division (tricky - it had 1 Motorised Brigade, 1 Cavalary Brigade, 1 "tank regiment"/ armoured car + support troops - have a look at the wiki amd make your own decision.
AIR OOB (Jan, 1936)
Fliegerregiment Nr. 1 (fighter)
Fliegerregiment Nr. 2 (tac bomber)
Have a look at the wiki for equipment.
Fortifications
A critical error IMO is the absence of fortifications in all Versions. They always played a critical role in Austrian military thinking, even to to the late 1980s.
The "Jansa Line" was planned to be built in early 1930s to protect against a German invasion, but only partially actually constucted.
Relative to the game, the Provinces LINZ and SALZBURG should each have a Levl 1-2 fortress.
KÄRNTEN (KLAGENFURT) had strong fortifications build prior to 1914
Level 1-2
LINZ all of Southward facing Tirol was re-fortified after 1918, the north recieved some bunkers in 1930. Level 1-2
Equipment and Officers
In 1936, the Austrian Army was somewhere between 1934 and 1918 equipment - IIRC it would be CORE 1934 equipment, and should be in the middle of modernisation.
Also, ALL the comanders of these units are listed - it's great. Quite a few of these commanders became well known in the Wehrmacht.
Finally, the Ministers, Genrals etc. needs to be redone - sorry I cannot here right now. Again, the website helps a great deal.
Also, the tech teams need to be changed. While I do not have the names at the moment, the entrie "Blitzkrieg" strategy was partially a Austrian (theorteical) invention, many Austrian military theorists were taught in Germany before and after the Anschluss. The actual doctorine of the time was "fairly" mobile, and should (probablly) be Mobility based.
No to Anschluss Event
Needs to be fixed - in my Game Germany does not seem to have an Event string if Austria says No. Germany had invasion plans; there should be a sizable chance that it will occure.
However, fighting German Blood should cause a significant Unrest hit for Germany - easily 10% if not more.
If Germany declares war, Austria should als take a sizable Unrest hit - about 2x that of the German Unrest sounds about right. Also, Austria had about 100,000 men Milita PLUS the 50,000 extra moblilsation troops. The Milita was poorly equipped, in total I would suggest an additional 5 Milita Divisions immidinetly made available PLUS the usual "mobilisation event".
If AUT says No, a second German event should occur with the following:
1. "Accept the Decision - Press for Military Alliance" (GER unweighted chance 20%,)
2. "Offer the "Großdeutsche Bündniss" (Greater German Alliance) (GER 50%)
3. "Unite by Force" (GER 30%)
If 1 - AUT joins the Axis as an independant, takes a 5% unrest hit, etc.
If 2 - AUT joins the Axis as a puppet state, takes a 5% unrest hit
If 3 - GER invades, usual triggers.
If 1 or 2 is turned down by AUT, a third event fires:
"Last chance - Unite or War", either AUT backs down or there is war.
If Austria joins Axis, sometime after Victory over Poland a second "delayed Anschluss" event chain has sizable chance of firing per day/month (say a 75% chance over 3 years):
"Finally Anschluss" (GER)
1. "Take Over the Govenment" (75% chance) or 2. "Leave them Alone"
If 1, Austria gets the Final Offer
"Submit?" - if Yes (75%) then Anschluss, if No it takes a massive unrest hit (30-40%) and War breaks out.
The is a great wiki entry on this, in German however (http://de.wikipedia.org/wiki/Österreichisches_Bundesheer_(1920–1938)) . I have checked it with my own sources and it is reliable. I will summarise here:
In 1936 conscription was reintroduced, and the Austrian Army (Bundesheer) greatly increased. All brigades were transformd to divisions - and these divisions were of 12,000 men, not 9,000, which implies a 9 BN and not 6BN organisation (which is also what is was).
LAND OOB
The units were:
1. Division
2. Division (+ ARTY)
3. Division (+ PIO)
4. Division (+ ARTY?)
5. Division (MOUNTAIN troops)
6. Division
7. Divison (raised in early summer 1936)
(8. Brigade - small division size - raised early summer 1936)
Schnelle Division (tricky - it had 1 Motorised Brigade, 1 Cavalary Brigade, 1 "tank regiment"/ armoured car + support troops - have a look at the wiki amd make your own decision.
AIR OOB (Jan, 1936)
Fliegerregiment Nr. 1 (fighter)
Fliegerregiment Nr. 2 (tac bomber)
Have a look at the wiki for equipment.
Fortifications
A critical error IMO is the absence of fortifications in all Versions. They always played a critical role in Austrian military thinking, even to to the late 1980s.
The "Jansa Line" was planned to be built in early 1930s to protect against a German invasion, but only partially actually constucted.
Relative to the game, the Provinces LINZ and SALZBURG should each have a Levl 1-2 fortress.
KÄRNTEN (KLAGENFURT) had strong fortifications build prior to 1914
Level 1-2
LINZ all of Southward facing Tirol was re-fortified after 1918, the north recieved some bunkers in 1930. Level 1-2
Equipment and Officers
In 1936, the Austrian Army was somewhere between 1934 and 1918 equipment - IIRC it would be CORE 1934 equipment, and should be in the middle of modernisation.
Also, ALL the comanders of these units are listed - it's great. Quite a few of these commanders became well known in the Wehrmacht.
Finally, the Ministers, Genrals etc. needs to be redone - sorry I cannot here right now. Again, the website helps a great deal.
Also, the tech teams need to be changed. While I do not have the names at the moment, the entrie "Blitzkrieg" strategy was partially a Austrian (theorteical) invention, many Austrian military theorists were taught in Germany before and after the Anschluss. The actual doctorine of the time was "fairly" mobile, and should (probablly) be Mobility based.
No to Anschluss Event
Needs to be fixed - in my Game Germany does not seem to have an Event string if Austria says No. Germany had invasion plans; there should be a sizable chance that it will occure.
However, fighting German Blood should cause a significant Unrest hit for Germany - easily 10% if not more.
If Germany declares war, Austria should als take a sizable Unrest hit - about 2x that of the German Unrest sounds about right. Also, Austria had about 100,000 men Milita PLUS the 50,000 extra moblilsation troops. The Milita was poorly equipped, in total I would suggest an additional 5 Milita Divisions immidinetly made available PLUS the usual "mobilisation event".
If AUT says No, a second German event should occur with the following:
1. "Accept the Decision - Press for Military Alliance" (GER unweighted chance 20%,)
2. "Offer the "Großdeutsche Bündniss" (Greater German Alliance) (GER 50%)
3. "Unite by Force" (GER 30%)
If 1 - AUT joins the Axis as an independant, takes a 5% unrest hit, etc.
If 2 - AUT joins the Axis as a puppet state, takes a 5% unrest hit
If 3 - GER invades, usual triggers.
If 1 or 2 is turned down by AUT, a third event fires:
"Last chance - Unite or War", either AUT backs down or there is war.
If Austria joins Axis, sometime after Victory over Poland a second "delayed Anschluss" event chain has sizable chance of firing per day/month (say a 75% chance over 3 years):
"Finally Anschluss" (GER)
1. "Take Over the Govenment" (75% chance) or 2. "Leave them Alone"
If 1, Austria gets the Final Offer
"Submit?" - if Yes (75%) then Anschluss, if No it takes a massive unrest hit (30-40%) and War breaks out.
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